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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 19784 times)

Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #285 on: September 24, 2022, 09:47:50 pm »

Expansion IV: A More Perfect Union (Roll: 10)
(There were like six rolls for the last phase and they were all mundane so don't get all worked up about your luck, your rolls are fairly average. Now where the rolls are falling is lucky, so maybe you actually can get on a high horse)

With more and more things demanded by the growth of society, it was inevitable that steps would be taken to improve the Baobabi's work potential. Under the guidance of a Major Founder (Powder Miner +1I), a basic sort of work structure was developed that organized villagers working on similar tasks into groups. Each group, such as Herb Gatherers, Tree Cutters, and Water Carriers just to name a few, chose a representative from within their ranks to represent them in discussions with the other representatives. These regular village meetings were used to better organize the rotation of tasks based on who was available and what was needed where. As time went on both the Stakehome and Great Baobab groups began to coordinate, leading to the loose organization of large work forces dedicated to specific fields of tasks.

New Technology: Organized Labor Force (Allows +1 Exploited Resource when Exploiting during Exploitation Phases)

Manual labor was always a "thing" in early society, but the Baobabi truly embraced it. Many of the population sought to serve their family and their tribe, and hard work was often the easiest way to do so. The Baobabi began to drift towards more industrious, diligent mindsets (since the alternative was starvation, but at least theirs is a shift out of willingness and not necessity). A day of hard work was a good day, and nothing made a fireside celebration feel more deserved than a coating of sweat drawn out from beneath a merciless sun. When it comes to improving their situation and environment, the Baobabi are willing to set to work as soon as physically possible.

New Technology: Industrious Workers (Allows new SETTLEMENTS to auto-Exploit 1 Resource)

With a multitude of generations come and gone since first settling the Baobabi Savannah, the importance knowledge spread by word of mouth had become fully realized. Taking influence from the Seedkeepers and Woodsongs, each "profession" developed songs and spoken word to verbalize and memorize aspects of their field. While each job benefited from generational learning, none was as impacted as Societal Herbalism - nor did anything have as rebounding an impact on the rest of society. Dedicated Herbalists took note of absolutely everything they thought could influence the growth of herbs and passed it on, letting trial, error, and time filter out fact from fantasy. One particular group of herbalists took to charting the skies in an effort to glean what effects the lights in the darkness could mean. They identified clusters of stars using objects of similar (loosely interpreted) shape that they were familiar with and tracked their paths over the course of years. Tales were told by Herbalists of how The Hunter woke and prepared for his Hunt each day, of how The Hunter followed The Antelope and fed off of their bounty during the Warm Season, or of the appearance of The Lion marking The Hunter's need to keep low as well as the start of the Cool Season. The Moon did not escape personification either, being the primary body in the night sky. The Moon was associated with Death, a skull spinning in the sky, dangling above the earth as the skulls in The Baobab of Bones. The association with death isn't a bad thing, as death is accepted as generally something that happens.

Regardless of what the contents of the stories were, they all interpreted the positions of stars and planets into a semiaccurate means of charting seasons of all types.

New Technology: Skytales (Early Baobabi Astrology, used to chart the time of year. Can be a foundation for many things) 


It is now the Exploitation Phase. Remember that you can choose TWO resources to begin exploiting, or propose a development that would facilitate or build upon your ability to gather, identify, or otherwise interact with the resources of the world around you.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #286 on: September 24, 2022, 09:49:35 pm »

Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (1): m1895
Quote from: Other's votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
« Last Edit: September 24, 2022, 09:54:09 pm by m1895 »
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #287 on: September 24, 2022, 10:37:02 pm »

Quote
The Useless But Pretty Minerals Harvest
Exploit Red Clay Deposit (48-C)
Exploit Malachite River Stones (47-B)
Use Wildebeest Token in 48-C
Use Wood Token in 48-C

Naturally, the herder families spread further, with the lands surrounding the Great Baobab settlement being parcelled up for Wildebeest just like Stakehome. Perhaps in an attempt to save some land from being turned over to the herders- or perhaps to provide wood to house the burgeoning population-, Seedkeepers established silviculture in the region as well.
Both herders and Seedkeepers grew frustrated with getting mired in clay all the time, leading to them digging it up from areas they wanted to exploit. The resulting mounds of clay drew curious glances from some Baobabi, but they had no use for them at present.
Meanwhile, the nice green stones found upstream were considered a desirable material for making arrowheads from, and for marking boundaries between grazing land. It would be a shame if someone were to drop such a stone in a fire, but accidents happen.

My reasoning:
-Clay is useful. For many things. Of the two clay sources at our disposal, picking the one in the same tile as a settlement means less risk of negative events- it was hinted earlier that too much work in a tile with animals could cause them to become a problem, and while 48-D has no animal resource, there could still be other events that could be triggered. Also, more industry (though not too much) in one place might have benefits itself. I mean, probably not, but given there's no other reason to pick one clay source over the other, I'd rather go with 48-C.
-Copper is useful. At some point, we will want to go into metalworking, and when we do, copper will be the best place to start. Might as well grab it now.
-Spreading the herding wealth to our other settlement seems like a no-brainer to me. If our society is to be defined by it, having one settlement go without it could in the worst case lead to a split- probably not, but I can imagine less severe consequences arising pretty easily. Also, the lands around the lake should be pretty good for grazing, as compared to the other options- the two river tiles have predators on them, so no, and the rest are relatively dry (while obviously Wildebeest can handle that, there's no need to).
-Given the central importance of silviculture in our society, it again seems odd to not have it in both our settlements. While I allude to competition between herders and seedkeepers above, our first settlement is evidence that a region can support both wildebeest and wood production- though I can imagine that if we continued to stack too many land-using resources, it could result in problems.
-I think we shouldn't actually use all our tokens right now. We can, but we don't really need to- we don't need the extra resources yet. I'd rather keep them in reserve- maybe we want to establish a third settlement at some point, and it would be nice to get it off the ground with herds and trees. Maybe there's some development that makes it better for us to stack multiple wildebeest herds on one tile- or, conversely, maybe there's a development that makes it better to spread them out; rather than gamble on one or the other, better to wait and see.

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (1): m1895
The Useless But Pretty Minerals Harvest: (1) NUKE9.13
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest: ()
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Long Live United Forenia!

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #288 on: September 24, 2022, 11:42:54 pm »

Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome
Over time, Stakehome became dominated by the interests of Wildebeest herdsmen, particularly those who owned practical seas of the hardy beasts. Given Stakehome's obsession with the beasts, Seedkeepers at the Great baobab made a concerted effort to spread trees throughout their section of the savanna. They hoped to balance the scales, as it were, by becoming the prime producers of the stakes needed to keep such herds, though eyes turned to other beasts that could become a fixture of their city.
Elsewhere, Malachite started being collected. The Baobabi noticed it was a soft, easy to carve stone, so it became a favored material for Stone Etchings. Clay was collected as well, though at this time, Claycraft wasn't known, it is generally believed that this Clay was used recreationally, or for ritual purposes.


Well Nuke's comment got me thinking, why would our people develop something that runs counter to what they already have? Sure, we could wait and see if anything comes up, submit ourselves to the whims of fate, or we could take the initiative into our own hands, deciding our fate by ourselves.
Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest (1): NUKE9.13
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest ():
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome ():
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #289 on: September 25, 2022, 01:39:34 am »

Quote from: Clay but also Elephants
Exploit Red Clay Deposit (48-C)
Domesticate Exploit Elephants (48-C)
Use Wildebeest Token in 48-C
Use Wood Token in 48-C

The Baobabi have long ignored the Elephants. But after the great success taming wildebeests, they gained the confidence to handle those majestic creatures. Pack Wildebeests help moving things around already, but Elephants could take it to a new level, lifting heavier tree trunks with ease. Or they could carry an archer platform and become terrific war machines...

however, this is all future potential. As Man of Paper pointed out on Discord, you don't propose a marriage before the first date. So let's become acquinted first and start by shooting a few to take the tusks from their cold bodies. Ivory will be the beginning of a lasting relationship.

Meanwhile, Red Clay is not only conveniently located. It also has a pretty color. Just putting some of it on a surface (or your face) by hand shows the potential for it to be refined to paint later, besides the possibility of shaping it directly. The more creative of the Great Baobab get a spark in their eye thinking about the uses it might have.


I fully agree with Nuke's token analysis. Great Baobab is the only settlement that doesn't harvest wood or have any wildebeest culture yet, while the location is good for both. Spending one type of token each there strikes a good balance between using what we have and keeping tokens in reserve for later.

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest (1): NUKE9.13
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Clay but also Elephants (1.1): Minors
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (0):
The Useless But Pretty Minerals Harvest (0):
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (0):
Clay but also Elephants (1): Quarque
« Last Edit: September 25, 2022, 10:49:02 am by Quarque »
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #290 on: September 25, 2022, 10:53:54 am »

While I would prefer to get four tokens (I suppose it doesn't matter that materially), the idea of doing Clay and Elephants actually appeals to me a LOT.

It appeals to me on two grounds.

Firstly, elephants are fucking sick, there's a reason I wanted to domesticate them way back when, they're just cool as fuck dude
Secondly, the action economy efficiency is really good this route if we want to domesticate something in the next 2 and a half rounds (which is the term I'm using for all phases combined).
Consider:
Exploit Clay and Exploit Elephants -> Claywork -> (exploration shit) -> (expansion shit) -> Exploit Copper and Domesticate Elephants -> Smithing

accomplishes claywork, smithing, and domesticated elephants in a lightning-fast 6 phases

Exploit Clay and Exploit Copper -> Claywork -> (exploration shit) -> (expansion shit) -> Exploit (resource) and Exploit Elephants -> Smithing -> (exploration shit) -> (expansion shit) -> Exploit (resource) and Domestication Elephants

accomplishes it in 9.

Nuke brought up the idea of doing Smithing in expansion, but I don't feel that something that INCREDIBLY fucking major should be.

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest (1): NUKE9.13
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Clay but also Elephants (2.1): Minors, Powder Miner
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (0):
The Useless But Pretty Minerals Harvest (0):
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (0):
Clay but also Elephants (1): Quarque
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #291 on: September 25, 2022, 12:08:05 pm »

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest ():
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Clay but also Elephants (3.1): Minors, Powder Miner, NUKE9.13
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (0):
The Useless But Pretty Minerals Harvest (0):
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (0):
Clay but also Elephants (1): Quarque
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Long Live United Forenia!

Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #292 on: September 25, 2022, 07:37:48 pm »

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest ():
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Clay but also Elephants (2): Powder Miner, NUKE9.13
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (0):
The Useless But Pretty Minerals Harvest (0):
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): Doomblade
Clay but also Elephants (1): Quarque
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Light forger

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation IV)
« Reply #293 on: September 25, 2022, 08:52:39 pm »

Quote from: Major Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome ():
The Useless But Pretty Minerals Harvest ():
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): m1895
Clay but also Elephants (3): Powder Miner, NUKE9.13, MINORS
Quote from: Minor Votebox
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, 1x Wildebeest on Great Baobab, and 1x Wildebeest on Stakehome (0):
The Useless But Pretty Minerals Harvest (0):
Exploit Malachite and Red Clay, place 2x wood on Great Baobab, and 2x Wildebeest on Stakehome (1): Doomblade
Clay but also Elephants (2): Quarque, Lightforger
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #294 on: September 26, 2022, 08:09:16 pm »

Exploitation IV: A Normal Exploitation Phase

With plenty of work available and plenty of people willing to do the work, a Minor Founder (Quarque +1I) came up with a far-reaching development plan to create a center of Baobabi activity. The Lakeside Red Clay Deposit near Great Baobab in 48-C was designated for gathering, as some idle fiddling with the material impressed some interesting potential ideas on some of the Baobabi. With an increase in organization, it was also no issue whatsoever to begin regular hunting of the Elephant Herd that also roamed the area.

New Resources Exploited:
Lakeside Red Clay Deposit (Clay)
Elephant Herd  (Food x2, Ivory)

A new plot of land was parceled out for a Domesticated Wildebeest and a hillside and surrounding area seeded with Rubber Trees to aid in constructing the pastures.

New Resources Exploited:
Domesticated Wildebeest (Food, Textiles)
Rubber Tree Hills (Wood x2, Chemicals)

Tokens Used: Wood Resource (x1), Domesticated Wildebeest Resource (x1)

Some dabbling with new materials available has led to craftspeople making new jewelry and accessories using sun-baked clay beads strung through with string or pendants made of carved and whittled ivory. The ivory in particular was highly sought after for its beauty, and trade within the Baobabi increased thanks to a surplus of goods. Perhaps these "trade goods" could be important in the future.

New Technology: Clay Beads (Low value, widely available and easy to produce jewelry. Requires access to Clay, Textiles)
New Technology: Ivory Pendants (High value, rare jewelry of high craftsmanship. Requires access to Ivory, Textiles)


Life is almost too busy around Great Baobab, but the people are very hard-working and look forward to the future with hope. But they also look west to the deserts with apprehension. Sometimes villagers near the desert sands swear they see flickering lights in the distance. Your people left those deserts long ago for some reason or another. Is that reason closing in once again?


It is now the Experimentation Phase. You can now propose a new technology or advancement to give your people a significant step forward. We are guaranteed to see a shift in the dominant Founders, but will one of the two in danger of being replaced manage to secure their position this phase?

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
« Last Edit: September 26, 2022, 08:32:22 pm by Man of Paper »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #295 on: September 26, 2022, 08:14:13 pm »

Kilns
After our people realized clay hardens in heat (learned during a certain incident,) we began working on ways to utilize this. Simple clay crafts hardened in hot ash gave way to Kilns producing earthenware cooking bowls, simple pots, and figurines, as our people pushed these kilns for higher temperatures, whether out of necessity or a fundamental desire to always push the boundaries, it became necessary to dedicate some kilns purely to charcoal production, to keep up with demand. A funny story involving one of the highest temperature kilns, you see, the guy had collected Malachite to build it, out of some misplaced pride and vanity, and when he fired it up, it melted in on itself! He was humiliated, and learned to be a good bit more humble after that incident.
« Last Edit: September 26, 2022, 09:30:28 pm by m1895 »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #296 on: September 26, 2022, 09:19:00 pm »

Quote from: Clay tablets
The people of the Baobab have ever been improving their accounting, using stone etchings. They are even starting to delve into mathematics and the beginnings of astronomy.

Although they're hard working people, all this by carving letters into stone is starting to take many hours that could be spent more productively. (I swear the real complaint isn't partners nagging when we'll finally be done etching and join the bed.)

Luckily, clay offers the perfect opportunity for a step ahead. Using clay tablets, accounting becomes much easier. At first the only benefit is that it saves time. But soon, as our people discover better clay baking techniques, it also allows a much more systematic approach. The new technique allows our people to keep track of property and agreements in greater detail. The skytales can be explained to young children and adults alike with the visual aid of tablets, leading to new insights. Language starts to develop from a its rudimentary beginnings into a more mature script.

Quote from: Major Votebox
Kilns (1): m1895
Clay tablets (1.1): Minors
Quote from: Minor Votebox
Kilns (0):
Clay tablets (1): Quarque
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #297 on: September 27, 2022, 07:00:27 am »

Quote
It's Not Reinventing It Yet:
The sun is hot. But fire is hotter. If clay beads can be dried in the sun, then they can be more easily dried in fire. Right? Stands to reason. The shift from clay beads to larger, more practical clay objects such as bowls and containers, baked in fire pits- and later purpose-built kilns- is fairly rapid. At the same time, decorative elements become more elaborate- forms and figures are carved into the clay prior to firing, different kinds of earth are mixed in to the clay to give it different colors, and clayworkers experiment with ever more exotic shapes. And yet, despite all their experimentation, something eludes them. No matter how well decorated a pot may be, if it takes ten hours to make, it won't make many people happy. Yet a rushed pot is liable to be wonky and malformed- not only making it ugly, but making it more fragile.

A master clayworker, forced to turn away yet another request for a new pot, considers the problem. As he rolls out a rope of clay, he wishes it was possible to roll an entire pot- but it would be squashed. Then, suddenly, enlightenment strikes!
After a while, his apprentice wanders over to him, and helps him off the ground. Why, the apprentice asks, were you running in circles around that pot, to the point you got so dizzy you fainted?
The apprentice listens to the explanation, and then points out that it would probably make more sense to spin the pot, rather than the potter- after all, a pot can't get dizzy. Foolish apprentice! A pot has no legs, it cannot spin!
The apprentice has a woodworker friend provide her with a cross-section slice of tree, with a slight dent in the middle. This she puts on top of a small rock, such that the tree-slice is balanced, yet able to be spun. An in-progress pot is placed on top, the slice is spun, and the pot- gets ruined. Yet the principle is sound, and the master is forced to acknowledge that a pot can be made to spin.
With some trial-and-error refinements, the potter's 'wheel' is operational. Suddenly, pots can be produced at a much higher rate, and even made with narrow necks that can easily be sealed off. Unfortunately, there are probably no other applications for this clayworking gimmick. Ignore the children in the background who are using the prototype 'wheels' as toys by seeing how far they can make them roll before falling over. It'll never catch on.

GOAL: Pottery, kilns, potter's wheel. More advanced clayworking.
It is the experimentation phase, we can probably try something a bit more ambitious.

Quote from: Major Votebox
Kilns (1): m1895
Clay tablets (1.1): Minors
It's Not Reinventing It Yet (1): NUKE9.13
Quote from: Minor Votebox
Kilns (0):
Clay tablets (1): Quarque
It's Not Reinventing It Yet (0):
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Long Live United Forenia!

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #298 on: September 27, 2022, 07:16:37 am »

Quote from: Major Votebox
Kilns (1): m1895
Clay tablets (0): Minors
It's Not Reinventing It Yet (1): NUKE9.13, Minors
Quote from: Minor Votebox
Kilns (0):
Clay tablets (0):
It's Not Reinventing It Yet (1): Quarque
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #299 on: September 27, 2022, 07:50:52 am »

Quote from: Major Votebox
Kilns (1): m1895
Clay tablets (0):
It's Not Reinventing It Yet (2.1): NUKE9.13, Minors
Quote from: Minor Votebox
Kilns (0):
Clay tablets (0):
It's Not Reinventing It Yet (2): Quarque, Kashyyk
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