Why are you here? Did you die in glorious battle, or did your consciousness travel to the esteemed world of light and victory in a dream? Perhaps you traveled down the World Tree on a quest to unearth the knowledge of the Omniverse? Or maybe you were pulled here just for the fun of a good fight! In any case, welcome...to Valhalla.
A great Hall in the middle of Asgard, atop a mountain, where Odin's chosen warriors arrive after they expire during times of conflict to eat, drink, screw, and fight to their heart's greatest content.
But it is long after Ragnarök. The gods have all died or have left this place behind in favor of rebuilding Midgard and watching over Mankind as they also rebuild. Magni and Modi, the sons of Thor, did not wish the leave the warrior spirits behind, however. They have rebuilt Valhalla, and when you all arrive, their message, inscribed above Mjolnir as it currently rests in stone, read as follows:
"You have come here seeking glory for eternity. You will receive it. Manuscripts of all of modern man's knowledge is being pulled into the tomes of Asgard, and ten of you will be sent to do battle across the many worlds. The victor of each of these fights will come before we, Magni and Modi Thorson, and be able to stake their Wish to the Aesir remaining. Ask and ye shall receive, either aiding the world or your odds of winning further conflict. And between your bouts, feast and drink to your heart's content! This is a realm of champions. Fight well!"
Firstly, Wiki-Warfare: Virtual Mortality 1.1 is not dead! I know I haven't updated it in a while, and I'm sorry, but I'm getting to it! Right now, I felt it best to start a second one! See, I've always wanted to run two games at once. One being a Wiki-Warfare and another being a more unique idea.
But to be honest, Wiki-Warfare is just more gripping to me. It's fun to spin the roulette wheel, it's fun to see how others respond to what luck or misfortune is granted, and it's fun to see if that luck holds up or if the bad luck proves fruitful in the end with just a little cleverness! So, I thought to myself "Hey, Barry, if you're going to burn yourself out again, why not do it with two of a game idea you love instead of one you love and one you just kinda like, but might be impractical as an actual game?"
So...here we are!
As you can see in the story, the "flavor" of the storyline is a bit different. Don't worry, technology and shit's still gonna be available! This is not limited to just Norse Mythology-era Wikis. Mostly because that's a lot of good articles skipped over. It's just the actual story that's different. If you want a game with more contemporary/sci-fi themes, I still have VM 1.1 to join!
So! Rules:
The game's dice roll results rely on a d10. 10 being a crit success, 1 being a crit miss, and the other numbers being a spectrum. Bonuses will be carried out via character details in your sheet, coming from articles. In combat, damage is calculated as the difference between the Attacker's successful roll and the Defender's failed one. For instance, a 5 v 4 won't do much damage to you, but a 10 v 1 is crippling or even fatal if you're already badly maimed. Results can go over 10 and under 1. Damage is "Chunky-Salsa", meaning you have no Hit Points. Instead, your character takes a realistic amount of damage per the hit and must heal the specific injury.
The Avatar System, my favorite innovation, is also returning. Whatever your first article is determines your characters species, gender, and nationality. While gender and nationality don't change much, different species obviously have different properties. You also get the name of the character, and any bonuses that character would normally get as a basic article.
Sheets have stat bonuses, and up to four Special Buffs:
Assets are physical items. Weapons, vehicles, money, armor, that sorta thing.
Abilities are special, immaterial powers. Shooting fireballs, turning Super Saiyan, or being able to telepathically make rabbits explode count as these.
Allies are NPCs that you can optionally control along with your present character, are part of your team, and that you can switch control to instead of respawning or waitlisting after death. Be warned, though: a dead ally also gives the killer points and articles.
Additionals are mechanical changes that moreso affect the meta of the game. For example, spawning in enemy NPCs if you perform a certain action, having a specific objective, or turning the game into Dead by Daylight are all Additions.
Reloading a firearm takes three speeds depending on the weapon's power and complexity: a short reload (bows, semi-auto pistols) are a free action. Medium reloads (shotguns, assault rifles, revolvers, crossbows with a generous pull strength) take half of your action. Long reloads (LMGs, rocket launchers, crossbows with a heavy string pull) take your whole action.
And finally, the Wishes you get upon winning a match must pass GM Scrutiny. Magni and Modi won't let you have unlimited wishes, nor will they let you summon another wish granter.
And of course, we also have multiple game modes, determined by a d8 before every match! Thanks again to Failbird105 for the idea for some of these, :p
1. Deathmatch: A standard, one life, no waitlisters kill 'em all.
2. Team Deathmatch: One life, 5v5. Use your actions in the Open, or Spoil them to concoct secret plans.
3. Assassination: A competitive gamemode where you are tasked with being the first person to kill either a Boss or a Target. Respawns and Waitlisters allowed.
4. Classic: First to 10 kills wins. Respawns and Waitlisters Allowed.
5. Objective: Similar to Assassination, except that the first player who completes a specific objective tied to the map, GM's wishes, and other factors wins. Respawns and Waitlisters allowed
6. Team Objective: A variant of objective, 5v5, where the first team to successfully complete the objective will win. Respawns and Waitlisters allowed.
7. Snatch n' Grab: There is a specific item on the map that holding will benefit the player. Every turn the item is held, a point is rewarded. The first player to get a randomly decided amount of points, between 10 and 15, with the item wins. Respawning is allowed.
8. Snatch n' Grab (Bloodbath Edition): The same rules as Snatch n' Grab, except respawns are turned off. Hold an item for 10-15 turns or just be the last Wiki-Warrior standing.
So, with no further whys or where-fores, let's get fightin' in Valhalla.
Players: 4/10
hector13, Knightwing64, Failbird105, LovecraftianFairyTale
Waitlisters: 6/Infinite
TamerVirus, ANGRY_DEMON_NOISES, NRDL, King Zultan, Fluffe9911, ReverseArcana