First project is done! Capumon! Second project is done! Sewer Kings! Gamejam project is done! Sleeper! Come here to see whatever I'm working on now!
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Nearly...three years ago, I posted in life advice talking about wanting to make games and where to "start" and how to make progress. I got some good advice and some useless advice, and I ignored all of it and did things my own way. Namely, wasted time B)
Now, things are a bit better. In a cloud of depression, I worked through Harvard's CS50 course which did a lot to better lay out convention and how to think programmatically. It had the benefit of being 'easy' because I was familiar with all the actual code work, and instead focused on how to be a
good programmer.
Oh hoh - by no means am I a good programmer now, but I'm on the path, maybe? Anyway, games.
I wanna make a game.
I have, technically. Several times, even more technically. There's the progress of the last year or so. But I want to make a game I'm proud of. Well, more proud of - and proud to show people and maybe people will enjoy that game and that's pretty nice.
So, how to make a game? Well, I've been working with Godot for a while and I really like it. It is also conveniently ported to Linux and runs well (except GLES3, but that's my own fault for having old and weak computers). So I'll be working in Godot to make the following two projects. For those who don't know, Godot has its own scripting language which is basically just Python. I haven't started on either project, beyond the pre-planning stages. Join me, friends, in making a game.
Project A:2D, Pokemon-battler, proof of conceptI read about the original concept for Pokemon - it was called Kapusu-mon (Capsule Monsters) and was more about gachapon machines and getting lucky to find a "good" pokemon. I like this less dressed-up Skinner box. I also think about Pokemon combat and how it is...well, boring.
So the concept is the following:
'mon are gathered by putting money into a gachipon machine.
'mon have 3 attacks: Pure damage, damage w/ status effect, pure status effect.
'mon have an ability that effects the whole team, even when not in play (this is a card game thing)
Project goal:Make a single room where the player can walk around and battle at least two enemy trainers.
Include 6 'mon with unique attacks and abilities.
Design this to be extensible. If it works for 6, it should work for 600.
Project B:3D, magic system, stepping stoneMorrowind is my favorite game. Among the many things to love about it, the magic is what sticks with me. I want to make a game where you are some sort of battle mage in an arena, and participate in fights. Before the fight, you craft your spells by effectively slotting in qualities. I'm thinking something like the classic lightning bolt would be "line, shock" or fireball being "ballistic, fire, explosion". This one is much less thought out, but is something I really want to work on. I also think it is necessary to be in 3D, which is totally new to me.
Project goal:Make a fixed-camera tavern and include a dialogue system.
Make a 3rd (or first? or both?) person arena battle scene.
Design 1 enemy fight, at least.
Have a menu with spellcrafting.
Design the magic system to be extensible.