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Author Topic: The Eternal Halls - An Endless Succession Game  (Read 213968 times)

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #870 on: May 02, 2009, 07:47:44 am »

Just so everyone is aware, the next 'report' won't be until monday at least.

Too much stuff happening over the weekend.
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Heron TSG

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Re: The Eternal Halls - An Endless Succession Game
« Reply #871 on: May 02, 2009, 09:34:44 am »

sounds good to me... I won't be here much either.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #872 on: May 02, 2009, 02:08:37 pm »

Just so everyone is aware, the next 'report' won't be until monday at least.

Too much stuff happening over the weekend.

Not like anyone's going anywhere.  Eternal Halls and so forth.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #873 on: May 03, 2009, 12:57:07 pm »

POSTIN' FROM MAH WII STOP

E.H. BAD LUCK STOP

BIOS CORRUPT, MO. BOARD FRIED STOP

SHOULD BE FIXED IN A FEW DAYS STOP

SKIP ME IF YOU CAN'T WAIT STOP

WHISKEY TANGO FOXTROT

EDIT: BURMA SHAVE STOP
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nahkh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #874 on: May 03, 2009, 01:14:34 pm »

Wow, this fort does seem a little jinxed that way.
Anyway, I suggest we bump Dadamh down a couple of turns. I suppose there's no chance of getting a recent save out of you?

That would put inaluct next, then Barbarossa, then Dadamh if his computer is fixed by then, followed by the rest of the list.
Do I hear a second for this proposal?
« Last Edit: May 03, 2009, 01:17:31 pm by nahkh »
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Maggarg - Eater of chicke

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Re: The Eternal Halls - An Endless Succession Game
« Reply #875 on: May 03, 2009, 01:45:59 pm »

What could possibly go wrong!
ahahahah, jinxed.
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...I keep searching for my family's raw files, for modding them.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #876 on: May 03, 2009, 03:33:14 pm »

Postin' from an old 760MHz dinosaur.

Well, I suppose you could skip me if you can't wait a few days.

Tell you what.  If I can't find a motherboard option by tonight, I'll concede the turn.  In any case, I should at least be able to pull the save file for posting tonight, as presumably the data on my drives is still fine.

Freaking fort is jinxed.
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nahkh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #877 on: May 03, 2009, 03:47:02 pm »

Hmm, I guess I'd rather wait until you get the machine fixed. I do enjoy your writeups.
So I retract my earlier suggestion.

Edit: Ugh, I'd hate to think what FPS you would get on that dinosaur. Plus the Curse would probably cause it to explode anyway.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #878 on: May 03, 2009, 10:41:32 pm »

Couple things here:

First off, back on my PC, minus 1GB of RAM and on a borrowed, half-broken motherboard.  Hopefully this will stick until such time as I have to do something else to this thing.  I hate computers.  Good thing I'm a computer programmer by trade.

Secondly, woo yeah, I can take my turn I suppose!

Thirdly, just in case I disappear again or end up having some other freaking issue, the save thus far:
http://dffd.wimbli.com/file.php?id=996

I will continue my turn tomorrow, as planned.  Hopefully no one will have to use that save.
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Heron TSG

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Re: The Eternal Halls - An Endless Succession Game
« Reply #879 on: May 03, 2009, 10:57:29 pm »

ooh, gotta finish Ardesfath! I'll make it in time, though! don't you guys worry one bit!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #880 on: May 04, 2009, 10:06:53 am »

Starting my turn now.  See you guys in four hours for the quarterly report.

Geez this game runs slow.

Edit:  Bloody Goblin bowmen just sitting on the southern edge of the map.  Camping on the mountain, ready to pierce any group of axedwarf-led elite troops as they approach.

Edit 2:  Man, 20 FPS makes the cleanup after the goblin sieges seem even longer.
« Last Edit: May 04, 2009, 12:59:19 pm by Dadamh »
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #881 on: May 04, 2009, 01:11:10 pm »

Ok, posting Hematite here as I've only just gotten through it.  Yes, this is all one month, and yes, it's taken three hours.



From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Felsite 26:

I was considering trying to operate the obsidian maker today.  It's a Sizik design.  However, given my recent experience with water-holding devices, the idea of trying to operate a magma-holding device is less than appealing.  I have, however, assigned the miners to continue digging graves.  I've also set myself and the few other engravers to smoothing the other recently-dug tombs.

Felsite 27:

Well.  Though people thought I was a bit morbid for digging so many graves, I've proven at least the value of the rock itself in some small way.  We've struck a vein of Sphalerite.  Given that we currently have no zinc bars, this is a new resource for us.  At least, newly renewed.  In any case, it's of little to no value.  Still, it's something to do.  I've begun issuing orders to mine out the vein.  The miners have also informed me that we've struck graphite; a tidbit of information that I couldn't care less about if I was up to my neck in adamantine.

Hematite 1:

It is now officially summer.  The fort is a bit tense, expecting humans to either trade with us or raid us shortly.

Hematite 2:

It has been reported that, somehow, the flooding incident has turned the flooring of the dining area into sand.  Muddy sand, rather than nicely engraved stone.  Many dwarves are quite displeased.  The transformation has occured in the hallway as well.  It's unfortunate, but I lack the capability of smoothing sand into stone.

Hematite 4:  The vein mining is going swimmingly, hopefully no pun intended.  I'm setting up mining designations for a new 'everything' stockpile, near the surface.  The current 'everything' stockpiles are mostly full of... things.  We have crafted, grown, and brewed a remarkable number of items here.  It may surprise the reader that stockpiles are important to a Hoardmaster of the mountainhomes.  Once we've finished draining this vein of ore, I will start excavation of the new stockpile.

Hematite 20: 



Work was interrupted on the thirteenth.  Goblins besieged the mountainhomes, led by an elven scourge-wielder.  Forty-two enemy combatants in all, against our military of nineteen. 

Overall, the goblins stood no chance. 

The novice axedwarf Rith Dakasmorul was ambushed by one of the raiding parties before anyone could react. He died well, slaying two of his twenty aggressors before falling.  I arrayed the remainder of our forces at the entrance, behind the lines of traps.



The "Glassmaker" Kikost Aniloddom, a fortress guard and a legendary champion of the art of wrestling, ran out to face the goblins despite my orders for non-soldiers to stay inside.  I believe she sought death over life with her spinal injury that caused constant blackouts.  She, alone, routed the squad of goblins that had slain poor Rith.  Kikost slew five, actually throwing one into the air, away from combat, running forward, catching him, and then strangling him to death.



The always over-zealous Aqizzar led his elite forces on a brave sortie.  They happened to notice an opportunistic raid by a kobold thief on their way out of the entrance.  The thief is no more.  Aqizzar was seen chasing an enemy he had flung through the air, hacking off bits of the incapacitated goblin as it flew.  The legendary warriors tore through two full squadrons of goblins, without any injury whatsoever, cleaving a bloody path through two dozen of the beasts.  Aquizzar himself has another seven kills for his record.



One of Aqizzar's troops, Morul KekimBomrek, apparently not having taken the idea of military discipline to heart, marched across a few hundred yards of mountainous stone to attack the squadron of goblin bowmen and wrestlers alone.  Shortly, Morul was joined by another champion, Monom Nomalonam.  Their assigned station was in the entryway, but they both apparently preferred slaughtering goblins to standing at post.  They did, however, make short work of the bowman contingent and ended the siege.  At this point, I suppose I would look foolish reprimanding them.



I did, however, have words for a siege operator that killed one of our marksdwarves with his overzealous ballista firing.  His death brought the casualty count to two, against the goblins' approximate 35 dead.

The "Mystery Shack" in the northwest corner of our land sat unlocked, as a potential entry point for attackers.  Future rulers:  Ensure that you keep this strange building locked.

Hematite 25:

The sphalerite vein has been exhausted.

Malachite 1:

The eventful month of Hematite has passed.  Things are going steadily, though most of the workforce is currently retrieving bits of goblin equipment, as well as bits of goblin.
« Last Edit: May 04, 2009, 01:13:06 pm by Dadamh »
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #882 on: May 04, 2009, 02:51:06 pm »

Good to see you're still going.  I really what sieges do to play-rate.  FPS drops to a nominal 0 and you have to constantly babysit everyone to make sure you don't lose dwarves to stupidity.  Though I suppose with a fort as old as the Halls that's not as much a concern - even our glassmakers are invincible.  It takes our own ballistas to actually kill these dwarves.

Man, if these stone-hearted immortals somehow dropped into a tantrum spiral, it would never end.


When I saw that post about your mo-board, for a second I thought you were playing DF on a Wii.  I was like Whua?
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #883 on: May 04, 2009, 03:19:00 pm »

Aqizzar, you seem to have out a verb from your second sentence.

But yes, most of our military or paramilitary dwarves are godlike.  It'd take a heck of a siege to even dent our forces.  If I could port DF to the wii, just trying to use the already questionable UI on the wii's crappy "keyboard" would be unimaginably terrible.

Everyone in general: Due to stupidity, the following two months had less happen.  I'm going to take a break for a bit, but i may well finish up another season by tonight.


From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Malachite 1:

The eventful month of Hematite has passed.  Things are going steadily, though most of the workforce is currently retrieving bits of goblin equipment, as well as bits of goblin.

Malachite 14:

Two weeks into Malachite, and the cleanup from the siege continues.  Work has begun on carving out another large stockpile to the south of the original two.  Hopefully this will alleviate the crowding of goblin garbage in the area.

Malachite 15:

If the reader of this document is a miner, please do all of dwarfkind a favor, and ignore your overseer when he knows nothing of mining.

The miners have been telling me of damp stone found in the new stockpile area.  I assumed this was from some waterworks or perhaps remnants from the previous flooding.  Of course, there are no waterworks in that area and it's several levels too high to be symptomatic of the previous flood.  Following my orders to continue digging regardless, the miners have broken into a large underground lake.  The water is rushing out, and I can only hope the flooding doesn't end up too severe.



Malachite 20:

The water countines pouring out of the underground lake.  I've ordered the digging of another tunnel, connected to the tree garden, to relieve some of the water pressure.  Hopefully it will take the edge off.



Malachite 27:

Two weeks after breaching the pool, the flooding continues.  The entirety of the western stockpile is flooded, and the lake is less than half empty.  I am only mildly concerned about the native denizens of the lake, Aqizzar and his troops should be able to dispatch them easily, once they leave the lake.

Galena 20:

The flooding continues, though frankly nothing of value has been lost.  The water is spreading rather slowly.  Otherwise, things are going smoothly.  The mountainhomes continue to function without my direct intervention.



Limestone 1:
Autumn has arrived, and with it, the promise of a caravan from the mostly-abandoned old mountainhomes.  The flooding continues, but there isn't much damage so much as inconvenience. 


Ok, that quarter is over.  Just fall and winter left.

Barring anything amazingly stupid happening, the flood shouldn't actually cause any damage.  The pond animals seem to be dying off for some reason that I can't figure out.  I've punched fortifications in the wall just north of that 'everything' stockpile, so the excess water should flood into the siege workshop area rather than down the staircase into god knows where.

Back later with more, possibly tonight, possibly tomorrow.
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Katsuun

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Re: The Eternal Halls - An Endless Succession Game
« Reply #884 on: May 04, 2009, 03:59:37 pm »

Godly fortresses only could take letting a whole underground pool flow into it without caring a bit. I approve.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.
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