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Author Topic: [ALLOWED_CREATURE] for multiple castes?  (Read 425 times)

Digganob

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[ALLOWED_CREATURE] for multiple castes?
« on: July 15, 2023, 09:21:16 pm »

May [ALLOWED_CREATURE] be duplicated to allow multiple castes into a position? If not, is there any way to allow multiple castes into a single position?
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Ulfarr

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Re: [ALLOWED_CREATURE] for multiple castes?
« Reply #1 on: July 16, 2023, 04:01:06 am »

I'm not sure but I think [ALLOWED_CLASS] along with a custom [CREATURE_CLASS] is what you are looking for.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Digganob

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Re: [ALLOWED_CREATURE] for multiple castes?
« Reply #2 on: July 16, 2023, 11:31:13 am »

I'm not sure but I think [ALLOWED_CLASS] along with a custom [CREATURE_CLASS] is what you are looking for.

Ah, so I can apply a class token to only some of the castes in one civilized species, and then only allow that class into a position? That is enormously helpful.
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Ulfarr

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Re: [ALLOWED_CREATURE] for multiple castes?
« Reply #3 on: July 16, 2023, 03:17:50 pm »

I think so, yes. After looking some more at the wiki, it seems like there are also the "opposite" tokens [REJECTED_CLASS] and [REJECTED_CREATURE] that are supposed to block a creature/class of creatures from getting said position.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Digganob

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Re: [ALLOWED_CREATURE] for multiple castes?
« Reply #4 on: July 16, 2023, 05:55:02 pm »

I think so, yes. After looking some more at the wiki, it seems like there are also the "opposite" tokens [REJECTED_CLASS] and [REJECTED_CREATURE] that are supposed to block a creature/class of creatures from getting said position.

Ah, I might use those instead. I'll probably have to look at ant men or something to see how it's all used in action. Thanks for the help.
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