Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Knitting!  (Read 1877 times)

Dibbler

  • Bay Watcher
    • View Profile
Knitting!
« on: September 01, 2022, 05:56:58 am »

We have yarn. We have craftsdwarves who can make knitting needles. We have dwarves with nothing to do. Cue knitting!

"Likes to knit" could be a personality thing, that has the possibility to spread, making negative thoughts if the dwarf don't have time/resources to do so. If the dwarf gets knitting needles, and yarn, it might start knitting, having "knitting needles" and "knitwear in progress" in inventory. Knitting could be a productive green text downtime activity.

Benefits of knitting: happy thought from the knitting dwarf, fulfillment of craft wishes. Cloths made in the downtime, without looming the cloth.

Downside of knitting: can't control what kind of clothes are made. Can't loom the cloth for bonus value, and has to dye the thread beforehand (or loose dye benefits). Knitting dwarves might get grumpy if the cant knit for some time.
Logged

Nordlicht

  • Bay Watcher
  • Wuschelig & Wunderlich
    • View Profile
Re: Knitting!
« Reply #1 on: September 01, 2022, 09:54:51 am »

Definitly. I think knitting is far to important for a medieval economy to be left out of the simulation.
Knitting was also used as a source of additional income for example by shephards. So certain professions may sell self made knitwear, even if they are not traders.

Also regional patterns would be nice.
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #2 on: September 01, 2022, 09:50:45 pm »

Urist has been unable to sleep lately due to a horrendous unending clacking noise…
Logged
Really hoping somebody puts this in their signature.

Dibbler

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #3 on: September 07, 2022, 04:47:59 am »

Definitly. I think knitting is far to important for a medieval economy to be left out of the simulation.
Knitting was also used as a source of additional income for example by shephards. So certain professions may sell self made knitwear, even if they are not traders.

Also regional patterns would be nice.

Interesting! I didnt think of the historical significance, but you are right! Especially with the economy back in place, having cottage industries would be nice :)

Patterns could also make differently colored dyes more important. You can't dye everything with dimple dye, when your knitter is demanding a blue/something else pattern..
Logged

Dibbler

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #4 on: September 07, 2022, 04:48:45 am »

Urist has been unable to sleep lately due to a horrendous unending clacking noise…

Imagine setting up an important job. And everyones status goes from "knitting and socializing" to "finishing the last rows".
Logged

Azerty

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #5 on: September 14, 2022, 06:57:06 pm »

Good way to make clothes without expensive tools, useful for starting fortresses.

If the economy gets reestablished then it could be useful for household economies, with farmers using this way to produce clothes to make themselves some money on the side.
Logged
"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Knitting!
« Reply #6 on: September 14, 2022, 11:47:22 pm »

Hmmm...kinda want there to be a likelyhood that dwarven parent(s) will be prone to knitting for their children. Sort of a mood, but without the madness. Just wholesomeness.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #7 on: September 16, 2022, 04:22:36 am »

I approve, but only if kobolds are given a natural knitting skill, and make little troll fur mittens for when the caves get cold
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Knitting!
« Reply #8 on: September 16, 2022, 09:58:45 am »

This doesn't seem to be fundamentally different from existing clothesmaking, so let's expand on the suggestion to include all artistic hobbies.

Some dwarves will pick up a hobby, which can be any basic craft.  They will randomly construct items without orders or a workshop (alternatively they can claim an unused workshop for a single task), which they will own by default.  This provides good thoughts, improves skills, and reduces the need for micromanagement.  Once the economy is in place, they can also craft items that are in demand and sell them to other dwarves.

Children should also be able to have hobbies, allowing them to be productive without giving them orders.

To prevent dwarves from consuming important materials, certain stockpiles or items can be permitted or forbidden for public use, similar to how cooking works.

Nordlicht

  • Bay Watcher
  • Wuschelig & Wunderlich
    • View Profile
Re: Knitting!
« Reply #9 on: September 18, 2022, 07:39:12 am »

There is a lot of redunant stuff in DF, so we can have multiple sources of Cloth making.
And knitting was a viable career path during medieval times with its own guilds. So unless DF introduces knitting machines it should be treated as far more than a hobby or pasttime.
Logged

Dibbler

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #10 on: September 23, 2022, 03:10:15 am »

Hmmm...kinda want there to be a likelyhood that dwarven parent(s) will be prone to knitting for their children. Sort of a mood, but without the madness. Just wholesomeness.

Awww, that is really cute! Just needs to add that any parent that knits will try to knit something for the kid? Or anyone with a relationship to a kid/parent..
Logged

Dibbler

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #11 on: September 23, 2022, 03:19:55 am »

let's expand on the suggestion to include all artistic hobbies.

Some dwarves will pick up a hobby, which can be any basic craft.  They will randomly construct items without orders or a workshop (alternatively they can claim an unused workshop for a single task), which they will own by default.  This provides good thoughts, improves skills, and reduces the need for micromanagement.  Once the economy is in place, they can also craft items that are in demand and sell them to other dwarves.

In the medieval time, I think knitting would be more a cottage industry, than a hobby. Something you do to earn a little extra cash (or have clothing, for acceptable prices). Something where you let the dorfs produce stuff outside the direct work orders.

What if some hobbies are just pure hobbies? The dwarf consumes resources, may produce something not-really-worth-it, and gets more fulfilled? Like, spends a ton of wood and bone, to make an interesting (but not really worthwhile) chest  ;D Hobbies could be a nice way to let the civilization have trends/learning/books/inventions.
Logged

Dibbler

  • Bay Watcher
    • View Profile
Re: Knitting!
« Reply #12 on: September 23, 2022, 03:20:20 am »

There is a lot of redunant stuff in DF, so we can have multiple sources of Cloth making.

Agreed!

I also think there is room for difference between knitting and clothesmaking, in a bunch of ways. Knitting is less controllable (via the whims of the knitters, or the economy). Knitting does not let you get the woven cloth quality bonus. It makes you dye the thread instead of cloth. It may incentivize multiple dye colors (for patterns). It lets dwarves use their idle time. For balance, it can impact the work of the dorf as much or little as one wants.
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Knitting!
« Reply #13 on: September 23, 2022, 04:26:25 am »

let's expand on the suggestion to include all artistic hobbies.

Some dwarves will pick up a hobby, which can be any basic craft.  They will randomly construct items without orders or a workshop (alternatively they can claim an unused workshop for a single task), which they will own by default.  This provides good thoughts, improves skills, and reduces the need for micromanagement.  Once the economy is in place, they can also craft items that are in demand and sell them to other dwarves.

In the medieval time, I think knitting would be more a cottage industry, than a hobby. Something you do to earn a little extra cash (or have clothing, for acceptable prices). Something where you let the dorfs produce stuff outside the direct work orders.

What if some hobbies are just pure hobbies? The dwarf consumes resources, may produce something not-really-worth-it, and gets more fulfilled? Like, spends a ton of wood and bone, to make an interesting (but not really worthwhile) chest  ;D Hobbies could be a nice way to let the civilization have trends/learning/books/inventions.

Well, a hobby is just a cottage industry where other people don't want your stuff.  And if they do, it becomes a business.

Really, it could just be a matter of leaving some items available for public use while keeping others for jobs that you (the player) order.  Once the economy is in place, it could be used to determine how much of your fort's economy is government-controlled and how much is private.  Right now, DF uses a mostly socialist economy but in the future that could be adjustable.