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Author Topic: Oddities or how it is?  (Read 614 times)

Kogan Loloklam

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Oddities or how it is?
« on: February 16, 2008, 09:23:00 pm »

I am playing Adventure Mode for the first time, I started as a dwarf in a dwarven kingdom. The first town I went to was under attack by Trogldites. I attempted to locate the mayor, but was unable to. He died from having his throat ripped out. I found nothing in there, but I admit I didn't explore past the seventh level. Each of these levels are filled with rooms. From the best that I could see, these cities are approximatly 10 times the size of my fortresses, and I have huge areas of space that I am not even using. So, with the mayor dead I went on to the next city, because I saw somewhere that you get quests from mayors. This city was under attack by trogs too. Since the mayor isn't dead yet, I just went down 8 levels to find him, I have seen 3 dwarf peasants in this entire city. Is this an oddity, or is that how these cities really are?
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Torak

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Re: Oddities or how it is?
« Reply #1 on: February 16, 2008, 09:28:00 pm »

Halls are way too big to find any specific person in them. It just a good idea to avoid them and not waste your time.
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Kogan Loloklam

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Re: Oddities or how it is?
« Reply #2 on: February 16, 2008, 09:29:00 pm »

How come they are so big? Is there any particular reason? I can't even find water in these places, what crappy designs!

 :)


(Edit)
I just finished exploring two levels of this hall, and compared it to my last fortress. My last fortress was built into a tall cliffside, with a Seven level ramp leading to a bridge. That top floor was entirly devoted to storage, it was the size of one level of these halls. It was my largest level. Below that was a Living Space, with 40 3x3 rooms, a throne room, a few larger rooms, and a huge dining hall. Below that was the jail, the next two levels were only stairs, being reserved for future need, the next level was catacombs, made about the same size of the Storage Room. Below this was my "Water Recieving Room"(Which also was part of the catacombs level). These rooms were shaped as a giant V. This room consisted of a 5x5 space that was open to water. This was the "Ground Floor", since it was the the same elevation of the ground around the brook."
Below this level was the last part of my water room, below that was a tunnel that went over to the brook, that let water in to flow up into the water room so I had liquid water in the winter.
All of this fit into the bottom three floors of the hall, and none of it was as useless as empty rooms lacking even dwarves.

So, why does the game generate such large halls for places that aren't even the capital? If it MUST generate them, why not generate the rest as "Mining Tunnels" instead of entire halls?

[ February 16, 2008: Message edited by: Kogan Loloklam ]

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Helmaroc

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Re: Oddities or how it is?
« Reply #3 on: February 16, 2008, 09:30:00 pm »

Yeah, they suck. They seem to be really big halls with...empty rooms...
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Squeegy

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Re: Oddities or how it is?
« Reply #4 on: February 16, 2008, 10:17:00 pm »

All they are is an overly fancy POS that you can't find anyone in and that no one useful will ever be in. It's a bunch of smoothed halls, with smoothed rooms. That's it.
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Bricktop

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Re: Oddities or how it is?
« Reply #5 on: February 17, 2008, 03:14:00 pm »

At the moment Dwarf and Elf towns have had very littlw work done on them (compared to human towns anyway). Its best to just stick to Human towns for quests, since they are easier to find your way around and actually have things like shops.
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