Zilpin, I highly recommend you download and install DFhack, available on the steam workshop. The utility solves many of the extant issues with material selection and smooths over many of the roughest edges. Hopefully, the DFhack labor manipulator will make a return - it was one of the most popular requests in the most recent poll on what to work towards next.
As well, there is always the good ol' Dwarf Therapist to fall back on if you need that specific control.
Because they decided micromanagement hell was not the way they wanted the new interface to be so you don't have to any more. They've talked about reintroducing some kind of detailed control for micromanagers. Problem is making sure it's hidden enough for people not to mistake it for the intended system, probably.
After much reflection, the new systems were indeed a step towards something new, and there is a lot of good improvements, but it was a step taken too lightly, and the resulting half-way point between "old hardcore ui" and the new interface is, frankly, a bit tough to swallow. either commit to removing all player control over dwarf labor, or just let us have actual control. Fortresses are just fantastical bureaucracies anyways, so why the hate for spreadsheets? Even Rimworld's interface (which obviously was referenced during the design process of DF premium UI) has a freaking spreadsheet. That's a game from 2013.
It is not micromanagement to want your characters to act according to your fantastical narrative, no? Is the only player being catered to the one who plays DF as a sort of "bad Factorio", the hyper-industrialist whose dwarves are mere peons used to produce, and thus has no interest in the individual units activities?
There is a community of storywriters and roleplayers who need this "micromanagement" to properly utilize the game systems to their ends. Regardless of the efficiency of said labor assignment process . . it's a useful tool.
premium asked a LOT from old players: learn a new, still-complicated, and slower interface - not see much in the way of actual gameplay updates - and pay money for the privilege.
I paid for four copies of the game for friends and myself. I will always support the development of DF - how could I not ? but I just think there is a disconnect here, between community and devs.
All in all, I %100 agree with OP and will continue to voice this opinion respectfully despite certain attempts to shut down this discussion.