Since this seems to be dead, I'll post my thoughts as a player on what I'd like to see changed for a hypothetical CYOGTCGLT2. From most strongly held to least:
— Add a tutorial on tracking and shuffling your deck to the OP. I had to ask in the thread to figure out how to do this; the game would be more approachable, and perhaps more popular, if future players didn't. Also, ban tracking/shuffling methods that expose your draw order for fairness's sake.
— Remove the random deck score bonus. Interesting in concept, total trap in practice; in addition to losing all synergy and coherence, you're drawing from the full 100% of the card pool rather than the top 10-20%. Also, two or more players could collude to inflate their scores by always playing random decks against each other.
— Remove Rare and Ban as options, leaving only Review. I think giving players unilateral ban power is a mistake—having one of your cards banned feels extremely bad, especially when it's one you enjoy playing with and feel could've been balanced relatively easily. Raring, meanwhile, just turns a card from "always run six" to "always run one," which is problematic in the case of game-swinging cards like Divine Lambitual. I think banning and raring should be possible outcomes for the review process—the former when a card is somehow fundamentally impossible to balance, the latter when raring is actually an effective nerf, as it is for theft cards like Wail of the Banshee and Lamb's Take—not options selected by players. Failing that, a player should at least be able to review a banned card to get it nerfed and unbanned.
— Have a procedure in place that lets cards be banned/nerfed/patched (without using up a ban/review) if every single player agrees. Right now, universal staples like Verdant Growth can sneak under the radar precisely because they're universal: they equally benefit every player who opts to run them, leading some players to ban/review them only once they've banned/reviewed cards that only benefit their opponents. I think Verdant Growth would've eaten a nerf much sooner if this was in place.
— Reduce the copy limit to 4. It'd limit the impact of overpowered cards, reduce deck consistency (a good thing; decks are much too consistent right now), and soften that awful "ugh, I want to run a bunch of funny cards, but the consistency boost from running more copies of my core engine is too strong" feeling that I felt every time I made a deck.
— Award points for style somehow? Right now, the game is in a weird place where the only incentives not to craft the most disgustingly overpowered deck you can are social grace and your own sense of fair play. If, following the conclusion of each duel, your deck was judged for fairness, style, and coherence by a jury of your peers, we might see more theme decks and fewer Blooper Haris.
— Limit the card pool? It might seem to go against the spirit of the game, but the card pool is almost too large. For every absurd card or busted combo you catch, there are ten more waiting in the wings—trust me, I have a notepad file with over fifty of them. That's fun in its own way, but a smaller card pool would let us stop playing whack-a-mole with busted cards and start developing a stable metagame. Trawling the massive card archive for combos is genuinely fun, though, so I'm 50/50 on this.
— Just do away with scores entirely? Maybe there's no way to fairly balance, and thus fairly score, a game where people create their own cards. Maybe our only goal should be to make fun cards, construct entertaining decks, and work toward an enjoyable metagame.
Lest I come across as negative, I had a lot of fun! I really hope a new CYOGTCG starts up soon, whether it's another Legacy Tournament or something else. Of course, what I'm hoping for most of all is for this game to return from the grave...
P.S. Generous Gift should be unbanned and changed to a non-quickplay card that gives stars equal to half the value of the gifted card (rounded up, max 4). I demand justice!