Ok, posting Hematite here as I've only just gotten through it. Yes, this is all one month, and yes, it's taken three hours.
From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116
Felsite 26:
I was considering trying to operate the obsidian maker today. It's a Sizik design. However, given my recent experience with water-holding devices, the idea of trying to operate a magma-holding device is less than appealing. I have, however, assigned the miners to continue digging graves. I've also set myself and the few other engravers to smoothing the other recently-dug tombs.
Felsite 27:
Well. Though people thought I was a bit morbid for digging so many graves, I've proven at least the value of the rock itself in some small way. We've struck a vein of Sphalerite. Given that we currently have no zinc bars, this is a new resource for us. At least, newly renewed. In any case, it's of little to no value. Still, it's something to do. I've begun issuing orders to mine out the vein. The miners have also informed me that we've struck graphite; a tidbit of information that I couldn't care less about if I was up to my neck in adamantine.
Hematite 1:
It is now officially summer. The fort is a bit tense, expecting humans to either trade with us or raid us shortly.
Hematite 2:
It has been reported that, somehow, the flooding incident has turned the flooring of the dining area into sand. Muddy sand, rather than nicely engraved stone. Many dwarves are quite displeased. The transformation has occured in the hallway as well. It's unfortunate, but I lack the capability of smoothing sand into stone.
Hematite 4: The vein mining is going swimmingly, hopefully no pun intended. I'm setting up mining designations for a new 'everything' stockpile, near the surface. The current 'everything' stockpiles are mostly full of... things. We have crafted, grown, and brewed a remarkable number of items here. It may surprise the reader that stockpiles are important to a Hoardmaster of the mountainhomes. Once we've finished draining this vein of ore, I will start excavation of the new stockpile.
Hematite 20:
Work was interrupted on the thirteenth. Goblins besieged the mountainhomes, led by an elven scourge-wielder. Forty-two enemy combatants in all, against our military of nineteen.
Overall, the goblins stood no chance.
The novice axedwarf Rith Dakasmorul was ambushed by one of the raiding parties before anyone could react. He died well, slaying two of his twenty aggressors before falling. I arrayed the remainder of our forces at the entrance, behind the lines of traps.
The "Glassmaker" Kikost Aniloddom, a fortress guard and a legendary champion of the art of wrestling, ran out to face the goblins despite my orders for non-soldiers to stay inside. I believe she sought death over life with her spinal injury that caused constant blackouts. She, alone, routed the squad of goblins that had slain poor Rith. Kikost slew five, actually throwing one into the air, away from combat, running forward, catching him, and then strangling him to death.
The always over-zealous Aqizzar led his elite forces on a brave sortie. They happened to notice an opportunistic raid by a kobold thief on their way out of the entrance. The thief is no more. Aqizzar was seen chasing an enemy he had flung through the air, hacking off bits of the incapacitated goblin as it flew. The legendary warriors tore through two full squadrons of goblins, without any injury whatsoever, cleaving a bloody path through two dozen of the beasts. Aquizzar himself has another seven kills for his record.
One of Aqizzar's troops, Morul KekimBomrek, apparently not having taken the idea of military discipline to heart, marched across a few hundred yards of mountainous stone to attack the squadron of goblin bowmen and wrestlers alone. Shortly, Morul was joined by another champion, Monom Nomalonam. Their assigned station was in the entryway, but they both apparently preferred slaughtering goblins to standing at post. They did, however, make short work of the bowman contingent and ended the siege. At this point, I suppose I would look foolish reprimanding them.
I did, however, have words for a siege operator that killed one of our marksdwarves with his overzealous ballista firing. His death brought the casualty count to two, against the goblins' approximate 35 dead.
The "Mystery Shack" in the northwest corner of our land sat unlocked, as a potential entry point for attackers. Future rulers: Ensure that you keep this strange building locked.
Hematite 25:
The sphalerite vein has been exhausted.
Malachite 1:
The eventful month of Hematite has passed. Things are going steadily, though most of the workforce is currently retrieving bits of goblin equipment, as well as bits of goblin.