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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 27640 times)

Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 25 - HOPE
« Reply #750 on: July 25, 2023, 02:58:33 am »

toads can't march
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 25 - HOPE
« Reply #751 on: July 25, 2023, 03:04:16 am »

Can they, sort of, hop?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 25 - HOPE
« Reply #752 on: July 25, 2023, 05:22:36 am »

They can garrison castles and forts, and accompany patrols but they can't hop aggressively towards anyone.
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #753 on: July 27, 2023, 08:57:36 am »

TURN 25 REPORT

Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Marchioness Ayes (click to show/hide)

Spoiler: Enemy Phase (click to show/hide)

TURN 26

Research

Prince FitzHarbort writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)

Marquess Vulk writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
Spoiler: Black Orbed Artefacts (click to show/hide)



Notes:

- A chimera! The GHOST WOLF can attack literally anywhere not blocked off by mountains. It leaves wolves in its wake.
- Some forces got killed in unconventional ways this turn (black cauldron extra battle, village desecration), so take note if they were yours
« Last Edit: July 27, 2023, 11:49:29 am by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #754 on: July 27, 2023, 10:46:24 am »

That's 16 squelsh and 3 champions (22 health) in the moot right?

Mayyyybe I should take care of them.
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #755 on: July 27, 2023, 10:58:45 am »

Yep
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #756 on: July 27, 2023, 11:27:19 am »

Wyrm Belly and Wisp form sure is a funny combo.

I am somewhat wondering how much we should focus on combating this monster.

Spoiler: Turn 25 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 26 (click to show/hide)
« Last Edit: July 31, 2023, 03:28:41 pm by Criptfeind »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #757 on: July 27, 2023, 09:25:48 pm »

Id be up for trying to figure out a way to kill the ghost wolf if people are interested in that... It'd probably take like 30 dudes or something? Less if the bitter brew can be used. I'd be willing to contribute, but a full army that size is a lot for anyone.  Or we can just ignore it... The wolf ability is super annoying though. What does everyone else think?
« Last Edit: July 28, 2023, 08:39:13 am by Criptfeind »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #758 on: July 31, 2023, 02:31:06 pm »

Send 13 wolves, the Bitter Brew and the Wolf Gem to Bockhoven
Send a Ship and the Crimson Drum to Vulk

1 armies and 4 wolves march on Swamp G5
1 armies and 7 Wolves garrison Castle Bacchus with the Black Horn
1 Army marches on Village G4
1 Army marches on Yawning Crevice G3
9 armies join the combined march on the Wisp Wolf at N10
1 Army scouts Forest F9
1 Army marches on Forest J7
1 Army marches of Swamp J6
11 armies and 1 Wolf marches on Village H9
1 Army marches on Hill H8
4 armies march on Lustre Hills H6

« Last Edit: August 01, 2023, 01:30:55 am by Kashyyk »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #759 on: July 31, 2023, 03:12:58 pm »


orders:
Sell 40 wood
Buy 15 stone
Build a keep in Oak and Ash.
repair Puzzle Dungeon to 5 defense
repair Castle Wright to 5 defense
permit others to march through my territory.

March 9 armies and a wolf to N10, hopefully to be supported by a broad coalition.
March 1 army to H2
March 5 armies on L13
March 10 armies and a wolf on H3
March 6 armies and a wolf on M2
March 4 armies and a wolf on M1

Scout H3-H4-I4
Is there any point in sending artifacts to the king, or has that been tapped out?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 26 - CHIMERA
« Reply #760 on: July 31, 2023, 03:21:56 pm »

Is there any point in sending artifacts to the king, or has that been tapped out?
It's all tapped out now.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #761 on: July 31, 2023, 05:35:08 pm »

Trade:
Receive bitter brew, wolf crystal and 13 wolves from Fitzharbort.
Receive ship from Vulk

Actions:
Garrison A5 with 5 toads
Garrison A11 with the wolf that has the Black Toad attached, plus 3 armies that turn into toads
Garrison C8 with 5 toads
Garrison C13 with 5 toads
March 9 armies with the Bitter Brew and the Shield of the Earth to N10 to support the attack of Aywen Ayes
Scout A15 with 1 army by boat, carrying the Golden Net and the Pellucid Orb
March 1 army on E6
March 1 army on E2
March 1 army with 57 wolves, the Wolf Crystal and the Boarskin Coat on D2
March 3 armies with the Rhuddy cape on C2
March 3 armies on C1
Scout F1 with 1 army
March 14 armies and 1 boar with the Verbian Tusk on G2, using 2 ships
March 12 armies on F3

Spoiler: Bockelstein (click to show/hide)
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #762 on: August 02, 2023, 12:05:53 pm »

TURN 26 REPORT

Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Marchioness Ayes (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 27

A new moot is founded in [F1].

Research

Prince FitzHarbort writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)

Marquess Vulk writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
Spoiler: Black Orbed Artefacts (click to show/hide)



Notes:
- Some units died in the enemy phase, so do check there
- We're on the home stretch! Probably only a turn or two left.
- The Tanglebats in M1 are third party, so they won't spawn new monsters in the lair or join with other marching monsters. They hate everyone equally.
- RIP the moot. Long live the new moot!
- Congratulations on beating the Chimera with teamwork!
- Weird interaction with the Black Horn and wolves fleeing... but I think that was probably the right interpretation. It was the most amusing one anyway.
« Last Edit: August 02, 2023, 12:21:41 pm by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #763 on: August 02, 2023, 01:31:47 pm »

Well, awkward turn, but we'll recover.

Does using the kings writ take a dude, or can I just do it for free whenever?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #764 on: August 02, 2023, 02:09:10 pm »

Does using the kings writ take a dude, or can I just do it for free whenever?
You can use it whenever, it doesn't take someone.
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