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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18942 times)

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #255 on: September 17, 2022, 05:21:56 pm »

Coulda just edited the the thing.
Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (2.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (1) Powder Miner
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) m1895

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (2) Kashyyk, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) Quarque
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #256 on: September 17, 2022, 08:31:02 pm »

Diagonal adjacency is huge for exploring; I'm definitely willing to knock out literally every single one but one of our remaining home area land tiles (we also cannot presently explore 49-B if the starting locations indicating rafts as a tech for exploring coastal waters in one spot is an indication)
Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (1.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (2) m1895, Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (2) Kashyyk, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) Quarque

I WOULD ALSO LIKE TO PROPOSE SOMETHING I WAS TOO BUSY TO EARLIER TODAY:
I've wanted to name 48-C Great Baobab (after, y'know, having THE FUCKING BAOBAB IN IT) for a while but I needed something significant to name 47-D after, and I think given that 47-D is our first settlement and where our now defining wildebeest enclosures started up in force, Stakehome (or something like Packhome, Beasthome, etc) would work.
Quote from: Settlement Names
Name our 47-D settlement Stakehome, and our 48-C settlement Great Baobab: (1) Powder Miner
Don't do that: (0)
« Last Edit: September 17, 2022, 08:33:59 pm by Powder Miner »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #257 on: September 17, 2022, 09:30:05 pm »

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (1.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (2) m1895, Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (2) Kashyyk, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) Quarque
Quote from: Settlement Names
Name our 47-D settlement Stakehome, and our 48-C settlement Great Baobab: (2) Powder Miner, m1895
Don't do that: (0)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #258 on: September 18, 2022, 06:39:35 pm »

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (1.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (2) m1895, Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (2) Kashyyk, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) Quarque
Quote from: Settlement Names
Name our 47-D settlement Stakehome, and our 48-C settlement Great Baobab: (3) Powder Miner, m1895, Quarque
Don't do that: (0)
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #259 on: September 19, 2022, 01:28:27 am »

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (0)
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (3.1) m1895, Powder Miner, MINORS

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (1) Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (2) Quarque, Kashyyk
Quote from: Settlement Names
Name our 47-D settlement Stakehome, and our 48-C settlement Great Baobab: (3) Powder Miner, m1895, Quarque
Don't do that: (0)
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #260 on: September 21, 2022, 12:13:46 am »

Exploration IV: Following The Edge Of The World

Society is forced to expand in order to meet the demands of an expanding society, and so the largest expedition of the Baobabi to date was put together in the capital, newly titled as Stakehome. Pack Wildebeest were loaded with supplies and headed east along the coast. Their goal was the exploration of 48-D, 49-D, and 50-C led by a Minor Founder (Quarque +1I).

48-D proved to be relatively tame and boring. Cordgrass grew in the shallows along the coast along with a deposit of Clay beyond the beach and in the savannah itself. Without much in the way of noteworthy materials and no direct source of fresh water, settlement upkeep here might build over time at a faster rate than normal.

49-D seemed just as mundane as the previous region, and still very well could be. See, the expedition located Crabs along the coast with some Flamingos that used the seasonal tide pools to breed. It also found a cave and a hole. Some Baobabi tried to check it out, but the few that decide to blindly and boldly go where no man has gone before end up disappearing forever. Lit torches blow out before reaching the bottom, and as mentioned before nobody has come back from a hop or climb down alive, so the bottom of this cave remains a mystery. The area is otherwise also an otherwise unnoteworthy savannah and beach, just with a lot less of both than 48-D. Settling here wouldn't be the easiest, especially due to land limitations, but it'd be doable.

Finally your people were able to explore 50-C. This area had been calling to your people since the moment they laid eyes on it. The area was dominated by a massive mountain jutting out of the savannah against the sea. The surrounding savannah was covered in lush fertile soil and the sand near the mountain was black along the coast. The first discovery the Baobabi made was the razor-edged green-black glass Obsidian that littered the landscape along the coast. The second discovery was the hole at the top of the mountain. It wasn't an excessive or difficult climb, but it was still somewhat demanding. When scouts reached the summit they got to look down into the bowels of the earth itself. The smell of burning metal to those who understand the concept of smithing was thick, nearly as thick as the plume of dense grey smoke that billowed out of the mountain and northward constantly. A third discovery was the stone beneath the volcanic soil being some excellent-quality Basalt with some interesting yellowish shiny parts. Trying to settle here probably wouldn't be too bad if there was a way to leverage fertile soil somehow, or a way to reliably and directly source fresh water, or a means of mitigating the occasional ferrovolcanic eruption that could occur should a particularly bad event roll around.

The Baobabi successfully explore 48-D, 49-D, and 50-C. They have also named their settlement at 47-D Stakehome and the settlement at 48-C Great Baobab.

Resources Identified:
48-D
Cordgrass (Textiles)
Marine Clay (Clay)

49-D
Crabs (Food)
Flamingos (Food)

50-C
Obsidian (Stone)
Yellowed Basalt (Stone)
Ferrovolcano (Magnetofumes x4)


New Discovery: The Cave Hole (49-D)

Two resources in this area are here for a guaranteed introduction to two subjects: Obsidian is here to provide a clear example of a resource that can be used specifically in proposals and would be prioritized for upkeep for those proposals. For example, doing one of those aztec obsidian frat paddles would use obsidian if you specified it, and receive appropriate benefits and flaws as a result. While all resources have the abstract resource they're applied to, you can also draw from the actual resources on-hand to increase the focus of proposals.

Yellowed Basalt is the example of a material you might not actually have the full grasp of being represented by another material. In some cases discovering a means to "dig a little deeper" could add the resource to the list of known resources, but occasionally you may be asked to select whether a resource represents one thing (basalt, used as an example for no particular reason) or another (gold, for no particular reason). A keen eye may have already noticed a few of these types of resources sneaking in.


It is time once more for the Expansion Phase. Remember that this phase is for expanding in the sense of proposing a new settlement location, or you may choose to develop technology to build up your military, society, industry, or culture. You may also declare an "attack" on a zone within or, currently, along your borders if you have a threat you wish to eliminate.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
« Last Edit: September 21, 2022, 12:15:43 am by Man of Paper »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #261 on: September 21, 2022, 12:22:09 am »

Settle 50-C

Quote from: Major Votebox
Settle 50-C (1): m1895
Quote from: The Rabble
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #262 on: September 21, 2022, 01:01:15 am »

holy shit wait a minute what if we give ourselves the ability to M O R E R E S O U R C E S
Quote
Formalized Gathering

Accounting via stone etchings, an invention initially created by the budding herdsfolk families of the Baobabi people, was something seized upon by our gatherers not long after it was introduced, with particularly enterprising leading figures among the gatherers of Stakehome and Great Baobab (especially the latter settlement, with its long history of danger) using the opportunity to tally up the amounts of incoming cargo to be able to have a decent idea of whenever there were long-term dangers or obstacles inhibiting gathering that needed to be addressed, or being able to tell which gatherers were doing better, or if things worked out after a while if they changed up the makeup of their gathering parties in response to threats.

The increased efficacy of gathering where this organization and accounting is involved tends to lead to gathering efforts centralizing under active leadership rather than simply being a duty that had to be performed on one's own initiative along with the rest of one's party; the result is that both Stakehome and Great Baobab form busy, active, and powerful gatherers' organizations. These aren't really families, as gathering is something often performed very specifically by landless families (as opposed to the landed and wealthy herdsfolk), but settlement-level communal groups with their own sway that act as a counterbalance to the herdsfolk in some ways.

Importantly, the heavily increased organization, cooperation, and accounting of these formalized gatherers' organizations (as well as the usage of Pack Wildebeests to carry significantly larger amounts of gathered resources) allows them to be much more effective and much more efficient, ideally allowing for each settlement to exploit a resource.
Quote from: Major Votebox
Settle 50-C (1): m1895
Organized Gathering (1): Powder Miner
Quote from: Minor Votebox
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #263 on: September 21, 2022, 01:18:00 am »

No idea what organized gathering is, but formalized gathering seems ok
Quote from: Major Votebox
Settle 50-C ():
Organized Gathering (1): Powder Miner
Formalized Gathering (1): m1895
Quote from: Minor Votebox
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #264 on: September 21, 2022, 01:19:51 am »

Trying to settle here probably wouldn't be too bad if there was a way to leverage fertile soil somehow, or a way to reliably and directly source fresh water, or a means of mitigating the occasional ferrovolcanic eruption that could occur should a particularly bad event roll around.
The DM almost directly told us we should invent agriculture first.. I´m open to voting for inventing agriculture now with the goal to settle 50-C later. It does seem like an awesome site for a city.

Another idea: using glass as a first stepping stone toward full fledged smithing.
Quote from: glass industry
After returning from the expedition, some of our people notice the similarity between obsidian to something they found among the ashes of campfires on the beach. Green Glass.

A few creative clan members, inspired by the volcano, start adding handfuls of sand to their communal fires on purpose. They soon discover that they get more interesting results if they first craft a primitive stone mold. The results get better still when they build their first specialized roofed firepit out of stone: the oven is born.

Out of worthless sand, our people begin to craft beads, cups and various decorative items for the most senior tribe folk.

Quote from: Major Votebox
Settle 50-C (0):
Organized Gathering (1): Powder Miner
Formalized Gathering (1): m1895
Glass industry (1.1): Minors

Quote from: Minor Votebox
Settle 50-C (0):
Organized Gathering (0):
Formalized Gathering (0):
Glass industry (1): Quarque
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #265 on: September 21, 2022, 01:27:31 am »

No idea what organized gathering is, but formalized gathering seems ok
aw fuck

Quote from: Major Votebox
Settle 50-C ():
Formalized Gathering (2):Powder Miner, m1895
Glass Industry (1.1): Minors
Quote from: Minor Votebox
Settle 50-C (0):
Formalized Gathering (0):
Glass industry (1): Quarque
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #266 on: September 21, 2022, 02:28:14 am »

Quote from: Fertility Rites
Our wildebeest are healthy and strong. Our lands are bountiful and secure. Our people are happy and fulfilled. Let us bring new life into this Eden.

By praising the spirits of the land that has provided for us, andpartaking of certain beneficial herbs, foods, and powders we are sure the spirits will continue to bless us with large and healthy families. Recognition of the world's cycles and performing certain acts of worship in synchronisation with our surroundings will show our dedication and respect for the spirits and our ancestors.


Quote from: Major Votebox
Settle 50-C ():
Formalized Gathering (2): Powder Miner, m1895
Glass Industry (0):
Fertility Rites (0):
Quote from: Minor Votebox
Settle 50-C (0):
Formalized Gathering (0):
Glass industry (1): Quarque
Fertility Rites (1): Kashyyk
« Last Edit: September 21, 2022, 02:39:09 am by Kashyyk »
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #267 on: September 21, 2022, 03:01:47 am »

Quote
The Powder Throne
A multitude of rulers is not a good thing; let there be one ruler, one king.

Society is a complex system, with many interlocking gears that must all turn in tandem for progress to be made. Yet to a neolithic people, this is not obvious. A small tribal society is simple enough that it can survive without an intricate organisational structure. To transition from a tribal society to a settled one is a tumultuous affair, as the way people interact with each other changes drastically. For example, the wealth disparity between the herders and non-herders may lead from envy, to jealousy, to anger, to violence. The collection, tracking, and distribution of resources require management by people who specialise in that role, yet how can a person justify a role that seemingly produces nothing in a society that does not understand the necessity?

A council of elders, meeting under the boughs of the Great Baobab, discuss the social turmoil unfolding before their eyes. A controversial conclusion is reached- there must be a single ruler, from whom the authority to manage resources can be delegated. A single ruler can not argue with themselves- there will be certainty at the top, a source of finality in any decision. By assigning this ruler mystical authority, their right to stand apart from the rest will go unquestioned, allowing them and their direct servants to focus on management.
While leaders have emerged in times of trouble, their role has always been temporary, based on their ability to solve a specific problem. A permanent ruler is a drastic shift, but society cannot survive without structure- something must be done.

The question of whom to serve in this role is more easily answered. There is but one family with the fame and influence whose leader could feasibly don the Lion Skull, and sit alone upon the elevated platform (or throne) beneath the Baobab. The Powder dynasty shall lead the Baobabi to greatness.

GOAL: Top-down societal structure, aimed primarily at better resource management.


Quote from: Major Votebox
Settle 50-C ():
Formalized Gathering (2): Powder Miner, m1895
Glass Industry (0):
Fertility Rites (0):
The Powder Throne: (1) NUKE9.13
Quote from: Minor Votebox
Settle 50-C (0):
Formalized Gathering (0):
Glass industry (1): Quarque
Fertility Rites (1): Kashyyk
The Powder Throne:
« Last Edit: September 21, 2022, 05:29:43 am by NUKE9.13 »
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Long Live United Forenia!

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #268 on: September 21, 2022, 10:09:20 am »

Quote from: Major Votebox
Settle 50-C ():
Formalized Gathering (1): m1895
Glass Industry (0):
Fertility Rites (0):
The Powder Throne: (2) NUKE9.13, Powder Miner
Quote from: Minor Votebox
Settle 50-C (0):
Formalized Gathering (0):
Glass industry (1): Quarque
Fertility Rites (1): Kashyyk
The Powder Throne:
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion IV)
« Reply #269 on: September 21, 2022, 01:03:47 pm »

Stone Guillotine
Some power-hungry sons of the foulest lions have tried to put our people into servitude. The bastards were caught and bound tighter than they could think to bind us, but that left one thing to decide, what to do with them?
One of the few elders who opposed their dominion had a plan, create a wooden structure for the condemned to lie on, with a structure holding their neck in place. Then taking a flat piece of stone with a hole near  the top, place it in a wooden guide above where the condemned's  neck will lie, tie a rope through the stone hole, and affix a top to the guide with a hole for the rope to go through, thus allowing it to be hoisted up and then dropped to break their neck, though the elder asserts that this process must be continued until the "Tyrant's bastard head is separated from his worthless body." The blood on the guillotine must not be cleansed off, it is a permanent reminder to all "thus always to tyrants."



Quote from: Major Votebox
Settle 50-C ():
Formalized Gathering ():
Glass Industry (0):
Fertility Rites (0):
The Powder Throne: (2) NUKE9.13, Powder Miner
Stone Guillotine (1): m1895
Quote from: Minor Votebox
Settle 50-C (0):
Formalized Gathering (0):
Glass industry (1): Quarque
Fertility Rites (1): Kashyyk
The Powder Throne:
Stone Guillotine ():
« Last Edit: September 21, 2022, 01:33:52 pm by m1895 »
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