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Author Topic: CYOGTCG Wars - Team 2 (Team G) Design Thread  (Read 18658 times)

Stirk

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #435 on: October 04, 2022, 07:04:34 pm »

Spoiler: Stirk's Deck (click to show/hide)

I hope we end up in the university since this hand would be nonviable anywhere else :-/.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #436 on: October 04, 2022, 10:51:21 pm »

Spoiler: Finished deck (click to show/hide)
Okay, Deck ready. As said, I'm aiming for Dragon's Graveyard. Though I wouldn't shy away from Space Station Theta either. Idea I'd to capitalize on big units, thus meaning a whole lot of Star gen.
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Shadowclaw777

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #437 on: October 05, 2022, 02:20:50 pm »

Spoiler: Heres a deck (click to show/hide)

Windy Plain Zone, is the area I will target then
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NUKE9.13

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #438 on: October 06, 2022, 05:19:39 pm »

Oof. Well, that's a handicap- we get two opening hands, so double the chance that we start with good cards, but after that we basically generate stars at half speed.
Hopefully we can still push through.
I'm using a different tab on the same spreadsheet to shuffle my deck and track my hand. The link again: https://docs.google.com/spreadsheets/d/1D3TqPAPoPlvsQS5Oxg6HqvxhPWb5P5dgMEbTdNwjbFg/edit?usp=sharing
Stirk, it'd be useful for me to know your hand as well, so if there's some way of sharing it, please do so. Or just post it in this thread.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #439 on: October 06, 2022, 06:27:37 pm »

Alright, glad to get my chosen Region on my end. The fact that it's also my opponents chosen region has me slightly worried, but I'll deal with whatever they've got planned when it comes up. If it comes up. After all, I just brought The Red Mist to the region where Red cards get their Star count added to their stats, and they haven't even seen her special moves yet. Anyway, hand.

Spoiler: Turn 1 Hand (click to show/hide)

Not the greatest starting draw, but if he's got any Summer Maidens or Wooly's in that hand of his then he better watch them.

Oof, wish I had some WARP Crews or a Bombardment in my hand for that play, would have gladly played some of those about now.

Spoiler: Turn 2-3 Hand (click to show/hide)

Spoiler: Turn 3 Hand (click to show/hide)
« Last Edit: October 06, 2022, 08:58:39 pm by Failbird105 »
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Stirk

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #440 on: October 06, 2022, 06:37:42 pm »

Spoiler (click to show/hide)
« Last Edit: October 12, 2022, 11:06:33 am by Stirk »
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #441 on: October 07, 2022, 09:56:45 am »

I feel so sorry for Tric right now. Because he just played what I assume is his teams Ace card but I've had a God Candidate Waifu in hand since turn 1.
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notquitethere

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #442 on: October 07, 2022, 10:02:16 am »

Hehehe you love to see it.
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NUKE9.13

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #443 on: October 07, 2022, 10:03:41 am »

I'm pretty sure it can attack as soon as you take control of it, too. Tric is not going to be a happy camper.
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notquitethere

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #444 on: October 07, 2022, 10:06:16 am »

What I particularly like about this iteration of CYOGTCG is that there are a lot more powerful high cost cards (and engines/regions to build up to them). It's a nice change of game-space from duking it out with plinky 0 star cards.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #445 on: October 07, 2022, 10:10:08 am »

What I particularly like about this iteration of CYOGTCG is that there are a lot more powerful high cost cards (and engines/regions to build up to them). It's a nice change of game-space from duking it out with plinky 0 star cards.

The big thing about a lot of the previous games is that more often then not we either had no gen or just never unlocked star values beyond 2.
Also, desperately hope I draw my Red Mist so this can be done the fun way instead.
« Last Edit: October 07, 2022, 10:14:01 am by Failbird105 »
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notquitethere

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #446 on: October 07, 2022, 10:17:28 am »

Yeah, even in the original gen where people could make anything, most decks were fairly low-star. A notable exception was Shad0wdump's Mech Deck (which also provides a neat model for how equipment can be implemented):

Spoiler: ShadowDump's Mech Deck (click to show/hide)

(Also interesting to note that it's Scavenger is a strictly superior version of our Refinery.)
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Shadowclaw777

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #447 on: October 07, 2022, 10:21:55 am »

The main thing is the fact that you can just outright design your cards and then they get balanced beforehand, which allows for much more creative plays/synergy then just putting an image on a card and just getting a useless card

Anyways my next design card based on our need for Single-Target removal, and the fact that Spring Flower Maiden is op when in comparison to Star Wish Waifu or Backfire and that I desperately want more Star Gain. Pacifying Breath, 1 Star, Set a minion’s attack to 1, Draw X cards, Gain X Stars, This Card doesn’t count as the Card count per turn.

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notquitethere

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #448 on: October 07, 2022, 01:15:59 pm »

Supernerd, it probably won't come up this battle, but does the Abyssal Ram's ability also trigger on the enemy's turn? Wording suggests so.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #449 on: October 07, 2022, 01:28:56 pm »

I just really, really hope I draw Red Mist this turn, so I can have an actual fun Ace fight instead of a cheap easy win.
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