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Author Topic: ghost town  (Read 25105 times)

The Canadian kitten

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  • Slowly going insane...
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Re: ghost town
« Reply #135 on: August 18, 2023, 02:22:01 pm »

Quickly pick up the little fairy creature hanging off the paddles
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King Zultan

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Re: ghost town
« Reply #136 on: August 19, 2023, 04:06:01 am »

Rush forward and grab the gun before it can fire at any of us.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

xof

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Re: ghost town
« Reply #137 on: August 20, 2023, 11:24:02 pm »

I wince in pain before giving the goblin a deathglare Fine if it's a fight it wants it's a fight it will get grab the backpack and slam it against him!
Rolled(3)
'hobgoblin' calmly points towards the broken door in response to your glare.
You reach out for the big backpack and strike the 'hobgoblin'. He falls back and hits his head on the floor but recovers his balance vey quickly and jumps at you.


'Captain' HP 20/24
'hobgoblin' HP 37/40

Run and slide under the table, grab the doll, and then hold it between me and the gun.
Rolled(1)
You run inside the building. The gun starts to levitate and turns in your direction. You haven't even made it to the table when you hear a 'psst' sound and half a second later you feel an agonizing pain in your hip. You've been hit!

'Jack' HP 16/24

Quickly pick up the little fairy creature hanging off the paddles
You jump and yank the fairy very swiftly. The creature in your arm is odd looking with thin arms and bell-bottom like legs. It appears to lack eyes and there is one thin red horn coming out of the forehead and another one coming out of the back of her head. You do distinguish a tiny mouth, smiling at you.

Rush forward and grab the gun before it can fire at any of us.
Rolled(6)
You run inside the building and clasp the gun from the side with both arms. There is a paranormal force keeping the gun in place. Your lower body dangle as you hold on the floating gun. The gun fires a shot at 'Jack' without any detonation sound or recoil. It hits him on the hip, leaving behind a splatter of fluorescent light.
« Last Edit: August 20, 2023, 11:27:30 pm by xof »
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King Zultan

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Re: ghost town
« Reply #138 on: August 21, 2023, 12:31:59 am »

Shake the gun around until I manage to get the paranormal thing to let go of it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ZBridges

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Re: ghost town
« Reply #139 on: August 21, 2023, 02:06:39 am »

Get to the doll and rip it apart.
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The Canadian kitten

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Re: ghost town
« Reply #140 on: August 21, 2023, 02:19:29 am »

Check on the bucket, put little fairy on shoulder or head, wherever it can sit as well
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xof

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Re: ghost town
« Reply #141 on: August 22, 2023, 01:30:53 am »

Shake the gun around until I manage to get the paranormal thing to let go of it.
Rolled(2)
You shake the gun around but fail to seize it. There is a small metal tank fixed to the stock. The gun silently fires two shots in succession during your pulling but nobody gets hit.

Get to the doll and rip it apart.
Rolled(4)
With great tenacity you momentarily ignore your injury and advance all the way towards the doll, grabbing both of its arms and trying to rip them off. What at first appeared to be a flimsy 'doll' turns out to be a resilient creature. The creature's big eyes brightly glow in surprise as you put more force on yanking its arms off. ow, ow, OWW!
You hear a jingling cry. Your peripheral vision begins to warp and a haunting darkness surrounds you. uh oh.

?? HP 20/24
'Jack' HP 16/24

Check on the bucket, put little fairy on shoulder or head, wherever it can sit as well
You place the fairy in your head. She looks at the big waterwheel as it spins increasingly faster and louder. You walk back towards the bucket an find it overspilled. Noticing how the big tank can't fill up with the faucet open you quickly close it. The wooden bucket is filled to the brim with fresh water.

ZBridges

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Re: ghost town
« Reply #142 on: August 22, 2023, 02:11:52 am »

Jab the creature as hard as I can (with the indented glass if I still have it).

"Drop the gun and we can all get out of this without getting further hurt!"
« Last Edit: August 22, 2023, 05:38:12 am by ZBridges »
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The Canadian kitten

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Re: ghost town
« Reply #143 on: August 22, 2023, 02:37:18 am »

Drink the water, then fill it up again
Be blissfully unaware of the commotion happening inside the building
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King Zultan

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Re: ghost town
« Reply #144 on: August 22, 2023, 02:56:10 am »

Pull the tank off the back of the gun and try again to get a hold of it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Fluffe9911

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Re: ghost town
« Reply #145 on: August 22, 2023, 11:22:41 am »

Wrestle em down and punch em I have the weight advantage!
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xof

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Re: ghost town
« Reply #146 on: August 23, 2023, 01:54:25 am »

Jab the creature as hard as I can (with the indented glass if I still have it).
you left the indented glass behind :' (
Rolled(5)
You perform a quick jab at the 'doll', hitting it in the stomach with your closed fist. The creature shoots a dark ball from its mouth and the darkness dissipates. The dark ball misses you completely. That jab must have had something to do with it, lucky!
"Drop the gun and we can all get out of this without getting further hurt!"
The creature looks at you confused when you ask it to 'drop the gun'.

?? HP 15/24
'Jack HP' 16/24

Drink the water, then fill it up again
Be blissfully unaware of the commotion happening inside the building

The noise of waterwheel would prevent you from becoming aware of any commotion even if you wanted to. At the moment you are busy drinking an entire bucket of water even though you are not thirsty or your throat dry. After the fact, you feel too full and fall to the ground, the fairy climbs down your head and looks at you disconcerted. You crawl toward the tank and open the faucet for a bucket refill. The fairy's mouth turns into a big smile, lol.

Pull the tank off the back of the gun and try again to get a hold of it.
Rolled(4)
You slide the air tank off the gun but it is still connected to the gun by a steel hose. With some pulling you are finally able to snatch the gun! but you feel an invisible big hand on your shoulder and a breath down your nape. A haunting darkness surrounds you. uh oh

Wrestle em down and punch em I have the weight advantage!
Rolled(6)
The 'hobgoblin' jumps at you in a non threatening manner. You grab him mid-air by the neck and chokeslam him on the floor. ouch!

'Captain' HP 20/24
'hobgoblin' HP 31/40

King Zultan

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Re: ghost town
« Reply #147 on: August 23, 2023, 03:00:52 am »

Use the gun to shoot the haunting darkness that's behind me!
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ZBridges

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Re: ghost town
« Reply #148 on: August 23, 2023, 03:13:31 am »

"If you are not the one that shot me, then I have no quarrel with you. Where is the one responsible for that?"

Give the creature a chance to point towards the source of the darkness. Attack wherever it indicates. If the creature instead moves to attack me, fight back.
« Last Edit: August 23, 2023, 06:13:18 am by ZBridges »
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The Canadian kitten

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Re: ghost town
« Reply #149 on: August 23, 2023, 03:44:58 am »

Rest, maybe drinking this much water was a bad idea.
Check if I can carry the bucket of water without much difficultly
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