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Author Topic: Battleship: Active Recruiting Closed. 1 in Reserves  (Read 2257 times)

Sosoku234

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Battleship: Active Recruiting Closed. 1 in Reserves
« on: December 16, 2021, 12:37:32 am »

   The date is May 20th, 1287 in the 2nd era. The RDS Invincible (BBN-15), flagship of the Royal Navy of Denkol had entered the Garnet Coastline in a humanitarian mission, escorting the medical supply ships, RDS Hospitality, RDS Keenan, RDS Mercy, and RDS Poultice, to the Island of Jorgens Bluff in the contested waters off of the Bratavian mainland. The battleship was escorted by a small flotilla of screening destroyers. The rest of 2nd fleet was using this as an excuse to enter Bratavian waters to exert pressure on the Bratavian navy elsewhere. Warning messages were sent out from the Bratavian mainland, threatening to fire upon the Denkolesian ships, should the main fleet not retreat back to neutral waters.
   After blatantly ignoring the warnings of Bratavia, the Denkolesian ships in 2nd fleet came under fire from coastal defense cannons and Bratavian capital ships. After a close battle, 2nd fleet was forced to retreat due to excessive losses. The Invincible was oblivious to the loss of support from 2nd fleet air support from the RDS Jupiter (CVN-35) and RDS Blaster (CVL-12). As such, when it came under fire from the BNS Hartu (BC-27) and BNS Gartersnake (BB-12), the Invincible was caught unawares and was swiftly set upon by a salvo of high explosive shells. The medical supply ships were immediately commandeered and a boarding party was readying to board the Invincible...




   Hello all. Some of you may remember me from such disasters as Seltsame Insel (Literally any attempt except the first). Ya boi has returned for the next little bit with this steaming pile of garbage. The story and setting I had thought of while I was on deployment. I'll be using a lot of naval terminology for this. I have a map of the ship drafted up with the basic layout of the ship minus things like heads, scuttles, ladderwells, sculleries, and (most important) scuttlebutts. Game mechanics will be explained below. Please enjoy this half baked mess.

IC Thread: http://www.bay12forums.com/smf/index.php?topic=179345.0




Spoiler: Mechanics (click to show/hide)

Spoiler: Charsheet (click to show/hide)

Spoiler: ranks and designations (click to show/hide)

Spoiler: Main deck layout basic (click to show/hide)

Spoiler: Gun Deck (click to show/hide)

Spoiler: Active Duty (click to show/hide)

Spoiler: Reserves (click to show/hide)




Reserves are open
« Last Edit: January 09, 2022, 01:17:12 pm by Sosoku234 »
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Maximum Spin

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Re: Battleship: Recruiting [0/?]
« Reply #1 on: December 16, 2021, 01:04:48 am »

Hey, it's you again!
Spoiler: this guy (click to show/hide)
« Last Edit: December 16, 2021, 05:23:43 pm by Maximum Spin »
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Sosoku234

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Re: Battleship: Recruiting [0/?]
« Reply #2 on: December 16, 2021, 01:10:43 am »

Hey, it's you again!
Spoiler: this guy (click to show/hide)

Ah yes. 'Bro'. Works for me. I forgot to mention above that Damage control central is behind and above #2 magazine and #1 Reactor Compartment, but below the gun deck. But realistically, that shouldn't really change much for you. I'll also post a list of the ranks and their titles, so when an NPC uses a player rank, it won't be as confusing.
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Stirk

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Re: Battleship: Recruiting [1/3] [No upper limit]
« Reply #3 on: December 16, 2021, 08:18:17 am »

Name: Nathan Crane
Rank: E-1 (Designated striker MMN)
Skills: Might: 0
                    Vigor: 0
                    Smarts: 1
                    Channeling: 2
Description: Scrawny-side human with red regulation-cut hair. A bit shorter than average with a dark tan.
Backstory: It takes a surprisingly little amount of education to work on a nuclear reactor. Surprising to Nathan at least. He's always had a talent for magic and enlisted to pay his way through for a channeling degree, apparently the ability to control reality at will also works great for potential emergencies in reactors so they pushed him towards a machinist path. He just got out of school before his deployment. He mostly does the intern work but still proudly boasts that he works on reactors to make himself seem smart to strangers. Older, larger brother is marine. Older, also larger sister is a nurse.
Location: Reactor Compartment 2
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Sosoku234

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Re: Battleship: Recruiting [1/3] [No upper limit]
« Reply #4 on: December 16, 2021, 11:02:55 am »

Name: Nathan Crane
Rank: E-1 (Designated striker MMN)
Skills: Might: 0
                    Vigor: 0
                    Smarts: 1
                    Channeling: 2
Description: Scrawny-side human with red regulation-cut hair. A bit shorter than average with a dark tan.
Backstory: It takes a surprisingly little amount of education to work on a nuclear reactor. Surprising to Nathan at least. He's always had a talent for magic and enlisted to pay his way through for a channeling degree, apparently the ability to control reality at will also works great for potential emergencies in reactors so they pushed him towards a machinist path. He just got out of school before his deployment. He mostly does the intern work but still proudly boasts that he works on reactors to make himself seem smart to strangers. Older, larger brother is marine. Older, also larger sister is a nurse.
Location: Reactor Compartment 2

Looks good to me. And it really doesn't require much to operate on a reactor. That said it isn't really something you can strike for as an undes seaman. But I will allow you to be an MMNFR (E-1)
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King Zultan

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Re: Battleship: Recruiting [2/3] [No upper limit]
« Reply #5 on: December 16, 2021, 12:31:58 pm »

Name: Debby Debson
Rank: O-1
Skills: Might: 0
                    Vigor: 1
                    Smarts: 1
                    Channeling: 1
Description: Looks like a woman with the head of a deer, or maybe just a really messed up face, has she been licking the fuel rods or something?
Backstory: A person that wanted to join the navy, and did.
Loaction: Galley
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Vivalas

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Re: Battleship: Recruiting [2/3] [No upper limit]
« Reply #6 on: December 16, 2021, 03:13:50 pm »

A nuclear battleship?  :o  Fleshed out naval terminology and rates?  :o

Spoiler: Magnus Sorn (click to show/hide)

Side-note, could help to explain difference between rank/rate if the fluff matters that much (it might not).
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Sosoku234

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Re: Battleship: Recruiting [2/3] [No upper limit]
« Reply #7 on: December 16, 2021, 06:26:19 pm »

Name: Debby Debson
Rank: O-1
Skills: Might: 0
                    Vigor: 1
                    Smarts: 1
                    Channeling: 1
Description: Looks like a woman with the head of a deer, or maybe just a really messed up face, has she been licking the fuel rods or something?
Backstory: A person that wanted to join the navy, and did.
Loaction: Galley

Looks good to me.I'd hope she hasn't been licking fuel rods, else, you're all in trouble.

A nuclear battleship?  :o  Fleshed out naval terminology and rates?  :o

Spoiler: Magnus Sorn (click to show/hide)

Side-note, could help to explain difference between rank/rate if the fluff matters that much (it might not).
Absolutely love this. I assume you were a submariner at some point, what with calling it maneuvering and not EOS. He's gonna have a fun time out there. Nice touch with calling up midrats. That said, having midrats sent to Maneuvering would likely mean he doesn't care much for the rules (despite it not being written down anywhere) and would likely not be stopping anyone from gundecking. Still, I'm fine with that, some of the officers I know are weird with what rules they enforce or don't.

I'll add that difference for rank and rate since it is kinda not commonly used outside of nautical nonsense.

Also, if you want it to be maneuvering, then pick a plant. There's one per plant and both report to DCC where the EOOW actually is. If you're in Man, then you'd be Watch Officer (which is more fitting with the rank, but not unheard of for O-1 and -2 to get qualled EOOW).
« Last Edit: December 16, 2021, 06:42:52 pm by Sosoku234 »
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Sosoku234

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Re: Battleship: Recruiting [4/3] [No upper limit]
« Reply #8 on: December 16, 2021, 07:02:11 pm »

Alrighty then. I'll make the first thread here in a minute after I jot down everyone's stuff in a spreadsheet and sort out one little hiccup. For any who is not in a naval force, everyone is trained in basic Damage Control (i.e. firefighting, dewatering, CBR protection, basic first aid).
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BlackPaladin99

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Re: Battleship: Recruiting [4/3] [No upper limit]
« Reply #9 on: December 16, 2021, 07:19:32 pm »

Spoiler (click to show/hide)
can i join?
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Sosoku234

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Re: Battleship: Recruiting [4/3] [No upper limit]
« Reply #10 on: December 16, 2021, 07:21:26 pm »

Spoiler (click to show/hide)
can i join?

Absolutely! You and your indescribable characters are always welcome.
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Sosoku234

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Re: Battleship: Recruiting [5/3] [No upper limit]
« Reply #11 on: December 16, 2021, 08:57:59 pm »

The official thread is up
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EuchreJack

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Re: Battleship: Recruiting [5/3] [No upper limit]
« Reply #12 on: December 16, 2021, 11:14:33 pm »

Where do the Peanut Gallery comment about which players are going to die?  ;D

Sosoku234

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Re: Battleship: Recruiting [5/3] [No upper limit]
« Reply #13 on: December 16, 2021, 11:15:35 pm »

Here. Or I can make a discord for this
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EuchreJack

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Re: Battleship: Recruiting [5/3] [No upper limit]
« Reply #14 on: December 16, 2021, 11:59:21 pm »

Here. Or I can make a discord for this

Dealer's choice.  I'll post my thoughts here for now.

Quote from: BlackPaladin

   [3][8] You are patrolling the main deck when the volley hits. Your Right arm is struck with shrapnel from the hull. It doesn't hurt, though. Strange.

Yeah, if the arm doesn't hurt, then a nerve at least was hit.  Bet BlackPaladin's right hand doesn't work either.  He should probably make sure he's not bleeding to death...
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