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Author Topic: Renegade Space Marine Simulator (40k)  (Read 26195 times)

Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #330 on: February 06, 2022, 07:34:20 pm »

Alright fair, though I doubt they've got anything that'd actually hurt us. Edited the proposed action a bit.
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #331 on: February 06, 2022, 11:54:54 pm »

Hmph. They seem vaguely militarist xenophobic, aren't particularly compatible with our weapons if we wanted to make auxiliaries of them, and likely aren't producing enough resources to make too much of a dent in our needs. Can anyone think of how we're going to profit from being here?

Send back a transmission with the Fibonacci Sequence and an offer of peaceful annexation. And Bolter Rifle fire, to hint at the fact that our guns are better than theirs.

If they've got this much tech they could, if NOTHING else, be enslaved to produce resources. Might be very interesting with their apparent weird means of locomotion.

Set to the work of translating their language as quickly as possible and move the strike cruisers all the way into low orbit to search for weapon systems. Rest of the fleet will hold further out, ready to provide support but out of immediate danger.

Like both of these. Though maybe we keep the Battle Barge back a bit, just in case.
Alright fair, though I doubt they've got anything that'd actually hurt us. Edited the proposed action a bit.

You find these Xenos repulsive and think that their alien physiology may be too incompatible with human munitions to make for proper auxiliaries, assuming you dared to arm these creatures. Their technology is likewise primitive, from what you can tell, and would contribute little to your empire's deficit of resources unless you were to tithe an amount far in excess of what most free human polities would endure. Even so, if they are dangerous by some means they may yet be serviceable where human or Astartes lives would otherwise be spent, and every bit of industrial input, no matter how small, is indispensable. You aren't sure when the Kroozade will return. You drove back an offshoot of theirs decades ago, at great cost in auxiliaries, and know well that they consider you 'eretikz worthy of a good krumpin'. You don't dare to fight them until you have every advantage at your disposal. These Xenos, revolting as they are, may be to your advantage, and so you hold the possibility of orbital bombardment in reserve.

"We will draw closer to the Xenos. The Battle Barge, both Gladii, and the Nova are to be held in reserve, the Cruisers are to enter low orbit and survey for weapons systems. Prepare the voxcaster, unencrypted, down-tuned to radio frequencies their subpar machinery can grasp. I intend to respond to their transmission... in kind. Am I understood?" The officers of the bridge, Astartes and mortal alike, assent. "Yes, Chapter Master." "Right away Chapter Master!""Your will shall be done, Talnior." They move to follow your orders with careful efficiency.

At the same time, a vox-caster of sufficient power to reach their surface is prepared and your message to them, with it. "ATTENTION, XENOS. I AM CHAPTER MASTER TALNIOR OF THE WATCHTOWER. MY FLEET IS IN YOUR ORBIT AND POSSESSES A POWER THAT YOUR FEEBLE MINDS CANNOT BEGIN TO IMAGINE. KNOW THIS, YOU WILL SUBMIT OR YOU WILL BE SLAIN BY THE MULTITUDES AND SUBDUED BY FORCE. THERE IS NO NEUTRAL GROUND. DEFY ME, AND YOU WILL FIND THAT I HAVE NO MERCY, AND THAT YOU WILL RECEIVE NONE." When you've finished speaking, you hold the Eye of Death into the air and pull the trigger, magdumping directly into the ceiling. *BRRRRRRRRRRRBLAMBLAMBLAM* The auxiliaries flinch and recoil but the Astartes don't move a muscle. The least of them has been long-inured to the sound. The audio is spliced in after the Fibonacci Sequence, looped, and sent downward at every major frequency you detected, including those they thought were secret. You feel that you may have been a touch too diplomatic but a measure of leniency may get you somewhere. If they disapprove, none of the other Astartes say anything.

When that's done, you turn your attention to trying to decipher their broadcast, along with the sharpest minds of the fleet, among them the Master of the Forge, multiple Prognosticators, and those Veterans who have the most prior experience in dealing with the Gremlins. The distinction of the bridge, yourself at all-powerful command and they in quiet deference, evaporates into a calm, serious dialogue where each voice carries equivalent weight. You know all too well that your expertise, while extensive, is far from absolute and you take no shame in deferring to those of your brothers who are better informed. Each of you pores over the sequence and audio footage from their radio traffic for the better part of two weeks, each and every smack, snarl, and squelching noise, even their gunfire, to try and wrest some tangible meaning from the noise but at the end find you know no more than when you began. Finally, you scowl and conclude that you'll be getting nowhere without a more hands-on approach.

The sensors report back that they've adjusted their radios to more minor channels to continue broadcasting among themselves. You begrudge them this, so as not to heap undo pressure onto them. They seem to have taken the broad meaning of your looping audio into account, judging by the more hushed and frantic, even frenzied tone of their gibberish but you doubt they are any better informed of the exact translation than you are of theirs. The Cruisers report back that they've found over a dozen large iron domes at key strategic points capable of sliding open, which they suspect may contain primitive atomic missiles. There seems to be no heightened readiness surrounding them in the wake of your appearance but their garrisons and fortifications already represent what would be a tedious obstacle for a squad of Assault Marines, let alone foes at technological parity. These Xenos seem to have a deep philosophy of military preparedness. How much of that is aggressive, you aren't sure. If nothing else, you can conclude they are less naive than most.

Eventually their radio frequencies sputter to a stop and your sensor arrays catch another broadcast launched into orbit, ignoring your Cruisers and directed toward the Battle Barge. It is shorter than the first, punctuated by only a single gunshot, and followed by a series of monotonous pings. The Techmarines grasp the meaning in a matter of hours. These are coordinates to a specific point, outside of one of their more centrally located cities, where marshland has been drained and filled with rockcrete in an attempt to make a landing area sized for the Battle Barge. You can see an enormous gathering of some thousands of half-tracks and tens of thousands of the shelled, armed Xenos on them surrounding it in a loose circle. None of them appear to be civilians, although you can pinpoint a specific group of Xenos who lack weapons but are surrounded by thick knots of their kind, which appear to defer to them. These must be their leaders, then, which means that they're attempting to reach out diplomatically. The sensors can't find any evidence of atomics but you wouldn't put it past the Xenos to have them hidden from orbital view and primed to explode beforehand. After all, that's what you would do in their situation. You strain to understand the best course of action. The Prognosticators say nothing but you agree with their earlier insistence, that directly tapping into the mind of a Xenos would be more efficient than sifting through grainy audio by an order of magnitude.

The Xenos seem to be as prepared for violence as their level of technology conceivably allow, but they haven't attempted to attack your fleet. This may be due to caution of your strength, a misguided sense of proportionate response, or some quirk of their alien psychology, but you suspect returning their approach in kind, presenting force while delivering none, would go a long way to pacifying any rebellious impulses in their population. Of course, this may all be a trap and the best course of action to bombard them from orbit and spend a few years mopping up resistance. The Codex Astartes goes into little detail on the tricks of the Xenos, only to say that under no circumstances can they be trusted. That may be true, but you don't trust the Imperium or the "wisdom" of its dictates either.

How do you want to respond to this apparent outreach?
« Last Edit: February 07, 2022, 02:38:02 am by Tube Wizard »
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Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #332 on: February 07, 2022, 12:12:09 am »

Under no circumstances is a Battle Barge descending to the surface on an alien planet where the aliens stand ready to 'welcome' us.

Ready the Gladius-class frigate "Warmonger" for descent, and transfer over to it. The entire rest of the fleet is to move within lance range of the landing zone. All Astartes are to stand by in drop pods and dropships for insertion. "Warmonger" will not actually touch down, merely hover over the landing pad and send down dropships from there.

Worst case, they're hostile, and we eliminate a huge portion of their military force in the first strike. I still doubt their weapons' ability to do damage even to a landed frigate, though if they've mined the ground we'd have problems. If 40k frigates can't actually hover in planetary atmosphere then I'll adjust the plan tomorrow since I'm about to go to bed.
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King Zultan

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Re: Renegade Space Marine Simulator (40k)
« Reply #333 on: February 07, 2022, 05:40:04 am »

It seems like if we wanted we could just bomb all their military guys then go in and enslave the civilians, but I guess we should just go with the diplomacy for now.
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #334 on: February 07, 2022, 09:14:42 am »

It would theoretically be more profitable to assume control of their militaries rather than have to train them back up into auxiliaries from scratch.

Support for sending Warmonger to the surface, with the rest of the fleet ready to support.
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #335 on: February 07, 2022, 12:32:28 pm »

Under no circumstances is a Battle Barge descending to the surface on an alien planet where the aliens stand ready to 'welcome' us.

Ready the Gladius-class frigate "Warmonger" for descent, and transfer over to it. The entire rest of the fleet is to move within lance range of the landing zone. All Astartes are to stand by in drop pods and dropships for insertion. "Warmonger" will not actually touch down, merely hover over the landing pad and send down dropships from there.

Worst case, they're hostile, and we eliminate a huge portion of their military force in the first strike. I still doubt their weapons' ability to do damage even to a landed frigate, though if they've mined the ground we'd have problems. If 40k frigates can't actually hover in planetary atmosphere then I'll adjust the plan tomorrow since I'm about to go to bed.
It seems like if we wanted we could just bomb all their military guys then go in and enslave the civilians, but I guess we should just go with the diplomacy for now.
It would theoretically be more profitable to assume control of their militaries rather than have to train them back up into auxiliaries from scratch.

Support for sending Warmonger to the surface, with the rest of the fleet ready to support.

You cannot place your trust in the Xenos, tenfold more when a venerable Battle Barge could be set at risk. At the same time, it would be folly to spurn them and wage a pitched campaign when you could get them to kneel, or, bend the hook, without a prolonged subjugation effort. Some amount of risk is unavoidable. The Warmonger will make a more than adequate substitute for the Battle Barge, and its Thunderhawks better still. You relay your intentions and prepare. With no way to be certain that their landing pad isn't mined to hell and back and this isn't an elaborate assassination attempt, you hold yourself in reserve and send a handful of 1st company veterans, a Prognosticator among them, to make initial contact while you monitor the situation. Aboard The Warmonger's bridge, you are no coward, merely cautious. To lose a Chapter Master so soon after the last could be a devastating blow to the Chapter. The Gladius Frigate enters into low orbit over the landing site. Any lower without intent to land would risk collateral damage. A Thunderhawk slides from a Strike Cruiser's belly and makes its way to land. Your sensors detect the Xenos going from strict formation to staring with rapt attention, though you aren't sure if their intent is hostile or if they share in human emotion. The Thunderhawk lands and you wait in suspense.

Nothing happens. Moments later, its hatch slides open and the Astartes exit the vessel. You see the Xenos recoil, some scrambling to flee before their companions slam their hooks over theirs, a disciplinary measure? The Astartes themselves are revolted and barely move without disgust. They tower over the Xenos and you imagine they must think your power armour is a type of alien shell. The half-track of their leaders drives closer. The foremost marine watches and speaks. "I SPEAK IN THE CHAPTER MASTER TALNIOR'S AUTHORITY." The half-track stops and they screech in their Xenos tongue. You comprehend no more of it than you did at first. A minute later, one of them gurgles and mouths a familiar word, butchering it beyond recognition. "IM'AJIIIN!" The Astartes pauses. "ARE YOU HERE TO NEGOTIATE THE TERMS OF YOUR SURRENDER?" More gibbering. One taps its shell with a hook and retreives something from the floor of the half-track. It springs out of the vehicle, approaches the marines, and holds it before the speaker. Your sensors perceive a... circular box of some kind. The Techmarine immediately scans it and confirms. No radioactives.

The Astartes makes a daring move and takes it. The Xenos don't appear to react. He pries open the box with a knife, the Xenos snarl at the sight of the blade, and uncovers a spool of what appears to be a type of tape, so ancient and primitive a means of recording your Techmarines will have some difficulty transcripting it. Once he's stored it at his belt for sakekeeping, the Xenos shuffles to the side, they're not capable of truly turning, and springs to the bodyguard. A second later it's returned with a rifle, barrel pointed down, and thrashes the stock in front of the Techmarine until he takes it. "IM'AJIIIN! NOVIS, YUWAL!" Their translation of low gothic is... sparse at best.

After that, the Xenos, either their chosen leader or a representative dignitary, you suspect, jerks its hook and gestures erratically toward the Astarte's boltgun. It's making a snatching motion but doesn't move to take it. The implication is grievously offensive to one of your Chapter and he barely restrains himself from magdumping into the creature's center mass. Instead, he focuses on the beating of his dual hearts and activates the vox communicator. It transmits to you. His voice is articulate but dripping with an offended undertone that you honestly feel yourself. "Contact has been established, package received. The Xenos are non-hostile but... they're starting to piss me off. Where do we go from here?" You think and respond.

"Pull Out Immediately": You need to study this tape before you go any further.
"...Hand It Your Boltgun": This is a grevious violation of the weapon's sanctity, but it may take you far.
"Get the Prognosticator to read its mind": You aren't sure of their psychic ability, if any, or how they might react to direct physical contact.
"Attempt to trade a human crewman for one of their troops": This is also heretical, but an order of magnitude more palatable than surrendering a boltgun.
"Repeat Yourself, try to get the point across": Who knows, it might work. You doubt charades are compatible.
"Communicate using their language": You don't comprehend their language but the marines are familiar with some of their syllables.
You have another idea: Really, anything is possible with a first contact situation like this.
« Last Edit: February 07, 2022, 12:36:43 pm by Tube Wizard »
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #336 on: February 07, 2022, 12:42:04 pm »

Give them an Autogun. Also do a psychic probe.
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Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #337 on: February 07, 2022, 12:42:30 pm »

Have a Guardsman or crewman instead hand over a lasgun or autogun in exchange, and have one of the Prognosticators sweep the area for psychic activity, before then reading one of the Xenos' minds if no psychic power nearby can be found.

They really, really don't need a bolter of any variety but xenos with lasguns or, even more hilarious, autoguns, would be of very little concern for us.
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #338 on: February 07, 2022, 12:46:32 pm »

Our auxiliaries are armed with "crude autoguns", which I think are still more advanced than their lever actions but far short of lasguns. Upgrading our troops to have actual weapons and armor would be a good idea for later.
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #339 on: February 07, 2022, 12:53:18 pm »

Actually, better idea. Have the ground crew go ahead and set up a makeshift target range on the spot. Bolter drills to blow off some steam.
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chubby2man

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Re: Renegade Space Marine Simulator (40k)
« Reply #340 on: February 07, 2022, 12:57:45 pm »

Have a Guardsman or crewman instead hand over a lasgun or autogun in exchange, and have one of the Prognosticators sweep the area for psychic activity, before then reading one of the Xenos' minds if no psychic power nearby can be found.

They really, really don't need a bolter of any variety but xenos with lasguns or, even more hilarious, autoguns, would be of very little concern for us.

+1
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m1895

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Re: Renegade Space Marine Simulator (40k)
« Reply #341 on: February 07, 2022, 01:03:47 pm »

Have a Guardsman or crewman instead hand over a lasgun or autogun in exchange, and have one of the Prognosticators sweep the area for psychic activity, before then reading one of the Xenos' minds if no psychic power nearby can be found.

They really, really don't need a bolter of any variety but xenos with lasguns or, even more hilarious, autoguns, would be of very little concern for us.

+1

+1
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #342 on: February 07, 2022, 01:04:08 pm »

Have a Guardsman or crewman instead hand over a lasgun or autogun in exchange, and have one of the Prognosticators sweep the area for psychic activity, before then reading one of the Xenos' minds if no psychic power nearby can be found.

They really, really don't need a bolter of any variety but xenos with lasguns or, even more hilarious, autoguns, would be of very little concern for us.

+1

+1
+1
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Yep, as ever, I bestow upon Glass the expected +1
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #343 on: February 07, 2022, 01:40:53 pm »

Have a Guardsman or crewman instead hand over a lasgun or autogun in exchange, and have one of the Prognosticators sweep the area for psychic activity, before then reading one of the Xenos' minds if no psychic power nearby can be found.

They really, really don't need a bolter of any variety but xenos with lasguns or, even more hilarious, autoguns, would be of very little concern for us.

+1

+1
+1
"Get an auxiliary down, give them his autogun. An Astartes' Bolter Rifle is sacred and I'll not tolerate its defilement by Xenos claws. If the Emperor wills it, our Prognosticator is to do a sweep for psychic activity and read one of their minds if none is found." There's a half-second delay from the orbital lag. "It will be as you will it, Chapter Master." The Astartes walks over to the Thunderhawk, slides open the hatch, and stands back as two-dozen Antwir auxiliaries file out into ranks. The Xenos stare at the smaller newcomers, making all manner of noise among themselves as they gawk at their smaller sizes and distinct lack of shell. Once they've filed out, the Astartes approaches one at random with his hand outstretched. The auxiliary hands over his autogun without flinching and returns to attention. He walks back to the Xenos leader and holds the weapon, stock first, for it to take. It snatches the autogun and in a nauseating display, coos as it rubs its elongated maw, more of a trunk, really, over its barrel and sides. You sense they're pleased with the arrangement.

The Prognosticator clears his head and communes with the Emperor, drawing His clarity from the chaos of the Warp. There is a second of suspense, there always is, but for now, there is no phenomena and he fails to detect any trace of psychic potential in the gathered mob. He takes a second to maintain his meditative trance and approaches the Xenos leader, crouching for ease of access. Everyone there goes still, not expecting what's about to happen, excepting the Astartes, who are all linked to the same vox channel. The Prognosticator reaches his gauntlet to touch his palm to the Xenos' hook and dives in. The creature freezes at the foreign sensation and for the better part of a minute, their minds are melded. The Prognosticator releases the Xenos, it partially retracts into its shell and the Astartes gags. If it weren't for his posthuman augmentations, he would've vomited into his helmet. He activates the vox. "Brother Talnior... Its mind is an abomination-" "We expected no less from such Xenos." "-but I found no true heresy. It's only slight but I've wrested some knowledge of its tongue and may be able to communicate... Their comms earlier were sabre-rattling and the broadcast they sent to us was the same. They fear us. Its psyche was filled with relief. How do we proceed?"

You consider your options carefully.

Translate Your Earlier Message: The Xenos should be able to understand that much.
Tell them that the Galaxy is a dangerous place: and that they would fare better under your protection.
Try to find common ground in your perspectives: Your militarism might appeal to them.
Explain what he's done to their leader: They don't seem very alarmed but honesty is the best policy.
You have another idea: In all seriousness, in any given situation, anything that's possible can be attempted.
« Last Edit: February 07, 2022, 03:29:26 pm by Tube Wizard »
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #344 on: February 07, 2022, 01:55:56 pm »

Common ground. Their way of life need not change, they just have new leaders now.
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