Egan_BW (0):
EuchreJack (0):
Jim Groovester (6): NJW2000, webadict, EuchreJack, notquitethere, notquitethere, TricMagic
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):
No Execution (0):
6 votes hammers.
Not Voting (5): Egan_BW, Jim Groovester, Maximum Spin, Toaster, ToonyMan
Jim Groovester stares you all down, frowning.
Soon after, he falls, but his ghost escapes to live another day.
Jim Groovester has been executed.Jim Groovester was Cult."You win if 50% or more of the living players are members of your Cult faction and this fact cannot be forcibly changed by players outside your faction."
(Innate, 1-Shot, Auto) Eldritch Possession: Your spirit is indomitable and chaotic. When you die, as long as there is a living player you have used Kill Webadict Now successfully on, you automatically trade roles with them before any flip occurs, but unfortunately this ability publicly reveals its details as the price of doing so. Once your spirit has been transferred, it is weakened, and cannot use Day actions until a full Day has passed. When you ‘level up’, this ability’s shot reloads if it was expended.
Jim Groovester was Xxyrix, Firefly Queen.(Innate, Auto) Gestate Firefly Brood: You may extract genetic code from your fireflies, and use their sacrifice to grow your decaying insectile legions. At the start of each Day, you may choose up to two non-Innate Firefly abilities you possess. Reduce each selected ability’s Lifetime by 1, then create two copies of the selected ability if you only chose one, or one copy of each ability you selected if you selected two of them.
(Innate, Auto) Mutate Firefly Brood: At the end of each Day, you may experiment with the genetics of one non-Innate Firefly ability you possess, transforming it into a different but similar ability randomly. The transformation will always be of some utility, and additionally the Lifetime of the ability will be increased by a minimum of 1. Less potent changes will result in more Lifetime increase, and vice versa.
(Lifetime 2, Auto) Firefly Hive: You may sacrifice your brood to produce more fuel for your fire - you may sacrifice up to two non-Innate Firefly abilities you possess at the start of the Night and gain 1 AP for each.
{AP0} (Lifetime 1, Night) Red Firefly Swarm [target]: Your swarming fireflies burn the target, reducing their red Lucky Number by 1.
{AP1} (Lifetime 1, Night) Firefly Warrior [target]: You assign your giant firefly soldier to assault your target. It will interfere with a random action costing 2 AP or less that they perform this Night, blocking it. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the target.
{AP1} (Lifetime 1, Night) Firefly Warrior [target]: You assign your giant firefly soldier to assault your target. It will interfere with a random action costing 2 AP or less that they perform this Night, blocking it. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the target.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 5, Night) Telepathic Firefly Spitter [target]: Your spitter drone spews a spray of brainmatter, learning the name and AP cost (if any) of one ability your target possesses. If this action’s Lifetime is 1 when it is used, it also detonates, and also learns the ability’s tags.
{AP2} (Single, Lifetime 2, Night) Firefly Honey Medic [target/self]: Your medical-honey worker smears healing honey on your target or yourself, removing all status conditions and increasing their red Lucky Number by 4. You may order the worker to add blood to its honey, which reduces its Lifetime by 1 and removes Disable from all its target’s abilities.
{AP0} (1-Shot, Night) Night of the Fireflies: You invoke a final swarm. For the duration of this Night, you may only use Firefly actions, but you gain 1 AP for every Firefly action you possess. You feed on the blood of your fallen, and increase your red and green Lucky Numbers by 2 for every Firefly ability destroyed this Night.
(Reference) (Status) Burning: Your red Lucky Number is reduced by 1 before the start of each Day while you are alive. If you would gain Burning while you already have Burning, instead this condition is updated to increase the reduction by 1.
It seems you have made some progress.
But the game is not yet over.
Night 2 has begun, and will end at 8 PM Tuesday, Central time, May 16th. It may end sooner if all players submit their actions quickly.