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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23516 times)

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #75 on: April 28, 2022, 10:32:28 am »

Just gonna throw another idea out whilst I think of it.

Quote from: Oceanic Archons
The elemental planes are well known for their inhospitable environments and inhabitants, but in certain places the veil between planes thins and one can pull a portion of the planes together.

The Oceanic Archons are the results of one such union. For an untold amount of time they have existed beneath the waves,  doing whatever sentient clouds of sea water do. Dredged up from the depths, they hold an amorphous shape until bound into enchanted plate armour, which gives them a roughly humanoid shape that "stands" head and shoulders above the average cultist.

The armour is enchanted for durability and to aid the archon in holding its form. Important as the Archon itself is mostly immune to mundane weaponry (and weaker to magical assaults), but once bereft of its armour, it will tend to lose all interest in the current fight and flow towards the nearest body of water. The Archons are naturally equipped with a large trident to be used as a polearm.
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #76 on: April 28, 2022, 10:36:05 am »

Quote from: Design a thing!
Subtle Worms of Muu: (2) TricMagic, Failbird
Goats of Golgotha: (2) TricMagic, Failbird
Gadflies: (1) Kashyyk
Weight of the Hivemind: (1) Kashyyk
Frankly, I just like the worms more in concept, meanwhile the Goats are our first step into bigger, more Monstrous units.

That being said, I could absolutely be convinced to vote for a Normal difficulty combat thing, such as the Trappers or Coral
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m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #77 on: April 28, 2022, 10:42:15 am »

Quote from: Design a thing!
Subtle Worms of Muu: (3) TricMagic, m1895, Failbird
Goats of Golgotha: (2) TricMagic, Failbird
Gadflies: (2) Kashyyk, m1895
Weight of the Hivemind: (1) Kashyyk
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #78 on: April 28, 2022, 03:39:18 pm »

K, so I'll bring out a  couple of arguments against doing the Gadfly this turn. First, it's Rare with a unit size of 1. It's very much in line to get ganked, either by corruption, or just straight murder by the demon side. This mostly matters because it's something that can have a very big impact if done right. Doing it when Influence gets a bit harder each step up is playing our card early.

 Next turn is probably a better timing for it, as right now we don't have anything to gank, so with hope they won't immediately go that route. (Small as it is, but MoP is rather vocal and thinks murder is boring. They were more of a corruption type of guy last game, and while that might change, I don't think their first step before we even meet will be murder.) Doing it at Influence 1 should easily boost us to INF 2 in places, and get us the foot in the door in other areas that didn't go up the first phase. Main weakness of the Gadfly is they kinda have to be seen, so once we use it, we can probably expect counters in some form.

Of note, we can just skip INF 1 and go straight to INF 2.(Nuke answered that in discord.) Difficult, but doable. So there is definite argument for Gadflies(inspires others to do good) and worms. (makes you feel good doing good, and bad when you're not.) So yeah.


Think I've already made an argument for Goats in discord. But it's mostly that they do well in Rolling Hills, the Windcarved Mesa(For defense), and Deserted Urbs.(if we push that far.)
Of interest, last game Demons kinda kept the Jungle as their safe haven. Goat Cav's mostly only have the advantage of being able to eat anything in their wastelands. Along with being good cav for the Steppe and other such situations. (And mutation experience, for what that helps.) It's having a strong start in combat, and potentially moving 2 to get a Wealth Token, or the potential to go straight to INF 2 and be one away from a faction bonus with a pretty strong start in the areas.

That, and we do still have revisions. And Goat Cav+ Sea Servants and the better gear from the Forge of Cleansing does give us a good combat start. An we have revisions to increase that, and the Ymis Ward.



Hmm..

The Scent of Good
It's well known that mutations come from an excess of Good or Evil energy. It just happens. So, what if the worms, once planted and fed, producing those happy content feelings, also used the good it gains to subtly mutate those infected. It adds a pheromone to the Infected, a gentle scent unique to each that the infected has also been mutated to notice. A better sense of smell, the brain being rewired to find that scent comforting. The more Good someone is, the greater the pheromones released by an individual. Now not only does Good feel good, but the scent of others reinforces it, leading them to gather with like-minded Infected and foster Community service between them, creating their own social group that could transcend social strata. Naturally our own cultists also have this scent they give off, but regularly being in the presence of Muu's Goodness marks them as some of the truly great to the other Infected.

Warriors of Muu
Like the Gadfly, there are any number of individuals willing to give their life for our cause. So why not train some of our warriors in the ways of inspiration and defamation, seeking to weaken the resolve of the damned who face us. Even those evil can repent in our Mercy. These warriors will have a similar magic cast on them, serving as the frontline who charges in, burning away their very lifeforce. The very limit of humans broken down to make them inspiring warriors. They will undoubtedly die, but they shall become our Sea Servants after they are recovered, and their death will serve to weaken the morale of evil and inspire our allies.
(Like the Gadfly though, they are Rare. Too many of our forces burning so quickly would proved detrimental to our plans.)


The latter is effectively not caring and removing the limits humans have so their body doesn't break down. If you don't care about your muscles shredding, bones breaking, heart giving out, lungs dying. If even having 50 arrows in your chest doesn't stop you. An inspiration of heroism that will tear into enemy lines before dying and the effect going off.

Quote from: Design a thing!
Subtle Worms of Muu: (3) TricMagic, m1895, Failbird
Goats of Golgotha: (1) Failbird
Gadflies: (3) Kashyyk, m1895 TricMagic
Weight of the Hivemind: (1) Kashyyk
« Last Edit: April 28, 2022, 06:22:51 pm by TricMagic »
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #79 on: April 28, 2022, 06:29:55 pm »

Quote from: Design a thing!
Subtle Worms of Muu: (3) TricMagic, m1895, Failbird
Goats of Golgotha: (0)
Gadflies: (4) Kashyyk, m1895 TricMagic, Failbird
Weight of the Hivemind: (1) Kashyyk

Honestly, those two revisions are basically perfect. That's settled it. Last turn we went hard on combat, this turn we go roughly as hard on influence.
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NUKE9.13

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Re: Angel Team - Chiaroscuro 2 | Design Phase T1
« Reply #80 on: April 29, 2022, 01:21:02 am »

Angel Team: Design Phase T1
TURNTURNTURN
Design Proposal:
Worms of Muu- subtle version
Muu knows that in order to grow and spread her Heaven throughout the world, she must first spread the word and love of her cult. To that end, she has chosen to take a subtle but direct approach. A small worm, so small its eggs aren't even visible. The worms eggs hatch in the body after being ingested, and from there the worm will take root, burrowing into the body.

From here, they simply live. As the host goes about their lives, little will change. The worm will get hungry, and mess with the Hosts mind, they'll start to feel subtly worse. Like they woke up just a little off today. The effect will grow gradually, until the worm simply starves. Unless, the host does a sufficient act of Good. Small acts of charity, holding open doors for others, taking care of their environment, etc. You see, the worm feeds on Good, and when the host is good, the worm, no longer hungry, stops messing with the hosts body, instead producing subtle positive feelings.

The hosts start to feel better the more Good they do. Pushing them to be more charitable, more helpful, and more friendly towards others. It is from there that the cultists of Muu, who were previously subtly seeding these eggs in water supplies and food donations, reach out to them and ask if they want to be part of a Greater Good, thus bringing them into the fold.

The worms do of course have weaknesses. As we've already mentioned they can starve if not fed for over a week, but more noticeably is that those who are already infused with the touch of Evil, or bathed in its power regularly, will rapidly purge such worms from their body before they can fill more than slightly ill.
Worms of Muu- subtle version: Normal: (2+4)=6: Above Average
Nobody claims that humans are inherently Good. It takes effort for them to overcome their flawed natures and embrace a just cause. You're just lending a hand tentacle.

A human lucky enough to become a host to a Worm of Muu will find themselves not only mentally rewarded for acts of kindness, but will have opportunities to do so highlighted. Failure to follow up on these opportunities results in a worsening feeling of malaise, culminating in the symptoms of a serious disease after a week of callous behaviour, after which the symptoms slowly lessen (the Worm having died). Despite the significant effect, hosts are unlikely to be conscious of them, as the Worm also induces a mild case of amnesia- causing the host to 'consciously' forget what made their symptoms lessen, even as their subconscious remembers.
Individuals who are strongly affected by a Worm of Muu make for easy converts, and even those who are not brought into the cult will still help to spread a general atmosphere of Good that will weaken demonic efforts to convert people.
Evil-aligned people will be largely unaffected.

Unfortunately, Worms of Muu cannot breed independently. Fortunately, they can easily be produced in large batches by you in Tendril Village, and shipped out in innocuous containers. Worm production is insufficient to target entire nations at once, so cultists will focus on individual towns or districts. While cultists have to be a little careful to avoid questions re:pouring strange bags of powder into wells and such, distribution in targeted areas should not prove overly challenging, and by moving operations around regularly, excessive suspicion can be avoided.

Worms of Muu will aid recruitment (and to a lesser degree hinder demonic recruitment). Uncommon



Gadflies
It's a classic story, the plucky hero calls out the powers that be on their corruption. The powers try them on falsified charges, and our hero gives an impassioned speech to the court, their rhetoric is flawless, their logic is sound, their head rolls off the chopping block. The callous may be troubled while trying to sleep for a couple nights, the sympathetic may be motivated to do some small thing, but in the end the world turns as it ever has.
What if it didn't though? What if that martyr's death was the catalyst for a spell that could bring even the most cold-hearted to repentance? The Gadfly is the fruit of this dream. Take someone who has been wronged by their society and is willing to die to set it right, train them heavily in rhetoric on the specific issue they were wronged in, and slowly weave the magic into them bit by bit. By the end you'll have a master rhetorician on a single issue, no matter as they're one use anyway, who is willing to start trouble with the authorities until they're brought to capital punishment, whether that is being burned at the stake for heresy or being forced to drink poison for "damaging public morals." When they do meet their end, aside from the rhetoric, they must be stoically defiant unto death. This image of them will be burned into the mind of all who gaze upon their execution by the spell. This image will haunt the callous for as long as they continue their evil ways, and will inspire the sympathetic to fully commit to their cause.
Gadflies: Normal: (1+3)=4: Below Average
Martyrdom is a powerful force. Someone who goes to their deaths willingly to prove a point, who has prepared for the inevitable for some time, presents both a potent symbol and a considerable source of energy.

Gadflies are prepared both mentally and magically for their fate. Their mental training consists of a prepared speech, instilled determination, and a bit of theatrics. Their magical preparation involves infusing their body and soul with simple emotion-amplifying hexes- set to trigger on death, channeling the power of martyrdom. Combined, this gives the Gadfly's final speech great weight to those who bear witness, hopefully causing considerable inspiration slash guilt- in turn driving people to serve the Good cause or reject the Evil one, respectively. Unfortunately, this is not always successful, as the speech may not resonate with all witnesses- the most heartless and disinterested won't care, while others may simply not be convinced by the Gadfly's plight.

Finding a suitable candidate (with the situation, motivation, and charisma) takes time and effort, as does training and enhexing them. Fortunately, their sacrifice would lose value if repeated too often anyway, so the low numbers are not a significant drawback. They are somewhat vulnerable to being assassinated or executed out of the public eye- while the hexes will still trigger, the effect will be reduced without the preceding speech, and fewer people would be affected regardless.

Gadflies have the potential to strongly affect large crowds (once). They are Rare, unit size 1.



It is now the Revision Phase. You have two revisions. Reminder that from next turn onwards, you will only receive one revision, though you can split a revision into two Emergency Fixes (see Design & Revision Phases spoiler in core thread).

Speaking of Emergency Fixes, I would also like to mention that if a revision is only attempting to fix bugs, then it will never backfire. It can still fail if you get a 2 or lower, but even a Buggy Mess will result in some improvement. This is intended to allow for Emergency Fixes to be a viable means of patching up the most critical bugs in a design, while retaining the likelihood of imperfect things being deployed.
If a revision is attempting to fix bugs and add features, it will be treated as a normal revision (ie, a Buggy Mess probably won't fix the bug, or will replace the old bug with a different one)(even in this case, a revision can't make a thing objectively worse- you won't forget how to make the original version if it is better). Creative bugfixes are fine- I also would rather not see "Just Fix Problem" as revisions. If you are unsure whether a creative bugfix crosses the line into new feature, ask me.

(Also note that the 2 designs 1 revision format is somewhat experimental, and I may revert to 2-2 if it doesn't work out the way I hope)



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: April 30, 2022, 12:57:06 pm by NUKE9.13 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #81 on: April 29, 2022, 07:37:24 am »

Not ideal..

The Scent of Good
It's well known that mutations come from an excess of Good or Evil energy. It just happens. So, what if the worms, once planted and fed, producing those happy content feelings, also used the good it gains to subtly mutate those infected. It adds a pheromone to the Infected, a gentle scent unique to each that the infected has also been mutated to notice. A better sense of smell, the brain being rewired to find that scent comforting. The more Good someone is, the greater the pheromones released by an individual. Now not only does Good feel good, but the scent of others reinforces it, leading them to gather with like-minded Infected and foster Community service between them, creating their own social group that could transcend social strata. Naturally our own cultists also have this scent they give off, but regularly being in the presence of Muu's Goodness marks them as some of the truly great to the other Infected.

Mayflies
Like the Gadfly, there are any number of individuals willing to give their life for our cause. So why not train some of our warriors in the ways of inspiration and defamation, seeking to weaken the resolve of the damned who face us. Even those evil can repent in our Mercy. These warriors will have a similar magic cast on them, serving as the frontline who charges in, burning away their very lifeforce. The very limit of humans broken down to make them inspiring warriors. They will undoubtedly die, but they shall become our Sea Servants after they are recovered, and their death will serve to weaken the morale of evil and inspire our allies.
(Like the Gadfly though, they are Rare. Too many of our forces burning so quickly would proved detrimental to our plans.)

Like Eggs in the Soul
The Gadflies, at the moment, have some slight issues in their effectiveness. One solution to this is to make use of soul magic to amplify the natural good in peoples hearts, allowing them to affect those who see them die more strongly. This egg of sorts will niggle at a person's consciousness, and eventually move them to act. It will have no 'apparent' effect in evil, uncaring beings, smothering the egg of Good before it can hatch. In cases where they are killed out of sight, the prepared spiritual eggs within the Gadfliy will jump to the nearest souls instead, which can overwhelm an evil heart with sadness, melancholy, regret, and eventually suicide.
« Last Edit: April 29, 2022, 07:39:37 am by TricMagic »
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #82 on: April 29, 2022, 09:04:07 am »

Quote from: The Stench of Evil
Everyone carries Good and Evil in themselves, but those who carry Worms long-term tend to be suffused with Good. When a worm is thus presented with a source of ambient Evil, it naturally rebels against the harmful energies, causing the host to feel suspicion and disgust. Thus not only will they be rewarded for doing Good things, they are punished for allowing Evil to occur in their presence. In most cases, this will just cause people to avoid Demonic efforts, but the more righteous individuals may seek to remove the source of Evil itself.

Quote from: Song of the Wormlings
Worms produce a recognisable form of Good energy, like a specific chord. When gathered together, one who can detect these energies will see a chorus of Good energy within the crowd, and suspiciously empty spots where inhospitable hosts stand. Using an enchanted crystal eyepiece, a trusted acolyte can perceive this energy, allowing us to focus our spread f the Worms and identify stubborn nests of Evil.

If we get a deep enough penetration of a settlement, literally the only people not carrying a Worm will be Demonic agents and their sympathisers. At minimum, they should be avoided, but ideally, eradicated.
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #83 on: April 30, 2022, 12:09:08 am »

Gadfly Hex Genericization [EF]
The hexes used on Gadflies are well made yes, but they tend to be too specific to properly affect people out of the narrow band of uh, normal duties, they have. By modifying the hexes for general usage, any sufficiently shocking or tragic death should be deeply affecting to onlookers, and, well, public assassinations are still fairly shocking, even with the state of things. People so affected require a different tack to deal with than those who witnessed the execution of a Gadfly, but it's within our ability to handle.

Empathy Hexes [EF]
How does one draw a tear to the eye of a man with a heart hardened as stone? Simple, you unharden it.
By weaving a second layer of "empathy-amplifying" hexes, they act as a ploughshare, breaking up the hardened earth and leaving fertile ground in its wake. While the empathy-amplification is quite temporary, ask any hardened soul of what they lost before they had turned into the embittered soul before you; you'll see the hardening doesn't remove scars, it preserves them.
Yeah so here's some emergency fixes in case we wanna stress test that system.
« Last Edit: April 30, 2022, 11:32:47 am by m1895 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #84 on: April 30, 2022, 11:13:37 am »

Quote from: Muu's Good Votebox
The Scent of Good: (1) TricMagiv
[EF] Gadfly Hex Genericization + Empathy Hexes: (1) TricMagic
« Last Edit: April 30, 2022, 12:04:16 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #85 on: April 30, 2022, 12:23:08 pm »

Quote from: Muu's Good Votebox
The Scent of Good: (2) TricMagiv, m1895
[EF] Gadfly Hex Genericization + Empathy Hexes: (2) TricMagic, m1895
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #86 on: April 30, 2022, 02:14:24 pm »

Quote from: Muu's Good Votebox
The Scent of Good: (3) TricMagiv, m1895, Failbird
[EF] Gadfly Hex Genericization + Empathy Hexes: (3) TricMagic, m1895, Failbird
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #87 on: May 01, 2022, 03:10:34 am »

Sure, why not. Our stuff went well enough imo, so there's nothing obviously in need of fixing.

Quote from: Muu's Good Votebox
The Scent of Good: (4) TricMagiv, m1895, Failbird, Kashyyk
[EF] Gadfly Hex Genericization + Empathy Hexes: (4) TricMagic, m1895, Failbird, Kashyyk
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NUKE9.13

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T1
« Reply #88 on: May 01, 2022, 06:57:11 am »

Angel Team: Revision Phase T1
TURNTURNTURN
The Scent of Good
It's well known that mutations come from an excess of Good or Evil energy. It just happens. So, what if the worms, once planted and fed, producing those happy content feelings, also used the good it gains to subtly mutate those infected. It adds a pheromone to the Infected, a gentle scent unique to each that the infected has also been mutated to notice. A better sense of smell, the brain being rewired to find that scent comforting. The more Good someone is, the greater the pheromones released by an individual. Now not only does Good feel good, but the scent of others reinforces it, leading them to gather with like-minded Infected and foster Community service between them, creating their own social group that could transcend social strata. Naturally our own cultists also have this scent they give off, but regularly being in the presence of Muu's Goodness marks them as some of the truly great to the other Infected.
The Scent of Good: Easy: (4+2)+1=7: Superior Craftsmanship
You believe that Good cannot exist alone; Good is kindness, sharing, helping. Only through community can true Goodness be expressed.

The Scent of Good has turned out very effective. Affected individuals can detect each other at considerable distances, and are strongly drawn to come together and build a community. Though they are not conscious of why, they have no complaints, and will gladly cooperate with each other and your cultists. While it is still possible for there to be people with irrevocable differences which the effect cannot overcome, in many cases even rivals will make up and become friends under the influence of the Scent. Especially strong-willed and/or influential people may be less affected, though not unaffected.
These strongly-bonded communities can easily be coopted into your cult, providing an excellent source of recruits as well as a support network for other infiltration efforts. It will also be extremely hard for demonic influence to infiltrate them, as anyone who starts to stray will quickly be pulled back to the Good path by their close friends.

The Scent of Good will enable your influence to grow extremely rapidly in the early stages, while providing a solid foundation for more complex efforts.



Gadfly Hex Genericization [EF]
The hexes used on Gadflies are well made yes, but they tend to be too specific to properly affect people out of the narrow band of uh, normal duties, they have. By modifying the hexes for general usage, any sufficiently shocking or tragic death should be deeply affecting to onlookers, and, well, public assassinations are still fairly shocking, even with the state of things. People so affected require a different tack to deal with than those who witnessed the execution of a Gadfly, but it's within our ability to handle.
Gadfly Hex Genericization [EF]: Easy Normal: (2+4+2)=4: Below Average
[Fix] By reconfiguring the hexes used to bolster sympathy regardless of circumstance, Gadflies are now more likely to affect people even outside of dramatic executions. While it still requires people to witness the death to be affected, this should mean that so long as Gadflies stick to public spaces (and violently resist attempts to take them away), they should always have a noticeable effect.



Quote from: ibid
Empathy Hexes [EF]
How does one draw a tear to the eye of a man with a heart hardened as stone? Simple, you unharden it.
By weaving a second layer of "empathy-amplifying" hexes, they act as a ploughshare, breaking up the hardened earth and leaving fertile ground in its wake. While the empathy-amplification is quite temporary, ask any hardened soul of what they lost before they had turned into the embittered soul before you; you'll see the hardening doesn't remove scars, it preserves them.
Empathy Hexes [EF]: Trivial Easy: (4+1+2)+1=4: Below Average
[Fix] No human is born heartless, and no amount of callousness can destroy their innocent past. The secondary layer of hexes temporarily restores a measure of this childhood innocence to viewers of a Gadfly's death, just long enough for them to be shaken to the core by the primary hexes.



While our forces were plotting a route between abandoned hilltop villages, scouts spotted another armed group doing the same thing- the army of Nar-Carok. No doubt their own scouts have spotted us as well- battle is inevitable. Whether it be in the valleys or on the hills, we cannot advance without defeating our rivals in battle, lest our supply lines be severed.
A similar story occurred in the Vast Steppe. Even in that boundless plain, we spotted Nar-Carok's forces, as it seems we both sought out the corridor unpatrolled by the Viceroy's horsemen. A battle in the open field will take place in the near future.

Our missionaries have continued their infiltration of Thpenos and Xyrania, crossing the length of both kingdoms in search of converts. Demonic agents are undoubtedly engaged in the same activity- here too, conflict of some sort is bound to occur.

There is no turning back now. The only question is- where will you, beloved Muu, grace with your benevolent presence?



It is now the Strategy Phase. The only decision to be made this phase is where Muu herself will go (the choices are the two Combat lanes and six Influence provinces). 

Spoiler: Strategy Primer (click to show/hide)



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens (click to show/hide)

Spoiler: Map (click to show/hide)
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T1
« Reply #89 on: May 01, 2022, 10:10:19 am »

Quote from: Muu's Willbox
Muu to Raider's Roost: (1) TricMagic

The argument is rather simple. The worms, as they are now, have trouble spreading in areas with high demonic presence, but greatly improve early efforts. By having Muu personally see to their spread, and a strategic use of the Gadfly, we can get a foot in the door on the demons side, allowing us to pressure the Capital. Ideally, we'd also do a design next turn to make the spread of worms airborne. Along with the usual benefits of hindering demonic actions. The Roost also serves as a source of manpower, which if we can take control of might just allow us to hire auxiliaries to our forces while denying the demons full access to them.

Of course, the biggest thing is the worms offer an early game advantage while suffering in demonic areas. The center will likely progress fine, while a personal touch will let us ensure the back is in Good shape. That and it being funny of course, just starting right in the demon's frontyard.
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