Expansion IV: A More Perfect Union (Roll: 10)
(There were like six rolls for the last phase and they were all mundane so don't get all worked up about your luck, your rolls are fairly average. Now where the rolls are falling is lucky, so maybe you actually can get on a high horse)
With more and more
things demanded by the growth of society, it was inevitable that steps would be taken to improve the Baobabi's work potential. Under the guidance of a Major Founder
(Powder Miner +1I), a basic sort of work structure was developed that organized villagers working on similar tasks into groups. Each group, such as Herb Gatherers, Tree Cutters, and Water Carriers just to name a few, chose a representative from within their ranks to represent them in discussions with the other representatives. These regular village meetings were used to better organize the rotation of tasks based on who was available and what was needed where. As time went on both the Stakehome and Great Baobab groups began to coordinate, leading to the loose organization of large work forces dedicated to specific fields of tasks.
New Technology: Organized Labor Force (Allows +1 Exploited Resource when Exploiting during Exploitation Phases)
Manual labor was always a "thing" in early society, but the Baobabi truly embraced it. Many of the population sought to serve their family and their tribe, and hard work was often the easiest way to do so. The Baobabi began to drift towards more industrious, diligent mindsets (since the alternative was starvation, but at least theirs is a shift out of willingness and not necessity). A day of hard work was a good day, and nothing made a fireside celebration feel more deserved than a coating of sweat drawn out from beneath a merciless sun. When it comes to improving their situation and environment, the Baobabi are willing to set to work as soon as physically possible.
New Technology: Industrious Workers (Allows new SETTLEMENTS to auto-Exploit 1 Resource)
With a multitude of generations come and gone since first settling the Baobabi Savannah, the importance knowledge spread by word of mouth had become fully realized. Taking influence from the Seedkeepers and Woodsongs, each "profession" developed songs and spoken word to verbalize and memorize aspects of their field. While each job benefited from generational learning, none was as impacted as
Societal Herbalism - nor did anything have as rebounding an impact on the rest of society. Dedicated Herbalists took note of
absolutely everything they thought could influence the growth of herbs and passed it on, letting trial, error, and time filter out fact from fantasy. One particular group of herbalists took to charting the skies in an effort to glean what effects the lights in the darkness could mean. They identified clusters of stars using objects of similar (loosely interpreted) shape that they were familiar with and tracked their paths over the course of years. Tales were told by Herbalists of how The Hunter woke and prepared for his Hunt each day, of how The Hunter followed The Antelope and fed off of their bounty during the Warm Season, or of the appearance of The Lion marking The Hunter's need to keep low as well as the start of the Cool Season. The Moon did not escape personification either, being the primary body in the night sky. The Moon was associated with Death, a skull spinning in the sky, dangling above the earth as the skulls in The Baobab of Bones. The association with death isn't a
bad thing, as death is accepted as generally something that happens.
Regardless of what the contents of the stories were, they all interpreted the positions of stars and planets into a semiaccurate means of charting seasons of all types.
New Technology: Skytales (Early Baobabi Astrology, used to chart the time of year. Can be a foundation for
many things)
It is now the Exploitation Phase. Remember that you can choose
TWO resources to begin exploiting, or propose a development that would facilitate or build upon your ability to gather, identify, or otherwise interact with the resources of the world around you.
Improved Stone Tools: Provides durable tools for basic tasks, doubling Wood and Stone Exploitation, requires access to Stone, Wood, Textile.
-Stone Spear: Allows Exploitation of larger beasts for Food, requires access to Stone.
Bolas: Stones bound by rope used to ensnare and capture or cripple prey at range, requires access to Stone and costs 1 Textile in upkeep.
Baobabi Longbow: A composite recurved bow around 175-180cm long. Powerful and relatively silent. A weapon ahead of its time. Requires access to Textile and a Medium+ Animal Resource and costs 1 Wood upkeep.
-Stone Arrows: Stone arrows with wooden shafts and feather fletching. Effective. Requires access to Wood, costs 1 Stone in upkeep.
Primitive Rope: Dried, braided reeds that let the tribe secure and bundle objects. Allows for Wood Exploitation 1 square outside of the civilization's borders, requires access to Textiles.
Primitive Firemaking: A base tech vital for survival.
Persistence Hunting: Allows for Food Exploitation 1 square outside of the civilization's borders.
-Efficient Hunting: Smarter tactics allow your hunters to gain +1 Food from hunted resources.
Waterskins: Animal bladders with wood stoppers and pullstrings used to transport water. +1 to borders around fresh water settlements, +1 to Exploration Range.
Early Animal Domestication: With a very basic understanding of how to pacify animals, your people are capable of attempting domestication.
-Animal Husbandry: Exploited animals can be domesticated in order to produce specific benefits.
-Selective Breeding: Attempts at Domestication roll 2d10 and take the highest result.
--Pack Wildebeest: Wildebeest bred for their strength. Provides +1 Range to all land-based actions. Requires access to Domesticated Wildebeest.
--Long-Haired Wildebeest: Wildebeest bred for their long hair. Domesticated Wildebeest provide +1 Textiles.
Animal Bone Accessories: Jewelry, wards, and charms made of bone that provide a positive impact on tribal morale, requires access to a living (nonhuman) animal.
-Lion's Skull: The skull of the lion that led the Maneater Pride. A symbol of hunting mastery, power, prestige, and leadership within the tribe.
Subsistence Foraging: Allows for the bare minimum of passive Food collection for low populations in plentiful regions.
-Societal Herbalism: Your people as a whole have a basic familiarity with how to utilize the plant life around them. They are beginning to understand the life cycle of plants.
--Guarri Bark Paste: A bark and water mash that can be spread over open injuries to provide a level of pain relief and infection resistance.
-Primitive Dendrology: The tribe can identify the useful parts of trees better, providing Food or Chemicals in addition to Wood.
--Seedkeepers: Tribal collectors of seeds who spread them as they travel. They also keep track of tribal folklore using local trees as reference points for certain events.
---Woodsongs: Tales of the Seedkeepers turned into chants and accompanied by a rhythmically plucked bow. Is considered the foundation of the greater Baobabi language.
----Skytales: Tales of the Herbologists. Early Baobabi Astrology used to chart the time of year. Can be a foundation for many things, earthly or otherwise.
Organized Labor Force: Teams of workers organized for improved efficiency. Allows +1 Exploited Resource when Exploiting during Exploitation Phases.
-Industrious Workers: The bones of the Baobabi are not lazy. Allows new SETTLEMENTS to auto-Exploit 1 Resource.
Stone Etchings: A foundational writing technology. Slabs of stone used to keep track of herds and property. The first steps toward something greater. Requires access to Stone.
Accounting: A foundational mathematical technology. Opens up many doors as society evolves.
Hide Tents: Provides basic shelter.
-Pit House: A semiburied wood and grass structure that provides good environmental protection, improves quality of life, and sets the stage for further enhancements to bolster a more sedentary lifestyle, requires 1 Wood per Settlement for upkeep.
Stake Wall: Wooden stakes stuck into earthen ramparts to create a basic but effective barrier. Requires access to Wood.
The Baobab of Bones: A tree used to mark tribal deaths due to lions now adorned by the sun-bleached bones of said lions. The deceased are left as offerings at its base. Is not a health hazard thanks to local scavengers stealing away with corpses in the night. The bones hanging from the branches act as a macabre windchime.
Food: 2/4 (Settlement Upkeep(-2))
Wood: 1/4 (Pit Houses(-2), Baobabi Longbows(-1))
Stone: 1/2 (Stone Arrows(-1))
Magnetofumes: 0/0
Chemical: 1/1
Textile: 1/2 (Bolas(-1))
Sand: 0/0
46-C: Savannah, Desert
46-D: Savannah, Desert, Beach
46-E: Desert, Beach, Coast, Shallow Water
47-B: Savannah, Freshwater Spring, Freshwater Stream, Beach, Coast, Shallow Water [Explored]
47-C: Savannah, Freshwater Stream [Explored]
47-D: STAKEHOME (Settlement), Savannah, Beach, Coast, Shallow Water [Explored]
47-E: Shallow Water
48-B: Savannah, Beach, Coast, Shallow Water
48-C: GREAT BAOBAB (Settlement), Savannah, Freshwater Stream, Freshwater Lake [Explored]
48-D: Savannah, Beach, Coast, Shallow Water [Explored]
48-E: Shallow Water
49-B: Shallow Water
49-C: Savannah, Plateaus, Beach, Coast, Shallow Water [Explored]
49-D: The Cave Hole, Savannah, Beach, Coast, Shallow Water [Explored]
50-C: Savannah, Ferrovolcano, Beach, Coast, Shallow Water [Explored]
Identified, Identified but Currently Useless and Exploited
47-B: Food x3 (Barley Fields, Wildebeest Herd, Marula Tree Grove), Wood (Marula Tree Grove), Malachite River Stones (Stone), Alligators? (Alligators?)
47-C: Food (Zebra Herd), Wood x2 (Rubber Tree Copse(+1)), Chemicals (Rubber Tree Copse), Magnetofumes (Fumic Geyser), Cheetahs? (Cheetahs?)
47-D: Food x2 (Domesticated Wildebeest, Acacia Grove), Wood x2 (Acacia Grove(+1)), Stone x2 (Granite Inselberg(+1)), Textiles (Domesticated Wildebeest) Magnetofumes (Fumic Geyser)
48-C: Food x2 (Antelope Herd, Elephant Herd) Food x2 (Ostrich Flock(+1)), Ivory (Elephant Herd), Clay (Lakeside Red Clay Deposit), Textiles (Lakeside Reeds)
48-D: Textiles (Cordgrass Shoots), Clay (Marine Clay)
49-C: Stone (Limestone Chimneys), Magnetofumes x2 (Fumic Plateau), Sand (White Quartz Beach)
49-D: Food x2 (Crabs, Flamingo Flock)
50-C: Stone x2 (Obsidian, Yellowed Basalt), Magnetofumes x4 (Ferrovolcano)
+Wood Resource(x2)
+Domesticated Wildebeest Resource(x2)
Major Founders:
Powder Miner - (7I/1P)
m1895 - (2I/2P)
Nuke9.13 - (2I/1P)
Minor Founders:
Doomblade187 - (2I/0P)
Quarque - (2I/0P)
a1s - (1I/1P)
Taricus - (1I/1P)
Kashyyk - (1I/0P)
Fluffe1199 - (0I/0P)
Light forger - (0I/0P)
sketchykeeps - (0I/0P)
Knightwing64 - (0I/0P)
chubby2man - (0I/0P)