Even as a boy you pursued The Truth. Your parents taught you all about the world around you, but they couldn’t explain everything. The priests told you of the gods, and you thought that was truth, but wandering clerics told you another tale, equally true.
You always had this obsession inside of you, to find out the answer. You thought of the Truth as like a crystal, perfect with many facets. Perhaps you could comprend it all if you just dug deep enough.
Through rites fair and foul you ascended higher and higher in your understanding, climbing the peak towards the Truth.
By taking yourself to the brink of death and a ritual spiriting your soul to another plane, you saw it, the Truth.
It was broken. A million million swirling screaming facets of Truth, tumbling all together in a storm of uncertainty.
The Truth was broken. The Truth was wrong.
Desperate you flung yourself into the storm. The ritual began to drag you back into your body, but you were impaled by Truth all the same, killing you at the same time you came back alive.
The Truth is, you are dead. Always have been, in some sense. In all other Truths you are dead, blotted out for your hubris. Yet you, in some sense, are Truth and the Truth cannot die.
Perhaps this was your fate, to see Truth shattered and broken into a million different truths, to be embedded with a very shard of it. Maybe you always had it, past present and future all melded together.
You do know one thing though. You will return to Truth one day, and you shall force all the millions and millions of shards from the sky and return them to their rightful place.
You will restore the Truth.
Gain the Truth Word. You may always sense when the truth is spoken around you.
(There are other benefits as well, to be clear. We just need to come up with them!)
Falia clears her throat. You cock your head at her.
“Sir Magnimian, I would make a request of you.” She begins to say, a slight flush coming to her cheeks.
You wait to hear more.
“There is a traveling friar, going from village to village and rabble rousing. He looks for witches and those he declares are corrupt. I imagine he would take a rather dim view of the arrangement we are making here.”
Interesting, that the priestess would draw this friar to your attention.
“And you would like me to . . . talk with this person?”
She slowly nods her head, looking somewhat pained. You imagine that it might be morally difficult to send a Lich to someone’s doorstep.
“Like I said, he rounds “corrupt” people up, without caring so much if they are innocent. He, he took my niece. Said she was the sort to consort with witches.” Falia wrings her hands and avoids looking at you.
“She's a sweet girl. I don’t think she would get involved in any dark business, and she’s not the type to hurt anyone! Her name is Peria, would you please send her home to her mom at Colver’s Edge, if you talk with the Friar? She doesn’t deserve whatever fate Friar Gerus has in store for her,” Falia pleads. You can sense the truth, as she understands it, in her words.
You slowly stand to your feet and -
A- Accept her quest. This Friar sounds like a troublemaker.
B- Refuse. Not your business getting involved in theological disputes.
You leave the village of Sander’s Vale and return to your Tower to make preparations, rather pleased with yourself overall on the negotiations. Sure, you don’t gain much right now, but good relations with your neighbors take time and the rewards will roll in. You make your steady way to your tower in the-
The Mountains: While the overall region is mountainous and hilly, your tower is on the slope of the mountain. Fantastic for rituals and for your defenses, it will make it somewhat harder to expand economically.
The Deep Forest Deep in the old wood lays your tower. Lots of timber and space available to expand, though the spirits of the forest may take issue with you.
Lakeside Bordering a lake nestled in the mountains, you get access to lots of water and a river. Downside is lots of people know about the lake and the creepy tower looming over it.
Something else? Examples like in a cave, middle of a lake, built into a cliff etc.