But why? The feature was already a part of the game. Feels so wrong to have to wait again for something that's been out for a decade.
yeah. I have no where to vent this frustration except here, because, I bear no ill will or criticism towards Tarn and folks, and I know only a few people will read or care about this post..
Even the glacial development speed has become normal to me. However, the premium version is simply a different, less interactive simulation than what came before, and a majority of these issues are entirely due to the need for UI overlays for extant mechanics.
DFhack reveals that those underlying mechanics remain in many cases. this feels a bit like taking away our candy - how rude ! and honestly a bit affronting. loyal players for decades now and we are being asked to just wait 'a few more years' for the return of
what was already there.This has been explained in various ways, such as the difficulty of translating certain things into the graphical interface, and the fact DFhack itself 'cheats' and introduces plenty of instabilities that one might want to avoid in a consumable product (worth money!). These things sort of undercut their relatively quick speed of hack implementation, in the sense that reproducing these UI features would likely be waaay more difficult. Fair enough
what I'm getting at, is that the graphical interface is entirely to blame for what we old timers are experiencing here - it just gets in the way of what was already a slow development.
i am now fully capable of using the new interface too, just when compared to what simple functionality DFhack provides, its night and day. I pray for vanilla players
Features or simulation updates are entirely unexpected things these days, instead, we have returned to a sort of endless backwards slog towards an indefinable "47.05 but with premium graphics" state.
I cant help but wonder, who actually plays DF right now? if you look at the release numbers, 14k, QUICKLY dropped to an average of 1k over the past year.
Having sold HOW many copies of this game? we certain extreme market saturation effect (I had friends buy DF if only because I talked it up so much! only to never play it because, well, its DF! lol) and then an absence of actual players. Who is buying games and not playing them, fess up.
I swear the only true beneficiary of this update was BlindIRL because now his audience (people who dont actually play the game but like to listen to him talk authoritatively) can read the screen.
if the end goal was to introduce this game to a wider audience, that has definitely not occurred, and frankly speaking you've gone and traded some of your most loyal fans for a bunch of zoomers who quickly forgot about the game or are currently trolling the steam forums because DF is not anything compared to Rimworld in terms of game mechanics, and Rimworld is likely their only reference point for this 'genre' of games. and games journalists comparing the two has only done DF a disservice.
I could go on and on about this particular turn of events but it just kinda saddens me to see this ideological demand for an aesthetically consumable product has pushed DF into yet another circle of development hell