D-Day Minus 1
US field Marshall Dwight D Eisenhower alongside British Field Marshall Gregory Mitchell and French Supreme General Jacques Offenbach brief their men. To the French, Gen Offenbach tells them of how they will get their revenge for the German occupation of France.
To the Brits, Marshall Mitchell speaks of how this is the turning point and the upswing of good luck for the British people.
To the American troops, Eisenhower tells each man to look to his left, then to his right. Those two men would not be coming home. This is going to be a long and hard struggle up the beach, but that he believed that every man was capable of making it all the way up to the bluffs and further. The training was there, months and months of drills and practice invasions, aerial surveillance, and in person scouting of the beaches.
H-Hour Minus 9
During that night, the thousands of bombers gathered for Suvurov were launched with the mission to obliterate any beach defenses for the troops. Some were successful, some were not. On several beaches, the German defenders were blown to bits and their defenses rendered unusable. On the rest, there were few if any bombs that reached their intended targets. Paratroopers were dropped over the inland portions of the island. Many were scattered to the high winds and unpredictable patters. Some made it to their original landing zones. The rest were scattered around, many without coherent command structures. Many squads were sans officers, some were sans NCOs, some were sans both.
H-Hour Minus 3
The crews of the motherships served the troopers a hearty meal and some liquor from the hold. This was an awful idea, leading to the majority of the landing parties having awful sea sickness. It was a common occurance to see multiple people in the crafts puke before they’d even seen things that would turn their stomachs.
H-Hour Minus 1
The entire landing force transferred from the motherships to the landing craft about an hour before the invasion. During this, the USS Texas, USS Indiana, USS Kansas, USS New York, HMS Invincible, HMS Dreadnaught, HMS Duke of York, some French Cruisers and Destroyers, and the Super heavy Battleship, USS Oliver Hazard Perry, laid waste to coastal targets but were largely ineffective on the northeastern beaches due to smoke cover from the fires on the other beaches.
M-Minute Minus 30
Thousands of unguided rockets were launched to add a final softening to the beaches. On the southwestern beaches they were highly effective. On the Northeastern, they never reached. Those who did little to no damage.
M-Minute Minus 1
The coxswains yelled at the crew about their distance to the shores. On the southwestern beaches, the majority of craft made it ashore. On the northeastern beaches, specifically Beach Beach, The defenses were untouched and so, every boat was in danger from every source. The soldiers moving up the beaches would face landmines, machineguns, tobruks, bunkers with walls of dozen foot thich concrete and steel, artillery from every angle, mortars, and the various magical effects that would eventually occur due to their prayers and such.
This is the same for your craft. The task ahead is daunting. This is an uphill battle. Quite literally. You will not survive.
LC 04
The only sounds in the Higgins boats are the slapping of waves against the hull, shallow prayers, squad officers and NCOs giving general orders, and the purr of the engine. Landing Craft 04 is the leading craft being merely 10 seconds ahead of LC 02 and 15 ahead of 01 and 03. 05-9 are over 20 seconds behind and 10 is a minute behind.
[7] Artillery rocks the boat as shells fly overhead. Shrapnel rains into the ship. [7] [7] Both Pvt Boberson and Shine take light shrapnel.
[1][2]Boberson takes a piece directly into his skull, severely damaging his occipital lobe, blinding him in one eye and reducing the vision in the other. (Gain Blind (3/4). Gain Pain 2 (-2 to all rolls))
[1][6] Moonshine also takes a shard straight to the dome. Unlike his unfortunate companion, the shrapnel instead supercharges the part of his brain responsible for pain tolerance. (Gain Pain Tolerance 2)
The ship lands without further incidents [2] in Silk Red Sector. Directly ahead are 4 machinegun nests, 2 Machinegun Bunkers, an Artillery Bunker, and a command bunker. The coxswain orders the door lowered. [12] The opening is lit up with Machinegun Fire, but neither Boberson nor Moonshine are hit. (Location changed to Landing -1)
Inventory: Springfield M1903 [5/5]
Colt M1911 [2/2]
Status: Blinded [3/4] (-5 to hit)
Pain 2 (-2 to all rolls)
Location: Landing -1
Inventory: Boys ATR [5/5]
Owen Gun [4/4]
Bible
Status: Fine
Location: Landing -1
LC 04 Remaining Manpower: 30
LC 02
[1] LC 02, mere seconds behind LC 04, moves into harm’s way. The coxswain steers the ship expertly and swiftly, driving towards shore. Until a wave covers up a Rommelspargel tipped with a teller mine. The wooden pole that makes up the Rommelspargel pierces the hull of the boat and thrusts the mine into the crew compartment. The mine has a critical malfunction causing it to detonate a second after penetration. The only survivors are the engine operator and the Coxswain.
Would you like to respawn?
LC 01
[18] The coxswain for LC 01 swiftly and expertly pilots the ship, missing all of the mine tipped traps, sandbars, and artillery shells. After 10 more seconds, the boat rocks its last as it beaches itself. The coxswain orders the door down. It has landed in Dog Violet Sector. Ahead are 3 Machine gun nests, 2 machine gun bunkers and a command bunker.
[7] The machineguns open up on LC 01. [2][10] Pvt Smith is caught by the fire. 2LT Bro remains unmolested.
[6][2] Pvt Smith is shot five times in his right leg. One of the shots nicked his femoral artery. The rest pass through only causing fleshwounds. (Pain 2) (Bleedout 3)
Inventory: M5 Folsom [3/3]
Colt M1911 [2/2]
Status: Pain 2 (-2 to all rolls)
Bleedout 3 [3/3] (In 3 turns without help, the character will bleed out and die)
Location: Landing -1
Inventory: Pedersen M3 [4/4]
S&W [6/6]
M1 Flamethrower [Infinite]
Status: Fine
Location: Landing -1
LC 01 Remaining Manpower: 31
Initial Manpower: 2500
Players Killed: -2
Deaths from Infantry: -4
Deaths from Machineguns: -3
Deaths from Artillery: -9
Loss of an LC: -32
Total Deaths this turn: -50
Remaining Manpower: 2450
Remaining Defenses: 5 MG Bunkers, 14 MG Nests, 5 Artillery Bunkers, 4 Command Bunkers, 1 High Command Bunker
END TURN 0
((if you died, don’t make a new character unless you want to. Just tell me you’re respawning.))
((Map for those inclined to want to view it in all it's dumb and badly drawn glory.))