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Author Topic: God Kings: Crystalizedmire edition  (Read 2187 times)

Megam0nkey

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Re: God Kings: Crystalizedmire edition
« Reply #30 on: May 28, 2024, 07:50:33 pm »

Tanth  had saw much death of his people by the monster created by a monster that feasted on their kind. So he turned to the people, gathering ore and stone to fight back...and those with the most corageous hearts to defend their fellows. With those who would fight, he turned to them and gave them a blessing of Martial Mastery, Their strength, speed and reflexes enhanced, and what weapon they hold they gain experience. He named these ones the Wyrmhunters, and told them that their ranks, and all the Callum would always be blessed by him.


Bless a group of Warrior Callum with the minor blessing of martial mastery!
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Egan_BW

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Re: God Kings: Crystalizedmire edition
« Reply #31 on: May 28, 2024, 08:11:14 pm »

DRATHALIKA furrows deep into the earth, digging up brilliant gems, which she incorporates into the Guardians, giving them crystalline laser cannons.
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Shadowclaw777

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Re: God Kings: Crystalizedmire edition
« Reply #32 on: May 28, 2024, 08:22:20 pm »

(I used a Major Blessing this turn as well?, on the entirety of the Mao Miao?)
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TricMagic

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Re: God Kings: Crystalizedmire edition
« Reply #33 on: May 29, 2024, 08:48:43 am »

The Zephyr carries whispers of runecraft, the creation of tools from individual objects. A group of the Callum are blessed with the knowledge of the Combine Rune. To create, build, and strengthen arms, armor, and homes against the threats that plague them.

Minor Blessing to a group of builder Callum: The Combine Guild


The Mao Mao who wish to conquer the seven isles. To them a Minor Intervention creates a boat for them to sail. The winds shall forever bless it, traveling several naught per hour Minor Intervention: Zephyr Figurehead Boat, suited for 40 sailors. Further, the group is blessed with the knowledge to sail, maintain, and build/repair, to pass down these secrets to others. Minor Blessing: Sai Han Maosguild Like the wind, the knowledge will fade in time. Teach so it is not lost.
« Last Edit: May 29, 2024, 06:34:32 pm by TricMagic »
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Crystalizedmire

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Re: God Kings: Crystalizedmire edition
« Reply #34 on: May 29, 2024, 04:47:57 pm »

(I used a Major Blessing this turn as well?, on the entirety of the Mao Miao?)
(Fixed)
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Prophet

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Re: God Kings: Crystalizedmire edition
« Reply #35 on: May 29, 2024, 05:56:00 pm »

Nebu-Shala feel contentment that it's own native lineage would roam it's body.

Minor Intervention: The Roaming Fog
The Land enjoyed the cradling embrace of ocean, it's waves lovingly washing upon it's shores. The God-King's essence rising to meet the tide, cajoling the essence of the water to mix with it. From this intimacy begot a mix of the essence of land and ocean. A thick Fog, enough to cover much of an island, developed, roaming where ever the ocean and winds take it. The Fog was a playful thing, taking only a portion of any of the living things that found their way inside of it and confounding them, turn them around and around until it released them somewhere complete different upon Nebu-Shala than where they had been, the Roaming Fog no where to be seen.


Minor Blessing:
Nebu-shala blesses the Ocean with it's Desire-Love.
« Last Edit: May 29, 2024, 06:59:01 pm by Prophet »
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A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

TricMagic

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Re: God Kings: Crystalizedmire edition
« Reply #36 on: May 29, 2024, 06:33:01 pm »

Updated my action with more stuff.
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Maximum Spin

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Re: God Kings: Crystalizedmire edition
« Reply #37 on: May 29, 2024, 09:30:35 pm »

Minor intervention: Inflict a handful of Laishin living near the ocean with froglike properties, making them amphibious in the process. Call them Deep Lashings to make them easier to pronounce.
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Demonic Gophers

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Re: God Kings: Crystalizedmire edition
« Reply #38 on: May 29, 2024, 11:49:15 pm »

Deshir Gelai strode along the coast of Turnathat, seeking a site where she could make efficient use of her limited power, until she came upon a small river flowing across a rocky shore into the sea.  She adjusted the terrain a bit to make the area more varied - a little stretch of wooded swampland shading the edge of a tiny meadow; a dry, rocky hill rising beside them.  And then Deshir brought forth a variety of plants, each designed to thrive in different conditions (even seaweed, placed just off the coast), but all bearing the same healing magic.

Once her garden was ready, Deshir went to her followers and told them about the herbs of life, encouraging them to spread seeds to suitable areas and teach others of the herbs' healing power.


Minor Intervention: The Garden of Life
Deshir creates a wild coastal garden, giving it as many stable habitats as she can reasonably fit into a minor intervention's space.  In each of these habitats she includes a different plant imbued with life magic.  Although widely varied in form and appearance, the herbs of life can be identified by the dim violet glow that gathers around them in the dark - the plants themselves do not glow, but seem to be faintly illuminated by some unseen light source.  Deshir also gives each of them a strong, distinct flavor, so they can be used for seasoning food.  She thinks all of them are delicious; others may or may not agree.

To describe the capabilities of the herbs' magic, I'll use their potential effects on a human subject.
Healing
If consumed by someone who is sick or injured, a single leaf or berry can strengthen their immune system and accelerate their healing - allowing days of recovery within a few hours.  Eating a small handful enhances healing capabilities to allow full recovery from conditions that are beyond natural healing, such as regrowing a severed hand.  It also fights off the effects of poison.  However, recovering from a severe injury still requires lengthy treatment.

Transformation
If consumed by someone who is in good health, the herbs of life can push their body towards the state that they want, or feel that they ought to be in.  Major changes require focused intent, but even subconscious feelings can cause minor adjustments.  The subject doesn't need a keen understanding of their own biology; they just need to know what they want their body to be like.

Working with the body's natural ability to change is quick and easy; much like healing minor injuries, a small dose can condense days of directed modification into hours.  This would include effects such as making someone more or less muscular and tanning or lightening skin.

Pushing or changing the natural processes of the body is slower, and usually requires a stronger wish to change.  Such changes will usually happen at around double the rate they would if occurring naturally.  They would include effects such as making a full-grown adult get taller, adjusting hormone balance to shift body shape, or drastically altering hair color.

Working outside the body's natural processes to reach a normal state for the species requires a larger dose to initiate the change.  This would include effects like making someone shorter, altering their skeletal proportions, or drastically changing their eye color.

Going slightly beyond the normal characteristics of the species requires considerable determination and a larger dose throughout the process.  This would include effects such as growing a tail or redistributing pigmentation to have striped or spotted skin.  For a human to produce pigments that are only naturally formed by other animals would require a very strong desire to change color; letting a human create pigment that is normally made by plants, or grow something like a second pair of arms, is beyond what healing herbs can accomplish on their own.

Protection
If consumed by someone who is fully satisfied with their physical condition (or at least, has no problems that the healing herbs can address), the life magic will ward off minor injuries and illnesses as long as it lasts.  If unused, the protection remains active for three or four days, but blocking harm quickly uses it up.  Under normal circumstances, people can only maintain a small quantity of this protective magic, so eating more herbs of life will merely replenish it.  They will prevent a small slice or two, but can't save someone from a volley of arrows or an axe to the chest.  This is a lot better than no protection at all, though, and may reduce an otherwise fatal injury  to a wound that can be survived long enough to get another dose of healing herbs.

Minor Blessing
Deshir blesses the Garden of Life, spinning some extra power around it to protect the herbs and help them spread.
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Shadowclaw777

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Re: God Kings: Crystalizedmire edition
« Reply #39 on: May 30, 2024, 01:50:02 am »

(That seems like an extremely complicated Intervention for a Minor Intervention, Deshir Gelai?, can a Minor Intervention do all that stuff?, Also can I ask how significant the Major Blessing was on the Mao Miao, considering the higher Law Stat and that it being a Major?)

« Last Edit: May 30, 2024, 01:52:06 am by Shadowclaw777 »
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TricMagic

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Re: God Kings: Crystalizedmire edition
« Reply #40 on: May 30, 2024, 09:56:26 am »

Simple things DG. Not massive effects upon the world. If I could make a fleet of ships I would.
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Demonic Gophers

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Re: God Kings: Crystalizedmire edition
« Reply #41 on: May 30, 2024, 11:32:22 am »

(I thought minor vs. major just determined scale, not complexity?  Like, a major intervention could make a fleet of ships and a minor intervention could make one ship?  And I tried to put some reasonable limits on the strength of the life magic, so the herbs are moderately useful and will take a long time to get spread and established.  With 3 Might, Deshir ought to be able to push her interventions a little more than deities with a different emphasis.

If this is too much, can I make a Garden of Life that's just a meadow with one type of healing herb in it?  I'm planning to add more varieties later either way, so that there can eventually be at least one on each of the islands.
EDIT: Alternatively, if these healing herbs are too complicated for a minor intervention, how about splitting it into a three-step process?  Something like 'make garden' -> 'create plants with life magic' -> 'shape their magic to have the intended effects'?

Also, a quick question: was I able to put a few rune shrines on the other islands, or just on the one?)
« Last Edit: May 30, 2024, 01:08:05 pm by Demonic Gophers »
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Crystalizedmire

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Re: God Kings: Crystalizedmire edition
« Reply #42 on: May 30, 2024, 05:22:55 pm »

Also, a quick question: was I able to put a few rune shrines on the other islands, or just on the one?)
(You were able to put a few shrines on three other islands. However, their location is unknown)
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Crystalizedmire

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Re: God Kings: Crystalizedmire edition
« Reply #43 on: June 01, 2024, 01:01:52 pm »

(Shadowclaw, you still need to act)
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Shadowclaw777

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Re: God Kings: Crystalizedmire edition
« Reply #44 on: June 01, 2024, 03:00:02 pm »

“I see my fellow kittens! My pride and spawn! You need the resources to reach a higher technologically cooler level, to become cool cats. Meow Meow and I hope my gift to your lands may be of use to you!”

Minor Intervention: Use a Minor Intervention to create a bunch of Magical Trees known as the Icewood, extremely malleable evergreen conifer pine trees with their leaves being sapphire blue that generates snow magically and reproduce rapidly. The Icewood wood is dense, highly compressive, tensile, and resists warping, twisting, and whatnot; the trees can easily be chopped down and process into lumber. Place all of these Icewood Trees in the center of Crathurn, hoping that seafarers-minded Miao Maos get the hint.
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