I've played a wide variety of games since I was a kid and something I always wanted to play was a very genre blending RPG with a living world.
I am a big fan of games like Majesty 1, King Of Dragon Pass, Emperor: Rise Of The Middle Kingdom, Dominions 4, Hinterland, Patrician 3, Academagia, Grim Dawn, Morrowind, and so forth.
I've searched quite a bit for a game that has elements of some or all of these games, among others.
Basically a game where you play a Character with a very deep and complex RPG system, which has a world where other Characters engage in actions, and you can do a variety of things like Learn Magic, become a Military Officer, lead a Kingdom, engage Trade as a merchant, and have detailed and meaningful relationships with other characters. Friends, allies, spouses, maybe with enough strategy in the mix you could have noble or merchant houses with decades to centuries long alliances. Maybe you could start and run a magical school or w/e. Basically integrate RPG or Sim games into a living world, most likely a strategy or management game.
I know you would be sacrificing stuff like, probably, a hand-crafted world and fancy, potentially voiced, dialogue, as well as cutscenes or good visual novel art. Because obviously that stuff can't work in an emergent game.
I know about stuff like Long Live The Queen and Crusader Kings but LLTQ, or Academagia, have a very constrained and static world. Crusader Kings is very history focused and that constrains it in a lot of ways, especially regarding fantasy stuff, even if there are some good mods. Plus the character interactions are extremely limited and shallow. In a Sim or Visual Novel with game data when you throw a feast you could actually organized a feast. The CK series is really just hit button for widespread opinion modifier and maybe a few tacked on events without many choices or decisions.
I'd love recommendations but I suspect there are not many potential ones which is why I tagged this as discussion over recommendation. I'd also like to if people have any detailed thoughts or daydreams about this kind of game and such so I didn't think that qualified for question.
I think you'd have to make various tradeoffs to get something like this and I wonder which different ones people prefer.
Like, maybe you have to simplify trade and not having actual isometric/3d city-building maps or walkable rpg maps. Or maybe you have a very simplified world that is only a few countries in size so that character interactions can be more detailed.
Something like Academagia is much more menu based and you might only really have character portraits for art and no complex dialogue. And do you lean into emergent interactions more or take Academagia/LLTQ style pre-scripted "Adventures/Paths/Events"?
As an example because people always suggest CK games:
Think of like what Tobbzn did with the Way Of Kings mod with the courting system. But the whole game would be like that and maybe turn the crank a few more turns passed the courting sim. It doesn't quite get there because it is limited by the modding system.
Like when you throw a feast you don't actually throw a feast. Pick food, pick decorations, entertainment, do you want a tournament? Maybe a ball? Why not both? When you have a religious event how much does that actually differ from the feast mechanics?
Can you pick who eats at the high table vs in general? You don't have different social occasions or different activities at occasions, like the ball or the tourney or a reception, but if you did you probably couldn't specify particular characters being invited to specific activities.
There's no social calender in the game. So like in a fantasy novel you might have year feasts or holidays or festivals. A tournament circuit. You never have to decide in CK2 or 3 which social occasion to go to if 2 fall in the same day or week. Each given feast is functionally identical.
Of course a lot of this isn't possible because CK games like all Clausewitz games are real time, rather than turn based.