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Author Topic: Hunted (SG)  (Read 7926 times)

Funk

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Re: Hunted (SG)
« Reply #15 on: January 10, 2024, 10:50:06 am »

Loot the corpses and find out if they're edible.

Munch munch +1
+1


You strip and pull off there clothes, you quickly dig thru there pockets.

Each on has a roll of quarters, a wedge of bills worth 500, a spare magazine for there hand gun and a cell phone.

As you pile up the items your feel hungry, hungry enough to eat.
You bite in to the corpses, munching them, there tastey (+3 food)
As you eat you feel strange, its like your changeing some how, adapting an evolving.

With the bodys eaten you pile up there things in a jacket and decide to:
Flee to the north/ west/ south/ east (to the road)?
Hide?

Spoiler:  Simba, the Lion King (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Maximum Spin

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Re: Hunted (SG)
« Reply #16 on: January 10, 2024, 02:17:20 pm »

Go south to begin your new life as a migratory carrion-bird, I guess.
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chubby2man

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Re: Hunted (SG)
« Reply #17 on: January 10, 2024, 04:31:02 pm »

Go south to begin your new life as a migratory carrion-bird, I guess.

Living the dream here. +1
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

King Zultan

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Re: Hunted (SG)
« Reply #18 on: January 11, 2024, 01:35:57 am »

Go south to begin your new life as a migratory carrion-bird, I guess.

Living the dream here. +1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ZBridges

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Re: Hunted (SG)
« Reply #19 on: January 11, 2024, 01:45:14 am »

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Funk

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Re: Hunted (SG)
« Reply #20 on: January 11, 2024, 08:55:32 pm »

Go south to begin your new life as a migratory carrion-bird, I guess.

Living the dream here. +1
+1
+1

You head south, towards the lights in the distance.

As you walk, you try more and more to fly, you don't manage to fly but you glide a little as run and jump.

By the time your able to make out the city lights, you can feel your eyes getting heavy.
With the city spread out before you feel that you could hide here, hide among people.

But your not a person, well not a normal one anymore.
Yet you can feel the  spark inside your from the men, your still adapting an evolving, maybe you can use it shift your form slightly.

(Your stored adaptions lets you alter your form while you sleep.)

you head to the city and hide in a:

A: An Abandoned building.
B: The Bushs in the scrubground.
C: Crawl in to the sewers.
D: The Dumpter beside a divethru.

Spoiler:  Simba, the Lion King (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

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Re: Hunted (SG)
« Reply #21 on: January 12, 2024, 01:43:56 am »

C Sewers give us more freedom to move around the city unseen than any of the other options.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Maximum Spin

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Re: Hunted (SG)
« Reply #22 on: January 12, 2024, 01:45:22 am »

I was gonna say C (but apparently forgot), yeah, sewers are the obvious place for a monster to live in the city. Gotta check those boxes.
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chubby2man

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Re: Hunted (SG)
« Reply #23 on: January 12, 2024, 10:42:19 am »

A
Abandoned building for a higher perch to fly from.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

ZBridges

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Re: Hunted (SG)
« Reply #24 on: January 13, 2024, 03:04:27 am »

C
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Funk

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Re: Hunted (SG)
« Reply #25 on: January 13, 2024, 09:32:15 pm »

I was gonna say C (but apparently forgot), yeah, sewers are the obvious place for a monster to live in the city. Gotta check those boxes.
C has the most votes.

You crawl in to the sewers, its cool, damp and smelly but its safe.
in the darkness you find a dry conner and sleep for a while.

( -8 Sleep
- 8 Rest ,
-2 Healing
-1 Food
-1 Water)

While you sleep your body shifts and changes you become more humanoid and gain:
A, Arms
B, Humanlike legs
C, Human skin.
D, Write your idea here.

Spoiler:  Simba, the Lion King (click to show/hide)
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Maximum Spin

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Re: Hunted (SG)
« Reply #26 on: January 13, 2024, 09:52:03 pm »

Opposable thumbs.
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chubby2man

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Re: Hunted (SG)
« Reply #27 on: January 13, 2024, 09:57:05 pm »

A Arms for flexing.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Devastator

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Re: Hunted (SG)
« Reply #28 on: January 13, 2024, 11:03:36 pm »

D:  Sweat glands for long endurance.

Arms suck.
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chubby2man

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Re: Hunted (SG)
« Reply #29 on: January 13, 2024, 11:19:59 pm »

D:  Sweat glands for long endurance.

Arms suck.

First of all how dare you
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.
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