Lightning Gun
A rifle shaped weapon is made out of wood. One laser root and laser barrel are attached to fire a laser at the target, with a battery attached to that laser group. A second battery is combined with electronics. When the laser fires it will create a path of plasma to the target. The second battery will then send a burst of electricity down the pathway made by the laser, creating an effect similar to a bolt of lightning. This should be capable of knocking out any electronic components in the target out and causing electric shock in any non-mechanical opponents.
Caliber is whatever the laser is.
Difficulty: EasyRoll: (3+6)+1=10,
SuperiorTo tell the truth, the idea that had struck you when you started putting your disassembled components together had seemed sort of silly at first - a laser that followed itself up with a bolt of
electricity, as if it were lightning, a
Lightning Gun. But the hours that followed proved that it was anything but. Instead, from the moment that you started working on putting laser components, electronics, and wood together... everything seemed to flow together smoothly, putting together pieces exactly, making precise adjustments to electrical components, and fluidly changing wood into a well-balanced whole. It was... cathartic, putting together the Lightning Gun (it clicked partway through that it is an electrolaser, but Lightning Gun is definitely too cool a name to discard) actually. It felt good.
And it put together a good damned product, too.
The Lightning Gun is a... mostly rifle-shaped weapon, its moderately reinforcement-enchanted wooden frame carefully shaped and smoothed to contain all of its components, remain balanced, but also remain light. It remains relatively even in length, not quite sleek but also not thick, - the electronic components that control the power output in the gun are spread unusually well out along the weapon, where slots for batteries are also located (the battery powering the electric blast being a bottom-facing slot at the rear, and the slot for the battery powering the laser being a side-facing slot in the middle), while the root that converts electricity to light runs half of the gun's length before ending at the laser ring and metal barrel at the front of the weapon. The wooden frame isn't literally seamless, being able to be pulled apart for maintenance, though it's not likely to come apart in your hands in combat.
The laser itself is not actually all that strong - it is close to identical to a standard laser pistol (with perhaps a slight uptick in laser focus and range due to fiddling with the laser ring), putting out an amount of energy that could pretty much carve through flesh or most wood, and even through thin sheets of other materials such as metal... but which won't exactly be punching through massive slabs of steel. But of course, the laser isn't really the focus of the weapon, the "lightning" produced by the
electro part of the electrolaser is - and it is
viciously powerful. Letting out a quick series of loud clicks when fired (which is optional), the Lightning Gun's second stage discharges a powerful bolt of electricity several times into the target within a fraction of a second. The kind of power that the Lightning Gun puts out can set flammable objects of flame (something discovered with the now thoroughly smoking, hurriedly-stamped-out ruins of a desk), likely absolutely savage most forms of electronics, and probably leave organic targets very burned and very dead beyond that (you're not as sure how that all works though).
Lightning Gun: A rather savagely powerful electrolaser rifle that you put together in the place where you woke up. The rifle, well balanced and easy to aim even with its extremely simple woodsight, has a two-stage trigger, which fires first a relatively weak laser (comparable to that of a standard druid-engineer-made laser pistol but with slightly more range), and then if held down a terrifyingly strong bolt of electricity which can destroy most all electronics, set objects on fire, and probably kill or at least severely wound organic targets. Needs two batteries, one for the laser and slotted into the center, and one for the electric shot and slotted into the rear.DECISION PHASE (In this phase, you must vote for what kind of action our intrepid protagonist will be taking next! (This means that's all I expect from the votebox this phase, the action for next phase.) This sends the game into a phase for the appropriate action, where I will ask for input from you on how our protagonist will proceed in performing that action - for each individual action, I'll briefly outline exactly what that consists of as I introduce the action, and place them into the rules, so this shouldn't be too tough. Each action takes something called Time Units - and in the context of Decision Phases, that basically means the time until the enemy tracks you down and you're forced into full-on battle!)
a. Design (2 Time Units) (Use the salvage or equipment that you already have available to design a piece of equipment. Conceptualize what you can do here as the protagonist spending several hours and serious effort putting something together. You can assume that they're reasonably capable, but can't make things happen out of nowhere.b. Revision (1-2 Time Units) Use the salvage or equipment that you already have available to revise a piece of pieces of equipment. Revisions are much easier pieces of work that take less time and fewer components (either edits to existing work, or particularly simple new pieces of work). 1 Time Unit is worth one revision, 2 Time Units is worth two, but a reroll of any roll of 2.c. Salvage (1 Time Unit) Scour your immediate area for potential salvage, and then spend a little bit of time breaking it down particular pieces of it in ways that you hope are useful. If you pick this item, in the ensuing phase I'll give a more in-depth description of potential salvage in the area, and ask you for list of things to focus on salvaging, and what you hope to break them down into (or how you plan to break them down) - this process is just a couple of hours. I will roll for the results of the Salvage phase - the more you demand, the higher your difficulty, working much like designs.d. Scout (1 Time Unit) Search outside of your immediate are for information on your wider environment. You will be presented with three things to gain information on (one of which will always be the option to spy on and gain more information on your enemy) and will get to choose two, or write in another priority. There could be some risk involved here - in the worst possible case, you could lose extra Time Units. However, there is no dice-based risk.e. Prepare (1 Time Unit) Set up the space that you are currently in and/or the objects on your person in order to shape the imminent battlefield in your favor. Although you will vote on a preferred preparation plan here, there won't be any dice rolls and you can generally expect success unless you do something very risky (which could take more time, have side effects, or most rarely fail). This isn't the same thing as preparing your tactics for the battle.f. Not Yet Available (...?)g. Not Yet Available (...?)
Time Units until Enemy Returns:
2You
Physical Status: Head Hurts Incredibly, Head Had Some Sort of Bleeding Wound, Healing Leg Lacerations, Healing Leg Bruises
Mental Status: Fatigued, In Pain
Equipped: Unknown Uniform, Druid-Engineer Toolset
Unknown Uniform: You don't quite know what this uniform is, but it mostly seems like an okay thing to be wearing - the green, brown, and orange color scheme seems to clash a bit, but somebody probably tried very hard to make it tasteful. It's a rugged outfit, and you can feel there's a low-level enchantment in here - a bit of examination revealed that this uniform does protect to a degree against biological and chemical agents, aside from being tough... for clothing, anyway, it isn't even slightly armor. There is a problem, though - it's bloodied, and problematically gashed up around the legs - one of the pockets appears to actually have been wholly destroyed.
Druid-Engineer Toolset: It took an embarrassing amount of time to realize that this was around. It is a toolbox containing a set of tools for engineering and druid-work. Although it took you a while to be able to identify these, when you actually picked them up you handled the tools with what seemed like serious familiarity. In here are a few tools like screwdrivers and wrenches and a small hammer, but also magical tools, like a tool for identifying enchantments and a tool for shaping and stimulating the growth of wood. You also have a mostly complete set of tools for performing precision electronic work.
Lightning Gun: A rather savagely powerful electrolaser rifle that you put together in the place where you woke up. The rifle, well balanced and easy to aim even with its extremely simple woodsight, has a two-stage trigger, which fires first a relatively weak laser (comparable to that of a standard druid-engineer-made laser pistol but with slightly more range), and then if held down a terrifyingly strong bolt of electricity which can destroy most all electronics, set objects on fire, and probably kill or at least severely wound organic targets. Needs two batteries, one for the laser and slotted into the center, and one for the electric shot and slotted into the rear.
Refined Salvage: Small Computer Core (This came from the central screen, probably just meant for basic briefing work or drawing on the screen using the mouse, etcetera. The computer itself is pretty much intact, but are also not especially powerful.)
Monitor Components (Screen is cracked, but pretty much everything else here is intact.)
Intact Circuit Boards (These have roles in processing, memory storage, and programming. You don't have too many of these.)
Wires (Wires made of metal with rubberresin insulation. Very fine. You have a lot, although this still isn't an overwhelming amount of actual length.)
Wireless Transmitter (Not big enough to transmit a very far distance, but could transmit to... probably anywhere within this building?)
Silicon (From destroyed electronics).
1 Set of Electricity-to-Light Roots (Root with an enchantment to convert electric energy to searing hot light.)
1 Light-to-Laser Ring. (Ring from laser guns that turns the light from them into lasers.)
Potential Salvage: Low-Quality Computer Wreckage (Wood, Plasticresin, electronic waste, maybe a couple of worthwhile pieces of electronics.)
1 Intact Computer (Like the former but completely undamaged; you could extract full parts from this, though obviously it'd stop it from working. Maybe you could also glean some more information on the "T.O.W.E.R. Defense Emplacement".)
Wooden Furniture (Table, Desks, Cabinets - consumer-grade reinforcement enchantment, but mostly they're just the most easily-accessible wood.)
Intact Hand Pistol (Toying with this for a couple of minutes reveals it to likely significantly simpler than the lasers. Although its remarkably flat, chevron-like barrel is treated wood, it actually has a metallic core, with a spot for some sort of flat tube magazine to go in the back.)
Other Toolsets (Not all of these tools are in your toolbox... maybe you could look for something to help with specific tasks.)
Bathroom Earthenware (Stoneware piping, porcelain tiles, and porcelain furniture make up this bathroom.)
Rations (Aside from rations being useful for... y'know... eating, they also make up organic material for druidcraft and have a life-preservation enchantment.)
Structural-Grade Wood (Wood heavily enchanted for particular reinforcement. The stuff making up the bulk of the walls is more lightly enchanted than the stuff making up the supports. Pieces of both types are all over the floor.)