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Author Topic: Playground of the Gods / Auran God / Turn 3 Strategy  (Read 9722 times)

Man of Paper

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Playground of the Gods / Auran God / Turn 3 Strategy
« on: January 24, 2022, 11:51:26 pm »

This is the thread for the team of the Auran God.
Core Thread
If you are undecided, or not sure where you are or how you got here, please make your way to the core thread to learn more. If you are a player for the Kaynan God team please be a good person and don't do none of that cheating stuff.


It is the Design Phase for TURN 0. You have Two Designs to decide upon for this phase, and by the end of the turn must also decide on an Island and an Avatar. Remember, the Avatar needs a name and some sort of description, and the base description should provide any details you think are useful.

Spoiler: Equipment (click to show/hide)
Spoiler: The Map and Key (click to show/hide)
« Last Edit: September 20, 2022, 10:23:02 pm by Man of Paper »
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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #1 on: January 25, 2022, 04:06:55 am »

So with the consideration of the two planes closest to us and the terrain of our human followers, should we try to make our new land a blend of these or should we make it as a stark contrast to these areas?

Regarding the avatar... I've no strong opinions or ideas at this point in time
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Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #2 on: January 25, 2022, 04:18:01 am »

i want our island, following my a: observation that "auran" is pretty close to "aurum" and b: desire to recruit the orcs (but like not as a strategy for doing so, just as a bit of reasoning for a bit of a Theme), have at least something to do with fucking obscene and fully useless wealth
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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #3 on: January 25, 2022, 04:43:31 am »

Who says the wealth needs to be useless though? :P

Anyway, after a short wiki stroll, inspired by our neighbouring planes, I might have an idea for our avatar. Or at least their personality. Given that they'd be influenced, in part, by both fire and earth, I was thinking that they'd be this earthly, firey individual; one that's generally practical and coarse yet also spirited and passionate.
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Twinwolf

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #4 on: January 25, 2022, 11:18:23 am »

I'm on board with the theme of wealth and such, but that actually makes me want to go for the dragons more than the orcs :P

I have been reading entirely too much of the Legend of the Five Rings sourcebooks so I have the idea in my head of a strategy leaning on smaller numbers of highly skilled warriors (and a sizeable amount of chaff to take arrows for them naturally). Doesn't have to be full weebery but it might be anyway. I have a few ideas for the island following on this but I need to go to work in ten and will report them later.
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TricMagic

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #5 on: January 25, 2022, 12:19:09 pm »

Dragons and wealth go hand in hand.

As a suggestion, mountains, cliffs, and steppes surrounded and pitmarked by desert, with a hidden oasis as our base at the foot of one.
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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #6 on: January 25, 2022, 02:02:39 pm »

Strictly speaking as defined in the lore rather than the typical associations orcs seem to value wealth a bit more than dragons, given that orcs are stated to have that as their #1 priority where dragons seem to be more about pride and solitude even if they may have some level of hoards.
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m1895

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #7 on: January 25, 2022, 03:06:10 pm »

Nerd
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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #8 on: January 25, 2022, 04:20:54 pm »

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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #9 on: January 25, 2022, 09:26:15 pm »

Dragons, Orcs. They both value wealth highly and they're both useful. Honestly, it's a pretty tough choice to make all-round really.
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TricMagic

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #10 on: January 26, 2022, 09:39:02 am »

Why not both?
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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #11 on: January 26, 2022, 10:17:14 am »

Unfortunately, with the mechanics as they are, we pick one to contact and aid the other goes and asks the other side for help.

Anyway, regarding the whole gold theme; Why don't we put a twist on it; Wealth is an obvious and... rather cliché route. Why not instead try and use something else that's gold is associated with, or even take all of those and wealth and really make our god/avatar a golden one?
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Twinwolf

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #12 on: January 26, 2022, 10:35:55 am »

Why not both?
Because if you read the influence lane rules you'd know they're mutually exclusive.

Anyway, my idea for the island (and by extension Auran) is kinda based on that period of Japanese history where lords were kinda doing nothing but partying and ignoring the world outside of the court. Seems to fit the "excessive and frivolous wealth" idea and also give an idea for military structure of a few unstoppable elites bodyguarded by weak hordes. Weebery in names optional.

Island - The Land of Plenty

The Auran believe that your status in life is based on your death - your past lives. Fulfill your role and you can take a step up in the ladder of heaven, until finally you ascend to the land of the Gods rather than being reborn as a mortal. The new island that has formed off the coast has been seen by many as a reward for those highest, those just about to ascend.

It's a land of serene beauty and plenty, blooming trees and babbling brooks. Lords in elaborate palaces whitling away the hours painting and composing poetry and spreading gossip. A world where the high and mighty want for nothing and thus have an appetite for everything. They are nearly divine, and this is their last earthly reward for many lives of devotion.

Below them are those who, while not divine, are still ranked highly. A warrior caste, they work tirelessly to preserve the order of the Auran Empire. They too are allowed to live on the island, though many remain in continental lands to manage their holdings. They are those who deal with the more earthly concerns of ruling while their lords focus on the spiritual. And some of the less... pious, whisper that they may be the ones truly in charge of the Empire. The better of them live by a code, taking their stewardship of both their superiors and lessers with utmost seriousness. They form the tactical core an Auran army is built around, with their training and equipment putting them a cut above the rest. Being a bit more... worldly, than their superiors, they make sure that while the promised land's beauty is not spoiled, it is covered in fortresses and tunnels that would make an invasion a brutal and drawn out affair.

Below these warrior-lords are the half-people; farmers, merchants, craftsmen. Only allowed to enter the promised land in service to a lord, they spend most of their lives at work and are the bulk of Auran's armies. It's their place in the ladder of heaven, after all - and to seek to change this status is highest blasphemy. Dutiful service sees rewards, and insubordination painful punishment.

Naturally, while the highest of the high live their lives of plenty and peace in the halls of power, someone has to go about the sordid and worldly affairs that are beneath them. The warrior caste are those that foreign powers would interact most with - the seneschals and stewards whose humble titles bely the power equivalent to other nation's lords and ladies. Theirs is the task of making sure the rule of Heaven is enforced in Auran lands - and to spread it beyond. It is these who give the Auran Empire it's expansionist and militarist character, throwing themselves and their armies into wars for reasons ranging from the pious to the greedy.

---

I also have the idea that maybe our God is split into several pieces? Like, taking the form of a small group of people (who are actually one being, of course). It could be a unique take on it.

As far as designs go for this turn, naturally one combat and one influence makes sense.
« Last Edit: February 07, 2022, 07:24:25 pm by Twinwolf »
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Man of Paper

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #13 on: January 26, 2022, 12:17:16 pm »

I’d give you guys estimates for your design proposals to give you an idea of this games difficulty scale but, well, I think I’m missing something.
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Twinwolf

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #14 on: January 26, 2022, 12:34:52 pm »

Question before I try a combat design - in terms of arming our troops, at least as far as humans go do you prefer us to angle for units (design "bowmen") or equipment (design "longbows")?

As for influence, I'll try this:

Guide Spirit

Any true effort of diplomacy requires knowing the metaphorical lay of the land. Humans know only their own plane, and even our converts on other planes are not neccesarily all-knowing in their fields. Thus, we give our diplomats some... spiritual guidance.

Guide Spirits begin as small things - both physically and spiritually. They grow as they gain knowledge. In their early lives, this means sneaking themselves into the minds and souls of various creatures on their target plane, and as they grow this turns into listening in and making connections. Guide Spirits, when fully grown, return to us with a bevy of knowledge about a particular subject or diplomatic bloc or other topic of intrigue; they are then assigned to a diplomat or other specialist in order to provide them their knowledge in order to gain an edge in negotiations.

The overall goal of the Guide Spirit is to enable our diplomats to make their decisions and appeals from a position of knowledge - to avoid being caught flat-footed by an aspect of the plane or of their interlocutor's goals that they hadn't known about ahead of time.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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