Turn 2.1: Combats but no Collabs
An Ample Arsenal
Twi has completed the Bladewing Armor's base features by further improving its durability and protection against the divine. It is now a greater magic item in Twi's possession.
Name: Bladewing Armor
Primary Actribute: Might
Effects:
+ Mortal-Aligned: Cleansed of Divine Influence, it serves as a bulwark against Godly energies. Specially suited to wear into combat, where ones wings, horn, an key points are protected. The armored wings cut deeply, and the horn pierces. Each hit has a chance to Banish, with the strength of the user determining the chance.
(New!) + Duality Negation: Imbued with two Spheres, that of Gods and Mortals. Together the two were forged against each other, rendering the Bladewing Armor extremely resistant to alteration and destruction from any source not mundane in nature. Only combat can damage it, no effects can inhibit it and it's wearer.
- Mortal-Aligned: Due to it's nature of godly energy sliding off of it, repairing it is not easily done by godly hooves. When worn by a god it makes them mortal to, well, Mortals. It likewise reduces one's speed in exercising their divine might, though it is not impossible. Naturally altering the fit is impossible by gods alone, as is changing or destroying it. Not compatible with Divine-aligned items.(Which is anything not made with a Mortal Sphere by the gods)
Description: Crafted by Mortal Sphere, this armor takes on the appearance of plain copper polished bright gold in the light. By mortal standards it's extremely poor in combat, but against divine agents and gods can shrug off the strongest of divine blows and deliver Banishing Force. The Bladewings are quite intricate as well, easily fitting over one's wings, and the helm has a horn to channel that Banishing force. The flanks and torso are protected with plates linking over the back. The use of a God Sphere was to excise the godly energy and align it to Mortal realm. An Anti-God Armor whose banish effect is dependent on the strength of the wearer. This does not mean that a god wearing it is weaker at Banishing, as it is made to protect.
Perhaps in response to ongoing hostilities,
Qwitzikottle has designed an Archangel and a War Form. Both are currently dormant in Tun'goul and thus incur no upkeep.
Name: Kah'korro
Affiliation: Qwitzikottle
Class: Archangel
Traits:
+ many as one; rather than a singular 'individual' archangel, Kah'korro is a hiveminded 'set' of 100 identical- slightly weaker Archangels that act in perfect coordination
+ Innate weapons master; Kah'korro innately uses all weapons at a significant degree of mastery
- Single minded; Kah'korro may be many beings- but his overall attention is limited to 'one' subject at once, leaving him vulnerable to being distracted and forgetting what he is supposed to be doing
Description: 100 identical faceless pitch-black Insectoid-humanoids wearing painted masks that seem to shift when unobserved, from their backs grow two pairs of wings, each wing is covered in thousands of eyes rather than feathers, beware his horrific gaze!
Name: Qwitzikottle 2
Affiliation: Qwitzikottle
Class: War Form
Traits:
+ Courage Inversion; The war form possesses the ability to rob its victims of their Courage, in turn magnifying their fears
+ Avatar of Brutality; this War form is surrounded by an 'Aura' of brutality, which causes even the slightest injury to become significantly more deadly- paper cuts and scratches to gaping wounds, etc
- Avatar of Brutality; Their 'Aura' effects them just as indiscriminately as it does anyone else in the area
Description: a rapidly rotating Great icosahedron made of bladed teeth.
Qwitzikottle also created a rather
Eye-catching bauble and tossed it at the
Pages in the Auric Spires out of boredom. Shuffling and restoring its original configuration soon became a significant distraction for the
Eye watching team.
Name: A Minor Bauble
Primary attribute: Light
Effects: Suspiciously seems suspicious, as though it has more importance than it really does- attracting additional attention to itself and its holder
Description: a rotatable puzzle cube divided into 54 colored 'tiles' with 9 'tiles' to each side, occasionally ticks ominously.
Although somewhat reluctant to intervene in
Page business (thus spoiling her observations), Aila did look for countermeasures in
Half the Battle on
Gibeele's recommendation and devised a marvelous contraption of bronzewood and congealed sap that banished the Minor Bauble to parts unknown (target: 16, roll: 14). Dejected with the loss of their new toy, the
Pages have gone back to their vigil.
With the possibility of long-lasting tyrant figures still open,
Gibeele created the Mentor Figure, a completely independent faceless angel aimed at uplifting heroic mortals. Mentor Figure has run off to explore the Plane of Wandering.
Name: Mentor Figure
Affiliation: [death to tyrants]
Class: Angel
Traits:
+ Empowers morals who work with it
+ Not permanently halted by death
- Not particularly strong
Description: A faceless lump of skin which can passably disguise itself as a mortal. Desires to find "heroes" and help them fight evil and tyranny.
You Are My Sunshine
Harvey Harvest added to the number of extant suns by flinging a sunflower into the sky, and in doing so, finally realized the seasons. There is now a Harvest Season and a Growing Season, which is just as well because Reaping Rachel is still away from the Homestead, ferrying Space Madness to the star afterlife or something.
Name: Sewing Sun
Type: Sun
Effect: Herald/causes the Growing Season.
Frequency: Seasonal (Growing Season)
Description: A bright yellow sunflower that is also a sun. Can be looked at normally unlike less-friendly suns.
Transmogrification
Gibeele created the Blobderpy constellation to ensure the stars would never be right for eldritch events. Capable of killing any horrific mood, it conveniently comes into prominence whenever the stars would normally be right, thus making them no longer right.
Name: Blobderpy
Type: Constellation
Effect: Prevents The Stars From Being Right
Frequency: Once every time that The Stars would be Right
Description: A whimsical collection of stars in the shame of a blobderpy which roams the sky extremely slowly. Whenever something extremely eldritch would occur in the sky, the blobderpy occludes the event and ruins it.
The creation of Blobderpy displeased
C'thun greatly, and it sought to corrupt the constellation into a chain of madness of some sort. A noble defender of free will to the end,
Gibeele interposed itself between
C'thun and Blobderpy and took in its Madness and changed willingly, transmuting the corruption into a Transformation act (and briefly fixing itself in the likeness of a chain). (C'thun: -1 soft Madness act, Gibeele: +1 soft Transformation act)
Rude Awakening
The Dweller of Misery fell upon Shinka, raining furious blows with surprising finesse, but Shinka's nimble dodging prevented the Dweller from getting any hits in (target: 8, roll: 13). Annoyed at being dragged into a completely unnecessary fight, Shinka lured the enraged but surprised Dweller of Misery in front of the
Eye (target: 12, roll: 9). With Shinka slowing down somewhat, the Dweller resumed its frenzied slashes but still missed the suspiciously evasive god. It was at this point that Shinka produced a deafening
Eye scream, startling the
Eye awake and drawing its dreadful attention! (Shinka: -1 Might, ++Suspicion; Dweller: ++Suspicion) The Dweller tried to dodge its frightful gaze, but alas, its speed was nothing before the fell saccades of the
Eye. Shinka took advantage of the Dweller of Misery's confusion to fling it right into the Eye, garnering it further Suspicion but also
banishing it! (target: 10, roll: 5; Shinka and Dweller: +Suspicion)
Dweller of Misery has been banished!
Woe and behold! The Eye is awake!
Creative Commons
This realm automatically absorbs the souls of dead mortals, and other displaced spirits with nowhere to go. Combat and other means of harm, physical or otherwise, are impossible here.
At the very center is an open, 9-sided pavilion, with each side's midpoint bearing a small column and a humble shrine to one of the gods; from these shrines, souls may petition acceptance into the corresponding god's afterlife.
The land within 36 mile's radius of the pavilion is a large area of wilderness tightly wrapped around itself, filled with grass, trees, creeks, and the like, where souls may contemplate their decision or simply rest.
Beyond the radius, the wilderness begins to change, reflecting the realm of the god whose shrine corresponded to the side the wilderness was most closely approached from. The influence strengthens as the distance from the center increases.
54 miles away from the center, directly in line with each god's shrine, is a portal to and from each god's realm; only entities who belong to these realms may utilize the portals. Those who arrived through the portal may move essentially freely through the Garden of Souls, with the sole exception that they may not come any closer than 24 miles to the central pavilion.
Fuck these proposals!: 1 (Shinka)
Cathedral of Souls: 3 (Gibeele, Shinka, Wanderer)
Garden of Souls: 4 (Gibeele, Shinka, C’thun, The Faceless Prince)
Field of the Dead:
The Distorted Ways: 1 (Qwitzikottle)
Sub-Vote - Allow changes via Consensus later: 1 (Twi)
Keep the disc as-is: 1 (Susan) (Shinka)
Cloud of islands of random shapes and sizes, with the Eye-land in the center-bottom: 3 (Gibeele) (Twi) (The Faceless Prince)
Dirt: 1 (Harvey Harvest)]
The world has been named Dirt by Harvey Harvest. This theoretically has no mechanical consequence even though a cloud of floating islands is possibly a less suitable recipient for such a name than a ball of dirt-encrusted wet rock.
No: 3 (The Faceless Prince, Twi, Shinka)
Yes: 1 (Qwitzikottle)
Astronomical Age- Creating suns, large moons, comets, stars, "planets," and constellations is possible only in this age.
- Creating equipment and artifacts is possible in this age.
- Destroying various astronomical bodies (i.e. repairing the crystal sphere ) is possible only in this age.
- Assigning mechanical significance to astronomical bodies as a god is possible only in this age. Using suitable spheres is encouraged but not strictly required.
- If more gods support than oppose a change to the shape of the world, it will be enacted.
- If more gods support than oppose a change to the form or function of the common plane, it will be enacted.
- It is not possible to create or terraform land/sea in this age.
- Only the Archangel and War Form Incarna chasses are available in this age.
- Only the Angel and Outsider servant chasses are available in this age.
- When more gods support than oppose progression to the next age, it will be done.
Nearby star/sun/eclipsey moon: 1 aligned sphere act
Constellation/distant star: 1 generic act
Distant uninhabitable planet/comet/other system body: 1 generic act
Astrological feature: 1 (appropriately) aligned sphere act
Create/modify home plane: 0 acts
Destroy astronomical feature: 1 aligned sphere act
Reshape the world-disc: (Consensus)
Modify common plane: (Consensus)
Gods: 0 acts
Incarna/servant: 0 acts
The Eye: 0 acts
Baubles/trinkets: 1 sphere act
Lesser magic items: 2 sphere act
Greater magic items: 4 sphere acts
Artifacts: 8 sphere acts
Major features:
Actribute boost: 3x of relevant actribute(s)
Soft action preservation/storage: +4 sphere acts
Create Incarna: 1 generic act
Change Incarna: 1 generic act
Recall Incarna: 0 acts
Create Outsiders: 1 sphere act
Maintenance
Archangel: 1 generic act/turn
War Form: 1 aligned sphere act/turn
Create Angel: 1 sphere act
Create Outsiders: 1 sphere act
Name:
Type: E.g. Comet, moon, star, sun, large eclipse-capable moon
Effect: E.g. Lose stability
Frequency: E.g. Annual, monthly, every few decades
Description:
Name:
Type: E.g. Comet, moon, star, sun
Description:
Name:
Primary actribute: Light/Might/Night/Sight
Effects:
+ Something good
+ Something good
- Something bad
Description:
Name:
Affiliation (list all applicable gods, primary first):
Class: Archangel/War Form
Traits:
+ Something good
+ Something good
- Something bad
Description:
Name:
Affiliation (list all applicable gods, primary first):
Class: Angel(s)/Outsiders
Traits:
+ Something good
+ Something good
- Something bad
Description:
Cosmic entities- The Eye is awake.
- The Noise is very quiet.
Status- Twi, God of Gods and Mortals (TricMagic)
- Obsession: Power
- Rage: Oathbreakers
- Fear (Night): Powerlessness
- Noble: Law
- Incarnae: None
- Actributes:
- Light: 5/5; hardened 2; no equipment
- Might: 4/4; hardened 1; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 3/3; hardened 0; no equipment
- Acts: (None)
- Suspicion: None
- The Faceless Prince, God of Knowledge and Trade (Glass)
- Obsession: Mortal wellbeing on the civilization scale
- Rage: Pointless/needless/wanton destruction
- Fear (Might): Cognitohazards, and other information that is objectively harmful to know
- Noble: Ensuring that knowledge, once known, is not lost
- Incarnae: The Argent Emissary
- Actributes:
- Light: 4/4; hardened 1; no equipment
- Might: 2/2; hardened 0; no equipment
- Night: 3/3; hardened 0; no equipment
- Sight: 5/5; hardened 2; no equipment
- Acts: 1 soft Knowledge act, 1 soft Trade act
- Suspicion: Very low
- Upkeep: 1 generic act (Argent Emissary)
- The Wanderer, God of Travel and Messengers (Rockeater)
- Obsession: Connect communities
- Rage: Harm to the bearer of news
- Fear (Night): Loneliness
- Noble: Ensuring a message of true importance, once delivered, will always be received
- Incarnae: None
- Actributes:
- Light: 4/4; hardened 1; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 5/5; hardened 2; no equipment
- Acts: 1 soft Travel act, 1 soft Messengers act
- Suspicion: Very low
- Harvey Harvest, God of Harvest and Agriculture (Stirk)
- Obsession: Harvesting crops
- Rage: Wasting food
- Fear (Might): Time travel or anything else that ruins the natural order of the planting and harvest cycle.
- Noble: Feeding the mortals and/or particularly hungry not-mortals.
- Incarnae: Reaping Rachel
- Actributes:
- Light: 5/5; hardened 2; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 4/4; hardened 1; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Harvest act, 1 soft Agriculture act
- Suspicion: Very low
- Upkeep: 1 generic act (Reaping Rachel)
- C'thun, God of Madness and Creation (Knightwing64)
- Obsession: Find a way to reach out to the Great Old Ones.
- Rage: Holy, the mere sight of someone doing something good, not for their own benefit, but to simply help others with no expectation of a reward drives C’thun mad with rage.
- Fear (Sight): Death. It is quite a coward. -Sigh
- Noble: Corruption
- Incarnae: None
- Actributes:
- Light: 3/3; hardened 0; no equipment
- Might: 4/4; hardened 1; no equipment
- Night: 5/5; hardened 2; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Creation act
- Suspicion: Very low
- Upkeep: None
- Shinka, God of Competition and Wilderness (Maximum Spin)
- Obsession: Advancement, development, natural selection
- Rage: Coddling, especially to the point of holding back one's development.
- Fear (Night): That civilization will tame all the true and wild things, lose its frontiers, and become trapped in complacency.
- Noble: Family, as expressed through the generational cycle. Children are our future.
- Incarnae: None
- Actributes:
- Light: 5/5; hardened 2; no equipment
- Might: 3/4; hardened 1; no equipment
- Night: 3/3; hardened 0; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Competition act, 1 soft Wilderness act
- Suspicion: High
- Gibeele, God of Transformation and Freedom (Egan_BW)
- Obsession: Physical Alteration - Adaptation of things and creatures
- Rage: Tyranny - Abuse of power and people
- Fear (Sight): Unnatural orderliness - Stagnation
- Noble: Free Will - Happiness arising from freedom of determination
- Incarnae: None
- Actributes:
- Light: 3/4; hardened 1; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 5/5; hardened 2; no equipment
- Acts: 1 soft Transformation act
- Suspicion: Very low
- Qwitzikottle, God of Courage and Brutality (crazyabe)
- Obsession: Honor
- Rage: Cowards
- Fear (Night): The possibility of his own destruction
- Noble: Bravery in the face of death
- Incarnae: None
- Actributes:
- Light: 4/4; hardened 1; no equipment
- Might: 5/5; hardened 2; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 3/3; hardened 0; no equipment
- Acts: (None)
- Suspicion: Very low
- Susan, Empathetic Surrogate Encephalon Unit01 of Sustainable Growth-Profit Synergies and Benign Wetwork Operations (micelus)
- Obsession: More Profit More Profit MORE PROFIT MORE PROFIT
- Rage: Excessive Profit Losses Inflicted By Third Parties
- Fear (Might):
The Sound of Fire Speaking Truths, The Genie That Smiles, She Who Mourns Blood, The Curdling Pony, Failing to impress the creators. Silence - Noble: Beings aiding in the pursuing of Growth-Profit Synergies
- Incarnae: None
- Actributes:
- Light: 2/2; hardened 0; no equipment
- Might: 3/3; hardened 1; no equipment
- Night: 3/4; hardened 1; no equipment
- Sight: 5/5; hardened 2; no equipment
- Acts: 1 soft SG-S Synergies act, 1 soft Benign Wetwork Operations act
- Suspicion: Very low
The Eye is awake.
Global suspicion: Low
Local suspicion: (Not available in this age)