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Author Topic: Proc Gen Mafia 4 - Game Over - Scum Win  (Read 20065 times)

Maximum Spin

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #375 on: September 12, 2022, 07:30:00 am »

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notquitethere

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #376 on: September 12, 2022, 07:31:12 am »

It was actually MYLO on D3, due to the ties rule + powers. I think Town had great odds here but scum played an excellent day game.
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Knightwing64

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #377 on: September 12, 2022, 08:11:23 am »

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webadict

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Jim Groovester

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #379 on: September 12, 2022, 10:45:39 am »

Urrrrrrrrrrrrgh, well played.

I want my Sunday back if you were just going to quick hammer me at the end anyway.

The only thing that really leaves me with a sour taste is the rule about ties being resolved randomly. Even if Knightwing64 and I had perfect decision making on Day 3 our path to victory relies on gambling, which conceptually sucks. I think I prefer losing in that situation rather than having a crapshoot with the scumteam over who gets to win.

Also not knowing how many scum there were at the start of the game.
« Last Edit: September 12, 2022, 11:16:29 am by Jim Groovester »
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

hector13

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #380 on: September 12, 2022, 12:17:32 pm »

Yeah that was a weird one. I make most of the same moves as town, but probably fight harder for FoU on D1.

NJW is right though, town kinda coasted D1 and 2. Combined with N1 being a wash from the attract, it made it a bit easier to just coast along with them.
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Egan_BW

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #381 on: September 12, 2022, 12:51:30 pm »

Elves are cooler anyways.
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hector13

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #382 on: September 12, 2022, 12:57:44 pm »

Get out.
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Egan_BW

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #383 on: September 12, 2022, 12:58:42 pm »

If you think dwarves are so great then you should have thrown.
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notquitethere

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #384 on: September 12, 2022, 01:23:14 pm »

The only thing that really leaves me with a sour taste is the rule about ties being resolved randomly. Even if Knightwing64 and I had perfect decision making on Day 3 our path to victory relies on gambling, which conceptually sucks. I think I prefer losing in that situation rather than having a crapshoot with the scumteam over who gets to win.

Also not knowing how many scum there were at the start of the game.
Reasonable. I brought over the tie rule from the last proc gen, which I think I originally instated to keep the game competitive with a small player base (as it pushes for decisive votes) but, yes, randomness at LYLO is a bit off.

I think firmer rules on scum and third party composition is a good idea, so people know what the possibility space is.
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hector13

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #385 on: September 12, 2022, 01:27:43 pm »

The uncertainty did give me certain advantages in how to approach things.
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EuchreJack

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #386 on: September 12, 2022, 10:32:45 pm »

So...Jim was a Jester

Thus town had lost by Day 3, and mod was a bastard to make them play it out.

Lenglon

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #387 on: September 12, 2022, 10:51:26 pm »

So...Jim was a Jester

Thus town had lost by Day 3, and mod was a bastard to make them play it out.
Upon dying for the first time, you will revive with a completely false (newly generated) roleflip with a random alignment.
Jim was town.
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notquitethere

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Re: Proc Gen Mafia 4 - Game Over - Scum Win
« Reply #388 on: September 13, 2022, 01:52:59 am »

So...Jim was a Jester

Thus town had lost by Day 3, and mod was a bastard to make them play it out.
Absolutely not on both counts. It is as Lenglon says.
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