Action Phase I: Quality of Quantities
There is a reason they say there is strength in numbers. Single specialists may have their uses, but not much can beat the benefits of extra eyes and hands. You know there is a time and a place for highly trained operatives, but there are plenty more times you'd rather not send someone somewhere alone in "normal" life, let alone the world we work in. You reach out to people with hands in the world of guns for hire and soon have dossiers on countless units active in combat zones in Europe, the Middle East, Africa, and South America, as well as units who work site security or as bodyguards in less hostile environments across the globe. Finding teams to put together should be easy enough. Hell, you could probably hand-pick a personal army with the list of names at your disposal.
Not that the
re'd be any reason to do that.
Proposal: The G-MenResult: 1
(GM Clarification: The results were finished before the votes were
redistributed, and only delayed to get time to proofread. At the time of writing the votes were tied and the G-Men won the flip.)
The G-Men aren't quite what you expect when you think "government agent". The team consists of four older men with distinct methods of dress, including the oft-shirtless leader of the group, Mr. G.
Their "c
redentials" wouldn't pass any sort of scrutiny from just about anyone, and is often just used as flash to essentially brute force their way through conversation and interrogation by overwhelming the senses. The G-Men are confident if nothing else, and this usually manages to get them what they need to know or where they need to be. Subtlety however, that is never in the cards. The G-Men leave a lasting mark on anyone they come into contact with. Thanks to our resources we can keep them purged from any database, but there's no way to stop word from spreading organically.
The G-Men are fairly skilled at crime scene analysis, having been well-versed in their creation for the last decade or two, and are capable of piecing together evidence to tell a story fairly well. Unfortunately, again, they are not subtle, and have a slight tendency to damage more fragile evidence they try to investigate on their own.
As for their aptitude in a firefight, all four G-Men prefer to pop off with their
Remington 870s and take out their opposition using overwhelming force (they're just generally overwhelming). There is, again, not a single drop of subtlety in their blood. I pity the fool who wants to challenge them in a firefight. Not necessarily because the G-Men are
good, but because they
really want to get paid and don't necessarily care about collateral damage. We don't know where they get them, but once the G-Men were brought on board we started finding crates of
Mk3A2 Hand Grenades tucked away, well, everywhere. They get moved to the armory upon discovery.
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Preliminary Research Phase
With everything ready to go, what is your true goal? The one you're hiding from The Organization, and maybe even yourself? The other facilities will choose at random from the options you do not pick.
A. Secure - Anomalies are dangerous and unp
redictable, but also potentially wondrous. It is this facility's duty to gather and study as many of them as possible, and the first step toward that is finding them. Thanks to eyes and ears across the globe, additional information about anomalies is provided upon their initial discovery in order to speed up the process. The facility with this trait will see its field agents willing to cooperate with the faction with the Contain trait if they come across one another. This faction could be conside
red "Lawful Good".
B. Contain - We can't stop them all, but we can definitely do our best to keep the most harmful anomalies locked away. Additional information is gleaned from anomalies through standard research due to the push to ensure the worst of these things stay entombed, inert, or otherwise unable to harm humanity. The faster something can be written off as harmless and priorities directed to the next anomaly, the better. The facility with this trait will see its field agents willing to cooperate with the faction with the Secure trait if they come across one another. This faction could be conside
red "True Neutral".
C. Protect - Every anomaly could potentially end the world in the right (wrong?) circumstances. The best way to ensure humanity doesn't succumb to a global (or worse) extinction event is to destroy each and every one of them. Depending on the complexity of the anomaly, a number of theoretical means of disposal based on observations of witnesses and the retrieval team are added to the notes of the Anomaly upon successfully beginning the research process. This facility will view the other facilities as a threat to the future of the human species, but while they only view the Secure and Contain facilities as ignorant optimists that might need to be given a slap on the wrist, they will go out of their way to engage identified Dominate operatives and operations deployed in response to the same anomaly. This faction could be conside
red "Chaotic Neutral".
D. Dominate - What use is knowledge if it isn't applied? Muscle if it isn't flexed? Fear if it isn't utilized? Every anomaly could serve to improve your own standing among the titans that really run the world. Each anomaly will have a special trait that can be discove
red through research outlining the effects it will have to benefit your operations (and potentially harm your foes). You are the bad guys. Nobody likes you. This faction is definitely conside
red "Pure Absolute Evil".
It is the Research Phase. Proposals for this phase can be as simple as "Investigate" or "Experiment with" whichever anomaly you choose among those you have under your control. Generic actions will usually yield something usable, but not necessarily useful, but by using what you learn through your experiences with anomalies you can put together more specific plans to seek out specific results. If an anomaly is meant to be of use, say if it was a fax machine that used an infinite supply of gold sheets, there is probably a specific action or set of actions that will get the best results from it, like using an Ohio area code for high-quality sheets. Mind you, not everything likes being manipulated, and very specific prodding is more likely to piss off whatever entities we are dealing with.
You can investigate the
One-Note Flutes this phase, but as you are Boston you have the option to Burn this action instead of investigating those worthless plastic pieces of crap. This will leave you with Two Facility Actions next phase that you will be unable to burn. You can still feel free to try out some research proposals to get a feel for things even if you intend on burning the action.
TURNTURNTURNBoston Storage Facility: The International Cargo Terminal, declared defunct by the city and now used exclusively by The Organization. Has running water, a restroom, a guard station with CCTV access, and a soundproof room now repurposed for your office space. A freight elevator connects it to an underground rail line and road. The road connects to the nearby Ted Williams Tunnel, and the rail connects to an employee entrance in a parking facility in South Boston as well as an underground station near the Weston Reservoir outside of the city.
-Boston-Logan Hangar: An aircraft hangar used to store anomalies brought in by air until they can be transported by van or truck to the Boston Storage Facility.
-The Station: The station under the Boston Storage Facility, expanded enough to deserve its own entry. Has an armory for weapons maintenance and a firing range for drills and training.
Standard-Issue Taser: A taser exactly like the ones used by local law enforcement. Delivers a 50,000 volt shock to targets struck by both probes when fired. Has a range of 35 feet. Uses single-shot cartridges.
Kel-Tec P15: A light, slender 9mm handgun with a 15+1 capacity, a rail for a laser or flashlight, and the ability to thread a suppressor onto the barrel. Is extremely easy to conceal and provides adequate stopping power for a sidearm.
Remington 870: A 12ga. pump-action shotgun with a 4+1 shell capacity using an under-fed tube magazine beneath the barrel. Shot and slug rounds are currently all we have on hand.
Mk3A2 Hand Grenade: An offensive canister-shaped hand grenade that kills primarily through force as opposed to shrapnel, as fragmentation is minimal. Fuses tend to run between 4 and 5 seconds. Effective casualty radius against human targets is two meters.
Basic Boston City Worker Disguises: A variety of uniforms used by employees and contractors of the city of Boston in order to aid facility employees in their local endeavors.
Standard Agent Uniform: A sharp custom-tailored black suit and tie with white shirt made with a microweave to improve resistance to heat and fire as well as protect against slashing and cutting. A bulletproof vest with replaceable plates capable of stopping small caliber firearms form-fits between the shirt and jacket. Black Ray-Ban square shades are included.
"Agency" "Credentials": Excessively poor mimicries of various low-ranking government office badges across the globe. Not difficult in the slightest to be discovered as fake under passing scrutiny.
Agency Smartphone: A highly durable otherwise normal-looking smartphone protected by four-factor verification (ID card, GPS, fingerprint, passcode) as well as the best encryption methods we have on-hand. Allows easy communication between agents as well as Operators working from the facility. Includes an earpiece that comes in black, grey, or the agent's skin tone. Can also be used to fire off an emergency SOS if necessary.
Agent IDs: Unmarked plastic cards used to access the Smartphone as well as provide entry to facility locations they have clearance for.
Class I Amnestic: A drug frequently used by The Organization. Can be delivered orally or intravenously. A single dose causes unconsciousness within seconds and leaves them out for nearly a half hour while effectively erasing any memory of the hour or so before application.
The G-Men: A team of four older men wearing their own preferred styles of dress and led by one Mr. G. They prefer brute force over subtlety in every situation. While they can investigate crime scenes and the like well enough, they are incredibly easy for witnesses and bystanders to recognize and remember. The G-Men apply violence with reckless abandon, and will not let a civilian get in the way of getting their job done and getting paid. Current Assignment: None
One-Note Recorders: Plastic black and white recorders confiscated from a local elementary school. All recorders play a single individual note regardless of how the instrument is played. They do not seem to do anything otherwise unusual or out of the ordinary.
Boston Boredom: Gives Advantage to all Action rolls.
Grouped With Grupo: All Facility rolls get +1 to their result.
Numbers Game: +2 to Actions with larger Units, -1 to Lone Wolves.