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Author Topic: Keyforged Cartography Guild  (Read 3673 times)

RoseHeart

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Re: Keyforged Cartography Guild
« Reply #15 on: September 18, 2023, 06:24:18 pm »

Members:
Blacktooth Ripclaw - Guildmaster
Taarka
Bim “Bimson” the great!

Hey! That's enough for something more perminant than a tent!
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crazyabe

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Re: Keyforged Cartography Guild
« Reply #16 on: September 18, 2023, 06:33:32 pm »

Mysterious Stranger will be Establishing the Idle Guild in E1, he does not actually put up a tent- rather leaving it disassembled in a neat pile on the ground.
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Jerick

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Re: Keyforged Cartography Guild
« Reply #17 on: September 18, 2023, 06:45:09 pm »

Da'Lir will setup his tent and his alchemical tools in a tent on c5 forming the beginning of the alchemist's guild.
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #18 on: September 18, 2023, 08:24:39 pm »

If a guild has reached 3 members, the guildmaster may request a new building. For the cartography guild I have chosen a watch tower.




A5: Tavernkeepers tent

B4: Adventurers tent | B5: Cartographers Watchtower

C4: Merchants tent | C5: Alchemists tent

D4: Mages tent

E1: Idle tent


PS: I will attempt to join the idle guild!
« Last Edit: September 18, 2023, 08:26:39 pm by RoseHeart »
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #19 on: September 18, 2023, 08:33:41 pm »

Oops, someone pointed out to me I mixed up the Adventurer and Cartographers guilds.

If it was just this last map update I'd edit it in, but I'll ask Bruv Brightbuckle if it is ok to just leave it?
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MadMonkey

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Re: Keyforged Cartography Guild
« Reply #20 on: September 18, 2023, 08:35:17 pm »

Please leave us as the tent for now. Im picturing it as a villa more than a tower when we get enough

I just made the thread for the adventurers guild: http://www.bay12forums.com/smf/index.php?topic=182039.0

Taking suggestions for mechanics.
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #21 on: September 18, 2023, 08:38:32 pm »

Ok, if I understand correctly, you are fine with swapping your plot from B4 to B5 with the mapping guild.

Your link will be posted under the next map update, and in the main thread shortly.
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MadMonkey

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Re: Keyforged Cartography Guild
« Reply #22 on: September 18, 2023, 08:39:50 pm »

Ya just swap us out. That's fine.
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Megam0nkey

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Re: Keyforged Cartography Guild
« Reply #23 on: September 18, 2023, 09:06:47 pm »

On second thoughts might be a bit too busy to run a game right now, so not sure about founding the mages guild I will join the alchemists also though
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #24 on: September 18, 2023, 09:33:10 pm »

On second thoughts might be a bit too busy to run a game right now, so not sure about founding the mages guild I will join the alchemists also though

Got it.
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #25 on: September 18, 2023, 09:57:40 pm »

I think we'll want to collaborate with the Adventure Guild when deciding what are the main geographical features surrounding Keyforged.
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MadMonkey

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Re: Keyforged Cartography Guild
« Reply #26 on: September 19, 2023, 12:21:49 am »

I have updated The Adventurers Guild post with the mechanics. I'm thinking we will have 3 dungeons active at a time and when one is completed we can work with you guys on discovering new ones. We need locations for our first 3 dungeons. I'm thinking their challenge ratings will be in the negatives since everyone starts at level 1.

There's got to be some mountains nearby with caves to explore. Maybe also ruins with a temple or two!
« Last Edit: September 19, 2023, 12:28:37 am by MadMonkey »
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #27 on: September 19, 2023, 07:37:18 am »

There has been some interesting hints to distant areas based on the travelers coming through.

South
Quote
I, Blacktooth Ripclaw, lizardman soldier, hail from the South. My scales are yellow and I am fond of spears. I like warm, humid air. I left such comforts to explore and meet and get to know other peoples.
Quote
Bruv Brightbuckle comes from a fortress in the Sword Mountains to the South. He was the last to leave the place, being the last of his kin. He made sure to trap the place ensuring the safety of the clan's collection of artifacts while he is away.

West
Quote
I, Taarka, ravenwoman merchant, hail from the West. My feathers are black and shiny; I like shiny things. I came here to do business.
Quote
Da' Lir the crab kin merfolk and exiled alchemist has arrived from the far west.

North
Quote
I am the great wizard Bim “Bimson” the great! I am quite old, at 120 years, and will live much longer than that because I stretched out my lifespan like a rolling pin on dough. I wear a blue cloak and hat covered in moving constellations, wear slippers and have a long beard. I hail from the North, where the moon can always be seen, and ancient creatures stirr, to spread out the knowledge of magic!
Quote
Elliot March is a half-giant from the frigid tundras of the deep north. He's well versed in brewing and cooking, and a dab hand with the large sword he carries at his hip.



East: No traffic.

South: Marshes, known races: lizardfolk. Sword Mountains, known races: dwarves.

West: ravenfolk and crabfolk, possily indicating forests and ocean.

North: Moonlit tundras: wizards, half-giants, ancient creatures. Colder the further north one goes.




I think caution should be used when going East, it's been as silent as the dead...

To the South there is an abandoned Dwarven fortress high in the Sword Mountains full of valuable Dwarven artifacts. And expansive marshes in the lowlands, warm and humid, enjoyed by the Lizardfolk...

Little is known of the West, but forests and ocean are expected...

One should wear heavy furs when traveling North. It is a place of magic, cold, and ancient creatures. The moon stays visible all day and night...
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sodafoutain

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Re: Keyforged Cartography Guild
« Reply #28 on: September 19, 2023, 07:50:23 am »

There are, of course, a multitude of tributary brooks originating in northern glaciers and snowcapped mountains that pass through permafrost covered fields rife with native berries.
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RoseHeart

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Re: Keyforged Cartography Guild
« Reply #29 on: September 19, 2023, 08:08:21 am »

Thank you for your insights traveler!
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