To elaborate on this: the OP did not want to use self imposed rules.
So if you have a long walk to farms: use mine cart riding.
If you have fast deteriorating farm produce: build many many kitchens
Almost every self imposed rule can be circumvented by actions like these, so what is the point? Unless you also forbid yourself the use of that.
Getting food in DF is ridiculously easy. To change that you will have to change the game.
No, self-imposed rules are
exactly what I'm trying to think of. They just have to be ones that are aren't a big hassle to implement, and preferably doesn't end up looking stupid.
"One big annual harvest" is relatively easy to do, (only set the crop for one season), and looks cool when you have a swarm of dwarves running out into the fields to gather potatoes.
"Above-ground only" is also easy, and looks nice with farm fields surrounding your fortress.
"Keep farm density low" is slightly harder, since I have to plan layouts more, and the rocky patches of the surface are annoying.
"Long walks to the farm" is fairly easy, but does start to look stupid since you clearly see everybody walking much longer than they need to.
OP doesnt want to use fertilization, because that is too complex. Op is ok by changing the food chain into milling and pressing. This does not make any sense to me.
OP doesn't like how the current game is. None of the normal game mechanics are to his taste.
This post should go to suggestions or modding thread.
Pressing and Milling can be automated by the Manager, so doesn't create much more work for me. As far as I know, Fertilization has to be done on a farm-by-farm basis, one at a time, so would be a hassle. Also it
increases the yields (the opposite of what I want) and costs a different resource instead (although wood
is also superabundant).
This post should go to suggestions or modding thread.
I agree with this much, lol I was confused to like, to roleplay or to mod, that is the question here. whoever's in charge around should make the decision. I vote OP as boss..
I remember NW_Kohaku's crazy detailed post about IRL farming mechanics here. I suggest a simple theory: all DF suggestions related to farming can be placed on a scale between, "Make farming harder plzz!!", and, well, Kohaku's above post, and I will term it the Kohaku Spectrum in their honor.
I think I could have done a better job of explaining what I was after. To explore ways you can
change how you play and (and still have fun), without having to change the game itself.
Modding opens up a huge can of worms that I'll explore when I find it necessary.