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Author Topic: Paranormal Mafia 27 - Game Over, Town win  (Read 36274 times)

Mephansteras

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Paranormal Mafia 27 - Game Over, Town win
« on: December 28, 2022, 01:17:40 pm »

By popular request, it is time for a good old fashioned Paranormal Mafia!

Been a while since I ran one of these (ignoring the Bastard game), so no changes to the rules since last time.

Min 9 players by preference, although I can lower that if needed. Probably don't need to specify a max given current turnout numbers.

Signups will go through most of Tues 1/3. I'll close them that evening (pacific time) and get working on the role PMs. Game will start Wednesday morning.

Players
  • webadict
  • FallacyofUrist
  • ToonyMan
  • notquitethere - Doppelganger Medium
  • Maximum Spin
  • Knightwing64 - Human Medium
  • Vector - Doppelganger Agent
  • Jim Groovester
  • hector13
  • TricMagic - Human Observant Guard
  • EuchreJack

Backups:



For those of you not used to Paranormal, I suggest you read some of the old games to get a feel for it. And you can read through the rules discussion thread as well, which should answer a lot of questions on how it goes.
« Last Edit: January 11, 2023, 10:53:59 am by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia 27 - SIGNUPS [0/9+]
« Reply #1 on: December 28, 2022, 01:21:55 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgangers cannot change again. They are a flawed species, and possess and uncontrollable blood lust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills (Such as the Guardian). A Morning Kill will always look like it recently happened.
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: January 05, 2023, 12:20:36 am by Mephansteras »
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webadict

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Re: Paranormal Mafia 27 - SIGNUPS [0/9+]
« Reply #2 on: December 28, 2022, 02:09:56 pm »

in
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FallacyofUrist

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Re: Paranormal Mafia 27 - SIGNUPS [1/9+]
« Reply #3 on: December 28, 2022, 02:34:57 pm »

Never tried one of these before. In.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

hector13

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Re: Paranormal Mafia 27 - SIGNUPS [1/9+]
« Reply #4 on: December 28, 2022, 02:38:15 pm »

I’ll decide closer to the time.
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ToonyMan

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Re: Paranormal Mafia 27 - SIGNUPS [2/9+]
« Reply #5 on: December 28, 2022, 02:45:10 pm »

I'll join.
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notquitethere

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Re: Paranormal Mafia 27 - SIGNUPS [2/9+]
« Reply #6 on: December 28, 2022, 03:09:55 pm »

It'd be a sin to miss!
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Maximum Spin

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Re: Paranormal Mafia 27 - SIGNUPS [2/9+]
« Reply #7 on: December 28, 2022, 03:33:10 pm »

in
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Knightwing64

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Re: Paranormal Mafia 27 - SIGNUPS [5/9+]
« Reply #8 on: December 28, 2022, 07:16:09 pm »

IN for the winnnn

I’m watching you Max. No funny moves buddy.
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Knightwing64

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Re: Paranormal Mafia 27 - SIGNUPS [5/9+]
« Reply #9 on: December 28, 2022, 07:19:30 pm »

Wait, so doppelgängers have the abilities of the role they are faking as well as the doppelgänger racial abilities?
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Mephansteras

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Re: Paranormal Mafia 27 - SIGNUPS [5/9+]
« Reply #10 on: December 28, 2022, 08:01:59 pm »

Wait, so doppelgängers have the abilities of the role they are faking as well as the doppelgänger racial abilities?

Not quite. The only 'racial' ability dopps all have is basically the Mafia kill. There are some doppelgänger specific roles they can get, or they can have a role that humans could also have. They're not faking the role in that case, they legitimately have it. But you won't get, say, a Tough/Reporter dopp or anything like that.

Flavor-wise they take over the knowledge, skills, memory, and form of the person they consume first. But from a mechanical standpoint a dopp is just mafia.
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Vector

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Re: Paranormal Mafia 27 - SIGNUPS [6/9+]
« Reply #11 on: December 29, 2022, 12:27:19 am »

In!
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Jim Groovester

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Re: Paranormal Mafia 27 - SIGNUPS [7/9+]
« Reply #12 on: December 29, 2022, 03:49:28 am »

In.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Shakerag

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Re: Paranormal Mafia 27 - SIGNUPS [7/9+]
« Reply #13 on: December 29, 2022, 09:29:36 am »

PTW, have to see how things look next week.

Mephansteras

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Re: Paranormal Mafia 27 - SIGNUPS [8/9+]
« Reply #14 on: January 02, 2023, 02:14:11 pm »

Happy new year, everyone!

Could still use one or more people to fill out the roster, but if needed we can run with 8.

How soon would folks like to start?
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