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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14331 times)

a1s

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Re: Cardhood - God applications now being accepted!
« Reply #150 on: December 09, 2023, 03:45:20 pm »

Should have 3FP now.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Cardhood - God applications now being accepted!
« Reply #151 on: December 09, 2023, 06:16:24 pm »

Turn 12 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 3
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) | Safe Haven| Safe Haven| Animalism

Play Rationing: -3 food remove upkeep
Play Scavenging: -1 labor +2 food
Play Lucky oppotunity: +2 food
Play Animalism: Animalism
Activate Safe haven to discard Safe haven: +3 food
Activate Safe haven to discard Ancient Knowledge: +1 food



Upkeep: 0 food (rationing)

End turn

Animalism gives Black owl 1 FP
3 labor used to upkeep animalism
Animalism gives Gu'r-kous 1 FP
Animalism destroys itself

Religion this turn:
+1 FP to Black Owl
+1 FP to Gu'r-Kous

Civilization Name: Qajen
Civilians: 1/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) | Safe Haven| Safe Haven| Animalism

The Qajen continued to pray to the powers that be, and found that food was slowly becoming more abundant.

There, I've given at least 1 fp to each god I think now. Karma fulfilled?
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RulerOfNothing

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Re: Cardhood - God applications now being accepted!
« Reply #152 on: December 09, 2023, 06:38:56 pm »

Turn 9
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 5
Wood: 4
Science: 6
Cards in play:

Play Scouting (-1 labor)
Play Animalism
Play Foraging (-2 labor)
Play Foraging (-2 labor)
Play This one really douchey bird (-1 labor)
Play Lucky Opportunity
Play Lucky Opportunity


Animalism generates 1FP for Black Owl
Animalism is removed

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 5 + 2*3 (Foraging) + 2*1 (Lucky Opportunity) - 6 (Population) => 7
Wood: 4
Science: 6
Cards in play:
End Turn
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Strif3

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Re: Cardhood - God applications now being accepted!
« Reply #153 on: December 09, 2023, 06:48:11 pm »

(Behold! The prize for all the hardships the salamanders have gone through.
Also, this is the first time i've gotten to play Regeneration.)
Spoiler: Zihsal'has (click to show/hide)

Turn
Discard Research Project (Agriculture)
Activate Owlsong to
Play Curiosity for Free


Activate Safe Haven using Reproduction
Play Strategic Berry Bush
Play Lucky Opportunity
Play Animalism
Play Chance Encounter
Play Regeneration

Field

(Idea)

End Turn
1 FP to Ken-Thun (Dark rites kinda did save my ass back there.)
Animalism is removed from play


Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 7 -> 6 (7 + 3(Strat. Berry Bush) + 1(Safe Haven) + 1(Lucky Opportunity) - 1(Regeneration) - 5(Upkeep))
Science: 0 -> 4 (0 + 4(Chance Encounter))

Religion:
1 FP to Ken-Thun
Logged
Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Crystalizedmire

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Re: Cardhood - God applications now being accepted!
« Reply #154 on: December 09, 2023, 06:53:12 pm »

Play Illusion
Play Prayer, give 2 fp to Aywen
Play Survival, get 2 food
Play Scouting
Play 2nd Scouting
Play Research Project spend 1 science(Subject: Symbiosis)
Gain 1 science and 1 food from Favour of Aywen

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)                                            (Subject: Symbiosis)
End Turn
« Last Edit: December 10, 2023, 08:44:39 am by Crystalizedmire »
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she/her

RulerOfNothing

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Re: Cardhood - Updates a quantity of times daily!
« Reply #155 on: December 09, 2023, 08:58:40 pm »

Supernerd, regarding the cards 'Animalism' and 'Night Watch', do the cards 'Spooked Pachyderm', 'This one really douchey bird', 'Persistant Predator', 'Bird of Prey' and 'The Stork!?' count as having animal names?

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.
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Supernerd

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Re: Cardhood - Updates a quantity of times daily!
« Reply #156 on: December 09, 2023, 09:30:35 pm »

Supernerd, regarding the cards 'Animalism' and 'Night Watch', do the cards 'Spooked Pachyderm', 'This one really douchey bird', 'Persistant Predator', 'Bird of Prey' and 'The Stork!?' count as having animal names?

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.

Here is the official ruling.

Animalism: No.
Night Watch: No.
Spooked Pachyderm: Yes.
This one really douchey bird: Yes.
Persistant Predator: Yes
Bird of Prey: Yes
The Stork!?: Yes
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Megam0nkey

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Re: Cardhood - Updates a quantity of times daily!
« Reply #157 on: December 09, 2023, 10:00:25 pm »

I now have 2 FP
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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #158 on: December 09, 2023, 10:37:33 pm »

Turn 13 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) | Safe Haven| Safe Haven| Animalism

Play Rationing: -3 food no upkeep
Play Scavenging: -1 labor +1 food
Play Lucky Opportunity: +2 food
Play Survival: -1 labor +2 food
Play Idea using wood: +1 science -1 wood
Play Favor of Aywen: Favor of Aywen
Favor of Aywen activates: +1 food +1 science
Assign 2 science to Ancient Knowledge: Hunting: -2 science



Upkeep: 0 Food (rationing)
End turn
Animalism gives +1 FP to Aywen
3 labor used to upkeep animalism

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 0/5
Food: 11
Science: 0
Wood: 0
Cards in Play: Ancient Knowledge: Hunting (6 science) | Safe Haven| Safe Haven| Animalism| Favor of Aywen

A series of lucky breaks resulted in the situation of the Qajen stabilizing to a level of security not seen since the great fire. There was much rejoicing.
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RulerOfNothing

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Re: Cardhood - God applications now being accepted!
« Reply #159 on: December 09, 2023, 11:00:53 pm »

Turn 10
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 7
Wood: 4
Science: 6
Cards in play:

Play Foraging (-2 labor)
Play Scouting (-1 labor)
Play Grazing Animals (-1 labor)
Play Animalism
Play Wildfire (-1 science, -2 wood, destroy Animalism)
Play Blooming Wildflowers (-1 labor)
Play Research Project (-1 science, -1 labor, subject is Woodworking)
Allocate 4 science to Research Project


Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 7 + 3 (Foraging) + 1 (Blooming Wildflowers) - 6 (Population) => 4
Wood: 4 - 2 (Wildfire) => 2
Science: 6 - 1 (Wildfire) + 1 (Blooming Wildflowers) -5 (Research Project) => 1
Cards in play:
End Turn
« Last Edit: December 09, 2023, 11:03:06 pm by RulerOfNothing »
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Secretdorf

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Re: Cardhood - Updates a quantity of times daily!
« Reply #160 on: December 10, 2023, 04:19:32 am »

Turn 10

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Scavenging (-1 labor, +1 food)
Play Lucky Opportunity (+2 food)
Play Birth of Offspring(-2 labor, +1 population)
Play Safe Haven(-2 labor)
Activate Safe haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Safe Haven(+3 food)
Play Prayer to Ken-Thun(-1 labor, +2 FP for Ken-thun)
(That you Megamonkey)



Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food)
Migratory Bird Spectacle(+1 Food)
Migratory Bird Spectacle leaves play
Animalism procs(+1 FP for Black Owl) and then leaves play
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

For now, fate refrains from screwing the wolves over.
(Yea finally 8 population. Things are looking less grim for now.)
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Strif3

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Re: Cardhood - God applications now being accepted!
« Reply #161 on: December 10, 2023, 04:54:20 am »

Spoiler: Zihsal'has (click to show/hide)

Turn 14
Play Impatience
Discard 2 Impatience, Gain 2 Idea
Activate Owlsong to
Play Problem Solving (This one's from the Owl's Bounty. Thank you, Tricmagic.)
Activate Safe Haven using Regeneration
Play Idea using Pop
Play Idea using Pop
Play Dark Experimentation using Pop; Subject is Nature Magic
Allocate 3 Science to Nature Magic

Field

(Nature Magic)(3)

End Turn


Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 6 -> 6 (6 + 4(Problem Solving) + 1(Safe Haven) - 5(Upkeep))
Science: 4 -> 0 (4 + 1*2(Idea*2) - 1(Problem Solving) - 2(Dark Experimentation) - 3(Research Allocation))
(Livin' on the edge, Hanging on by a thread)
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Megam0nkey

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Re: Cardhood - Updates a quantity of times daily!
« Reply #162 on: December 10, 2023, 05:17:58 am »

Soon, once I get my hand with the spent FP, ill hopefully be able to help those who worship me. I also now have 3 FP
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Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #163 on: December 10, 2023, 08:45:05 am »

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.
Fixed
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #164 on: December 10, 2023, 08:50:40 am »

The Sixth Pack has many Dens. And you're welcome Strif. Seemed like something you'd want.

Qajen's been good, so no reprisals from the owl visiting. Torkal League has moved too. Hmm.. Everyone has moved, so free to give out more  when Supernerd comes on.

To other gods, I got the Owl's Bounty, which is a super-PM with all the tribes. Keeps everything in one conversation, and easy to doublecheck who needs to receive them. (Not god for secret keeping who you give them to, but eh. Ima Godowl.)
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