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Author Topic: Mod Base 0.95yy. Discontinued.  (Read 60655 times)

Sean Mirrsen

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Re: Mod Base 0.89b. Some more bugs fixed.
« Reply #135 on: July 11, 2008, 02:19:46 pm »

That wasn't the point - I altered bodies for ALL relevant vanilla creatures. Besides, I keep the NECK_BASE bodypart for when I need a standard neck. In retrospect, I might have done it the other way around. :) But now it'll break everyone's saves if I change it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.89b. Some more bugs fixed.
« Reply #136 on: July 11, 2008, 03:01:23 pm »

I activate main mod + new body and attacks. I get it:

Spoiler (click to show/hide)
« Last Edit: July 11, 2008, 03:04:34 pm by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Mod Base 0.89b. Some more bugs fixed.
« Reply #137 on: July 11, 2008, 03:09:34 pm »

In 89b? 88d really was deleting entries marked for overwriting.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.89b. Some more bugs fixed.
« Reply #138 on: July 11, 2008, 03:14:19 pm »

Maaaan. Thanks, sorry for the confusion. I someway managed not to update from 88d.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Neoskel

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Re: Mod Base 0.89b. Some more bugs fixed.
« Reply #139 on: July 12, 2008, 01:58:57 am »

Oh, you didn't know that humanoids have two necks?  :P
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Urist Mcsurvivalist has been accosted by edible vermin lately.

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Sean Mirrsen

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #140 on: July 14, 2008, 12:15:13 pm »

Bumpity for new DF version. All should be well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #141 on: July 15, 2008, 12:27:52 am »

I got some sort of error when I tried to install some things onto the new version just now.

Spoiler (click to show/hide)
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Sean Mirrsen

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #142 on: July 15, 2008, 01:11:44 am »

Hm. It seems the More-Oh mod is causing this. Disable it until I figure out what's happening.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #143 on: July 15, 2008, 08:51:19 am »

Alright, I figured out what was happening. Hang in there while I make updates.
I will also update the MA mod, changing the red-back spiders to be savage, and adding a few more megabeast civ options.

In other news, I realised the error of my ways. Tilesets will now be loadable and selectable if copied to the "raw\tilesets" folder.

I will update once I make sure MA does not cause constant lock-up during worldgen.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #144 on: July 15, 2008, 09:05:52 am »

Other than that, is everything working the same way? I mean, if I update my components to follow the new version, should I leave the dfmod_***.txt file and file structure alone?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zaratustra

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #145 on: July 15, 2008, 09:07:30 am »

The Mod Salad now uses ModBase for its many and varied modifications.

Sean Mirrsen

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Re: Mod Base 0.90a. Minor init management bug fixes. Bundled mods updated.
« Reply #146 on: July 15, 2008, 09:29:42 am »

Aye, Deon, everything will be the same, but now when you update DF, you can find your init settings and tilesets much much easier.

Btw, the program reads required resolution directly from the image. I don't know how to allow custom resolutions except allowing to edit the entries afterwards.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Bump with the new version.

A word of warning, or something - with the Megabeast Civilizations extension of the MA mod turned on, you should generate your worlds with no specific limit on megabeasts. The worldgen does not count the megabeasts inside civs, so you will get a world with a few hundred dragons after three of the only four "true" megas in the world are killed.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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I get this error every time I try to scan for mods now.

Code: [Select]
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at ModBase.DFFile.parseFile(String source)
   at ModBase.DFFile..ctor(String strsource, Boolean cleanfile, String nfile)
   at ModBase.DFMod..ctor(String source)
   at ModBase.DFModFile..ctor(String strsource)
   at ModBase.Form1.LoadFilesToList(String dir1)
   at ModBase.Form1.Button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
ModBase
    Assembly Version: 1.0.3118.32152
    Win32 Version: 1.0.3118.32152
    CodeBase: file:///I:/Program%20Files/Dwarf%20Fortress/ModBase.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
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Sean Mirrsen

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What's your mod layout? I thought I plugged most holes in the parser...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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