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Author Topic: The Organization - An SCP-influenced Management Game (Action Phase I)  (Read 8177 times)

Doomblade187

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #105 on: January 03, 2023, 08:34:39 pm »

Quote from: votebox
Super-Scanomatic 9000: (4) ConscriptFive, m1895, NUKE9.13, Doomblade
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (2) Quarque, Doomblade
MIT Fruit Fly Project: (2) NUKE9.13, Quarque

We *need* physical killswitches for the private hotlines btw. Too much risk of cognitohazard spread.
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #106 on: January 03, 2023, 09:49:12 pm »

Eh, I don't get the appeal of doubling down on defenses.  We already have the subway, and do we really think NWO is going to first turn blitz our HQ?  More importantly, the best defense is a good offense.  We beat the NWO by "Securing" the Anomalies before they do, not by bunkering up.

In regards to the Private Hotlines, why would we make a completely redundant design solely to collaborate with the faction who already has that design?  Seems like it would be a better investment to try to compliment that system rather than duplicate it?  (Think tactical commo vs. a redundant HQ to HQ channel.  Upgrade the Agent phones to have a direct collaboration with friendly forces?)

Quote from: votebox
Super-Scanomatic 9000: (4) ConscriptFive, m1895, NUKE9.13, Doomblade
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (0)
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (2) Quarque, Doomblade
MIT Fruit Fly Project: (3) NUKE9.13, Quarque, ConscriptFive

Powder Miner

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #107 on: January 06, 2023, 01:57:33 am »

Loving the fruit fly project, but though I said I wanted communications I'm not too keen on the private hotlines - I would like to have the capacity to contact outside actors, and I feel that actively moving to connect to NWO is begging to eat a horrible sound-based anomaly that travels through the phone line and kills us all. Jon The Sound Goblin Man Who Goes Through Phone Wires And Then Turns Into A Goblin And Comes Out Of The Phone And Kills People. The NWO seems like they'd be into that. C5 makes a decent enough point about not going redundant with the Contain comms facility that seeing if we can't make an equipment version of this later does seem prudent.

However, we really ought to actually have a means of containing the anomalies we want to research.

Quote from: votebox
Super-Scanomatic 9000: (4) ConscriptFive, m1895, NUKE9.13, Doomblade
Containment of Boston Anomalies: (2) m1895, Powder Miner
Vatican Apostolic Archive Boston Annex: (0)
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (2) Quarque, Doomblade
MIT Fruit Fly Project: (4) NUKE9.13, Quarque, ConscriptFive, Powder Miner
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Kashyyk

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #108 on: January 06, 2023, 03:54:46 am »

I'm biased but I also thing we need Containment. And I like both the MIT proposal and the Vatican one, but only one of those has a competitive number of votes.

Quote from: votebox
Super-Scanomatic 9000: (4) ConscriptFive, m1895, NUKE9.13, Doomblade
Containment of Boston Anomalies: (3) m1895, Powder Miner, Kashyyk
Vatican Apostolic Archive Boston Annex: (0)
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (2) Quarque, Doomblade
MIT Fruit Fly Project: (5) NUKE9.13, Quarque, ConscriptFive, Powder Miner, Kashyyk
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #109 on: January 06, 2023, 04:22:01 am »

An argument for the Scanomatic before Contaiment: We currently do not have an Anomaly that needs containment. But we do have one that needs researching. While we might manage to collect some phasers from Canada this turn, even then it doesn't sound like those will immediately require extensive containment- unless they can walk about by themselves, they should be fairly harmless without people using them.
I think we should definitely do containment in next turn's Facility phase, though- cos while the phasers might not walk about by themselves, we don't want some other group (NWO) to walk in and steal them in next turn's Action phase. And obviously we could be looking at picking up a more autonomously threatening anomaly next turn.
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #110 on: January 06, 2023, 07:13:46 am »

Quote from: votebox
Super-Scanomatic 9000: (5) ConscriptFive, m1895, NUKE9.13, Doomblade, Quarque
Containment of Boston Anomalies: (3) m1895, Powder Miner, Kashyyk
Vatican Apostolic Archive Boston Annex: (0)
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (1) Doomblade
MIT Fruit Fly Project: (5) NUKE9.13, Quarque, ConscriptFive, Powder Miner, Kashyyk
« Last Edit: January 06, 2023, 07:16:49 am by Quarque »
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Man of Paper

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The Organization - An SCP-influenced Management Game (Equipment Phase I)
« Reply #111 on: January 14, 2023, 03:52:05 pm »

Facility Phase I Results: A Whole Lot Of Acronyms

Proposal: Super-Scanomatic 9000
Result: 8(+1)=9

When you're not too sure what you're looking for, it's helpful to be able to look at everything. A large portion of the warehouse has been repurposed entirely, with walls and a ceiling installed or modified (if it's an existing wall) so as to be insulated and sealed away from the influence of any external environment. An entryway extends from the room and is installed with an array of nozzles that provide full-coverage antimicrobial spraying, and a pair of HazMat suits with integrated air supplies are kept inside sanitation lockers just inside the first set of doors. Objects up to the size of a small car can be guided through the airlock and sanitized before being brought before the star of the show. Once the object is within the clean room the two "guides" are able to leave while a technician works everything remotely.

The Super-Scanomatic 9000, named by some interns who've been given a very stern talking-to about officially naming equipment without proper authorization (in a shocking twist, they were bored), is a room-sized device with a number of powerful robotic arms capable of fine manipulation. Arms outside of the device are capable of lifting multi-ton objects off the floor enough to draw them into a circular scanning chamber, and smaller objects can be placed on a table that can be slid in and out of the chamber as well.

The SS9000 can be set to perform a wide range of scans and probings based on whether the object is organic, inorganic, or something else entirely (probably). PET, CT, MRI, X-Ray and Microtomography, Ultrasound, and Structured-light 3D Mapping (a LiDAR method) are all valid scanner configurations, and on top of that the manipulator arms are more than capable of assembling and disassembling objects (organic, inorganic, or something else entirely).

The SS9000 is a top-of-the-line multipurpose device that requires surprisingly little preventative maintenance and upkeep even if it is a massive power sink when in use. Generic Research actions will include usage of the full array of SS9000's scanning capabilities, and more specific actions can restrict various scans if necessary or utilize the machine's capacity for remote assembly and disassembly.


Proposal: MIT Fruit Fly Project
Result: 8(+1)=9

Everybody knows what MIT is. Everybody thinks they know what MIT does. Nobody knows the whole truth. Except for you. With some leverage over both the Chancellor and President of MIT it is not difficult in the slightest to identify the most promising researchers and research within this most prestigious university. Still, things need to be kept secretive.

Fruit flies have been central to a number of experiments performed at MIT for over a decade, so identifying a lab we could isolate for our own usage was no issue whatsoever. Unused basement space in the Wiesner Building has been converted into a laboratory that looks fairly innocuous from the outside - the outside being the single window in the door to the room (which requires an agency ID to access). There is plenty of equipment set up to resemble an experiment regarding the effects of sound frequency on fruit flies, and the (relatively) high security for the (relatively) isolated lab is passed off as necessary for maintaining integrity of experimentation and research within the room.

Instead of having outside "contractors" working on our experiments, the cream of the crop is siphoned off into our facility as employees in their entirety - this is definitely a lot more secure than some NDA slapped onto whoever we decide to use at any given point, and gives researchers and engineers actual familiarity and experience in our very unique field of study and work. As a result Experimentation performed within the Wiesner Building Basement receive +1 to their results. Currently only sound-related experimentation can be performed there, and anomalies brought in will have to be man-portable or at least able to be wheeled around in a cardboard box on a handtruck.

Well that was easy. Which is why that leverage mentioned earlier was laid on a little thicker. Much to the chagrin of MIT students and faculty, the MBTA Red Line was briefly shut down for "maintenance" and an extension was added to connect it to the Weston-HQ line. The facility's line doesn't run regularly and states the Kendall/MIT stop is its last as part of an "express line" that nobody can manage to catch going the opposite direction. This is largely due to smart surveillance and timing the train's arrival appropriately. The train is fitted with an RF Transmitter that swaps the rail line to the facility as it approaches and switches back once it passes. As with the tunnel entrance, a false wall keeps the curious from peering down and getting curious about some new rail line nobody uses or talks about. This wall is also triggered by the proximity of the Transmitter.

Well that was also easy. What isn't easy is the amount of power our facility has begun to gobble up recently. A keen, watchful eye might be able to identify strange fluctuations in power usage as a result of our expanding rail and facility projects. To help amend this, the work at the MIT Nuclear Research Reactor has been "suspended indefinitely" after "repeated failures to adhere to strict safety guidelines", and a "small specialist crew" is kept on-site to continue running the reactor until "adherence to protocol" can be "guaranteed". In reality, a team of facility-employed nuclear engineers is keeping the reactor, now connected solely to facility assets, up and running. The 6MW reactor should provide more than enough off-grid power for the time being (for reference, the entire NYC subway system requires 1/12th of that during peak hours).

----------------

Equipment Phase I

It is now the Equipment Phase. Remember that equipment does not just mean stuff to be used by field teams. In fact, the SS9000 is an almost perfect example of equipment not meant for your units. You have a single Equipment Action available and can burn it for a second Action Action (this kills me every time but I also love it).

TURNTURNTURN
Spoiler: Facility (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Anomalies (click to show/hide)
Spoiler: Traits & Bonuses (click to show/hide)
Spoiler: Faction Info (click to show/hide)
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m1895

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Re: The Organization - An SCP-influenced Management Game (Equipment Phase I)
« Reply #112 on: January 14, 2023, 06:29:14 pm »

Quote from: Securebox
Burn The Phase (1): m1895
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Equipment Phase I)
« Reply #113 on: January 14, 2023, 06:43:00 pm »

Quote from: Securebox
Burn The Phase (2): m1895, Quarque
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Equipment Phase I)
« Reply #114 on: January 14, 2023, 07:38:53 pm »

For those not following the Discord, for Action Phase deploying a single unit takes up the Action action.  The hivemind idea is to burn this phase so we can do more in the field next phase.

Quote from: Securebox
Burn The Phase (3): m1895, Quarque, ConscriptFive

The_Two_Eternities

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Re: The Organization - An SCP-influenced Management Game (Equipment Phase I)
« Reply #115 on: January 15, 2023, 02:15:52 pm »

Quote from: Securebox
Burn The Phase (4): m1895, Quarque, ConscriptFive, The_Two_Eternities

"Equipment? Not in this action economy!"
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Man of Paper

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The Organization - An SCP-influenced Management Game (Action Phase I)
« Reply #116 on: February 20, 2023, 11:46:58 pm »

Equipment Phase I: The Littlest Update

With no immediate needs for the facility, extra time has been put into planning and preparing for operations involving the recently located anomalous activities.

As a result, you have Two Actions to use for the Action Phase. You cannot burn these actions.

----------------

Action Phase I

It is now the Action Phase. You can use your two actions (thanks to burning the Equipment phase) to create or modify units, or target anomalies. Remember that you do not need to create a detailed plan for your targeted anomaly(-ies), but specificity can provide great benefits - if done right. Units assigned to an Anomaly will remain on-task until ordered back (during a later Action Phase - this does not take an action) or their job is complete. You can find the anomalies you can target in the Anomalies spoiler below.

TURNTURNTURN
Spoiler: Facility (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Anomalies (click to show/hide)
Spoiler: Traits & Bonuses (click to show/hide)
Spoiler: Faction Info (click to show/hide)
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Action Phase I)
« Reply #117 on: February 21, 2023, 05:02:25 pm »

So how's this sound for an action plan?

Quote from: Deployment: G-men to Whitehorse, Yukon "We're from the Government, and we're here to help..."

The G-men are deployed to small town of Whitehorse, in the Yukon Territory of Canada.  Perform full investigation to answer the following priority intelligence requirements (PIRs):

1. What specific hardware exhibited Anomalous behavior? (Which "laser gun" did it, or do we need to "secure" the whole inventory and let the lab figure it out?)
2. Does anyone at the business have a history with Anomalies or the Organization? (Did someone at the business intentionally bring it in, and do we have to "secure" them accordingly?)
3. Where did the Anomaly come from?  (Assuming the business is "innocent," who supplied them the anomaly, and who's the manufacturer?)

"Secure" anomalous materials once investigation is completed and/or before they can be seized by another entity.

Recommend cover status as a government agency searching to recover the missing child.  Recommend thorough questioning of the business owner and demanding he turn over "evidence" for "inspection."  If business owner should prove uncooperative, recommend surreptitious entry and seizure of materials.  Recommend investigating business records and files on site to identify inventory, employees, and suppliers.

So here's a Unit too...

Quote from: Unit: Rosalind de Rothschild Antiquities
From a family of longtime patrons to the Organization, Rosalind de Rothschild comes across as quintessential old money continental dilettante eccentric.  Born into centuries of generational wealth,  Rosalind was always free to pursue her passion projects.  After completing her Doctorate in European History at the Sorbonne in Paris, she opened her own boutique antiquities dealership.  For the last decade, the polyglot Rosalind has traveled the world personally acquiring antiquities ranging from Pre-Columbian terracotta, to Greek xenonware, and Baule metalwork.  Her acquisitions are best described as eclectic, with no readily apparent theme in her collection beyond her presumptive whims.

A middle-aged woman of means, she rarely unattended.  Even when visiting an archaeological dig site in the heart of Africa, she is always attended by no less than four attendants.  The most immediately recognizable is Sven, a blond 6'6" former Swedish paracommando and imposing wall of Nordic muscle.  Sven may not talk much, but as her bodyguard, he really doesn't need to, does he?  On the other end of the spectrum, is Priya, her young South Asian personal assistant.  When not being admonished by Ms. Rothschild over some perceived shortcoming, she's off in the corner arranging logistics of her mistress's busy globe-trotting calendar.  Always in the driver seat is Luigi, a once promising Formula One prospect she first met at the Monaco Grand Prix.  (Of course, seeing as that car is an antique Rolls Royce Phantom, it is unwise to leave such a treasure unattended in most corners of the world.)  As for the fourth person... they never seem to last.  (But with such a nightmare of a boss, who could blame them for leaving for greener pastures?)

But as is true with the Organization and anyone adjacent to it, there is more going on underneath the surface.  A lifelong bachelorette, Ms. Rothschild has created her own carnal occultist sect, comprising primarily of her immediate entourage.  As far as we've been able to ascertain, the cult's ideology is an inscrutable melange of Satanism, Kabbalah, and a handful of lesser known belief systems.  At the very least, it explains their unquestioning loyalty to her.  But apart from the orgies and self-serving mysticism, Ms. Rothschild has proven surprisingly effective in discovering and recovering Anomalous antiquities, most notably REDACTED and REDACTED.  Whether she is actively seeking Anomalies or prolific enough to encounter them by chance, she has thus far proven a worthwhile contact to the Organization.  After the Schism, it would behoove us to formally bring her to our side before another does.

Of further note, she may be regarded as an eccentric, but she's still a Rothschild.  As such, she has the connections and reputation to easily seek an audience with nearly anyone in the global elite, especially in her native Western Europe.  Who knows what favors she may be able to collect with the Rothschild name?

So yeah, the opposite of the G-Men: an eccentric well-connected European cultist with henchmen.  Built her with the Eindhoven anomaly in mind, but I'm sure there will be other spooky antiquities that'll pop up.

And if you don't get the reference, here's a wikihole to fall down: https://en.wikipedia.org/wiki/Rothschild_family
« Last Edit: February 21, 2023, 11:19:39 pm by ConscriptFive »
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Kashyyk

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Re: The Organization - An SCP-influenced Management Game (Action Phase I)
« Reply #118 on: February 21, 2023, 11:40:22 pm »

We need a subtle, non-fighty unit? Okay.

Quote from: Brothers of the Order Damocles
Ever since written record, there have been those who documented that which cannot be explained. Most invariably, they have been beholden to the Christian faith, and thus have had some connection to the Order Damocles. A secret division spread throughout the world, the Order is officially under the control of the Organisation, but in actuality has always stood apart and seen to its own affairs.

This particular unit is from the Boston sect however, and thus entirely within our de jure control. A dozen men and women of the cloth, they are all well travelled, and familiar with the customs and cultures of the world.

This expertise and their honest presentation as clergy gives them a measure of respect wherever their hunt for the Anomalous takes them. They are fully capable of subtly questioning individuals, bluffing their way through checkpoints and developing a HUMINT network that will quickly reveal all there is to know about an Anomaly without poking it with a stick.

Once as certain as they can be of what they're up against, the Order Damocles is taught to investigate directly, observing the Anomaly for risks, behaviors and responses. Sometimes with a stick. Unless the Anomaly is harmless (in which case they will box it up and go home), the Order will then secure the area and await support.

Speaking of secure, the Order has long had to deal with the dangerous and thus is able to skilfully co-opt local law enforcement to cordon an area, or use their blessed weapons to enact holy protection themselves. In the modern day, this is with the standard sidearm of the Organisation. They are not warriors, but they are devout, and willing to lay down their lives if that will actually help the situation.
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m1895

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Re: The Organization - An SCP-influenced Management Game (Action Phase I)
« Reply #119 on: February 22, 2023, 11:13:34 am »

Quote
Laser Gun Grab
The G-men may not be the best to send to investigation of child murder, good thing we're not sending them to investigate. We've given them a simple 3 step plan to follow
Step 1. Show up
Step 2. Browbeat Greg into handing over the laser guns
Step 3. Fuckoff
We believe this is well within their capabilities to achieve.


Quote
Laser Gun Grab B
The G-men may not be the best to send to investigation of child murder, good thing we're not sending them to investigate. We've given them a simple 4 step plan to follow
Step 1. Show up
Step 2. Browbeat Greg into handing over the laser guns
Step 3. Grab Greg
Step 4. Fuckoff
We believe this is well within their capabilities to achieve.
« Last Edit: February 22, 2023, 12:09:26 pm by m1895 »
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