AnywayYour first real job as a
Shot Caddy was easy enough, even if your Hunter got a little frustrated with your inability to focus. Luckily for the both of you, time out in the wild and extensive instruction from your Hunter saw your ability to stay on task improve greatly. Your Hunter was also greatly impressed with your natural aptitude with Shotgun use and maintenance, and although he was suspicious of exactly
how you came to know so much, he decided not to look a gift horse in the mouth.
(-Flaw: Low Attention-Span,
+Perk: Eagle Eye) Hunting in the relatively arid lands surrounding your Monastery Range was perfect for the shotguns your people preferred, as it was generally populated by birds and small game that would have proven harder to hit with something other than a cloud of shot. Your Hunter had you retrieve and prepare his kills, giving you invaluable experience when it comes to living off of the land. As years passed your Hunter slowly let you participate in the thrill of the kill, and eventually the two of you alone could hunt enough to feed the entire Monastery Range.
(+Skill: Survival, +Skill: Stealth)All was not perfect in the life of a Disciple and Shot Caddy though. Banditos had been an ever-present issue in the region, and as the years went on their presence only got worse. They had no respect for the land and you and your Hunter found yourselves coming across rotting carcasses of animals seemingly killed for fun. One morning your Hunter decided it was time to track the Banditos back to their camp and see what was going on.
Your past as an inconspicuous individual let you keep pace with the lifelong Hunter as you tracked down the Banditos and eventually found their camp. It rested in the shadow of a large sandstone arch and housed at least a dozen people of ill-repute. Most of their little settlement was made up of patchwork animal hide tents, but one wooden building stood out among them - not only because it was wood, or because a severed head was rotting on a stick nearby, but because the two Banditos who stood at attention on either side of the door held poorly maintained but clearly evident (to you) Disciple Pump-Action Shotguns.
You and your Hunter observed the camp for three days and nights, noting a regular change in the guards at the shack as well as the individual they stood guard for - a particularly tall and thick-waisted individual with a grenade belt across their chest and a very modified FX-05 assault rifle coated with an iridescent paint that colored the rifle in shifting hues of red, orange, and yellow. His Old World General uniform was in rough shape, and the buttons seemed close to exploding off of him in protest.
When you and your Hunter returned home he asked for your assistance in taking on the camp. The Monastery Range had rules against directly engaging in offensive combat, so he asked that you keep things between yourselves - especially since some of the bandits were armed with Disciple weaponry. They
could have been part of the raid years ago, or gotten them from those raiders, but there was also a chance that someone within the Monastery Range had fallen from grace and willingly traded with these criminals. Informing anyone of your coming actions against the banditos was not a risk your Hunter was willing to take.
Shot of all kinds was considered sacred to your people and utilizing any other form of ammunition was seen as heretical, but you felt it was time to break away from the doctrines that had held your people back just as your Hunter was forsaking the rules against going on the offensive. You invested time and energy every night (after the Loaders all stopped working and went to sleep) researching and developing means of producing enough new ammunition to take on the banditos.
What kind of 12ga. ammunition did you create?A. Small metal balls can do a lot of work, but there is little that could leave as much of an impact as a
Solid Slug.
B. Puncturing someone or something at high velocity is sure to do immediate and lasting damage or at least make thin cover absolutely useless, so you set about making
Sabot Slugs.
C. When you hit something it'd be best if it stayed down forever, and you don't think much can do that better than
Segmented Expanding Slugs.
D. Nothing is more intimidating to any living thing than fire, so you opted to recreate the long-forgotten
Dragon's Breath rounds.
Skills:
Lockpick+
Stealth++
Survival+
Traits:
Shotgun Savant: You have deep knowledge of everything shotgun.
Eagle Eye: Your acute vision is able to pick up details at a much larger distance than the average person.
Inventory:
Sawn-Off Double Barrel 12 Gauge
Shell Bandolier