You are Gulliver, a noble living in the kingdom of Larion. You have a pouch of gold and a small dagger. You are awakened by one of your servants who tells you that your keep is under attack. You look out the window and see the enemy soldiers marching towards your door.
What do you do?
> You oBTAIN SWORD.
The first thing you need to do is get rid of this threat. You grab your sword and rush out of your room. The soldiers are not expecting you so they don't expect to be attacked immediately.
> You gIVE INSPIRING SPEECH. CONVERT ASSAILANTS TO CAUSE OF GULLIVER.
"I am Gulliver! I live in a little house with my family. We make our living telling stories about adventures we have had!"
The soldiers are shocked by your speech and stop their advance.
> You hIT SELF IN FACE WITH HANDLE OF SWORD. THEY WILL NOT EXPECT THIS.
You quickly turn around and hit yourself in the face with your hand. You then go back into your room and close the door.
> You hIDE UNDER BED.
You hide under your bed as the soldiers continue to march towards your door. Suddenly, you hear a noise from outside and open the door.
> You sCREAM.
You scream and run to the window. You see the enemy troops coming at you from all sides. They are very well trained and equipped.
They are also very angry because they think you have betrayed them!
> You cONVERT SOLDIERS TO CAUSE OF GULLIVER.
You shout "Gulliver lives! He lives! Now convert to cause of Gulliver!"
Suddenly, several soldiers come running out of the room.
> You dIRECT NEWLY CONVERTED SOLDIERS TO CONVERT OTHER SOLDIERS.
You tell the newly converted soldiers to direct other soldiers to convert others. This causes many more converts and soon there are no longer any enemies left.
> You cELEBRATE GLORIOUS VICTORY. OBTAIN PINATA.
You celebrate the glorious victory over your enemies by eating a pinata filled with candy. Your friends are surprised by your behavior.
"How did you do that?" one asks.
> You say "I AM GULLIVER. THIS IS A THING I CAN DO."
"I am Gulliver," you reply. "This is a thing I can do."
Your friends are impressed by your ability to convince people to do things for you.
THE END.
There's a stillness on the high plateaus of Evinbrach, where the mountain giants wander in concealing mist. A kind of quiet tension. On those stony flats, all you own rests upon your shoulders. A blade at your side, a bow over your back, and some few days' rations: these are the possessions of those who would travel thereon.
You are Legn, a wandering stonecarver from Tergel Valley. You're perhaps halfway to the tents of Clan Grebbish, where you hope to trade pleasant words with relatives-- and perhaps, if you're lucky, sell some few of your carvings while you're there.
The trip has been quiet so far, but that may change soon. The mountains have grown higher, and the clouds have gathered thick enough to obscure the sun. It is not yet noon when you reach the foothills of Mount Zaal.
> You make your way towards the mountain pass, watching for peril. The stone-harpies of Mount Zaal are fond of ambushes, and not to be taken lightly.
You make your way up the steep slopes of Mount Zaal, following the path carved by the wind and snow. You keep an eye out for any sign of danger, but see none.
> You continue along the pass, with bow unslung-- in hopes of felling a mountain goat along the way.
You continue along the pass, but still see no one. The sky grows darker-- and just as you're casting your eyes down to the pass before you, something bursts from the clouds!
No time for arrows-- it's up with the buckler, and out with the gutting sword!
Your bow falls to the ground as you draw your sword. You swing the blade in a hasty arc, and the creature's belly opens up like a ripe fruit, all the way up to its side.
You wince-- it reeks of death, and the stench of its insides is foul.
> You pick up and sling your bow, breaking into a jog. Stone-harpies will flock to a corpse, even of their own kind.
You pick up your bow, and begin running, drawing your sword again as you do. Stone-harpies burst from the clouds once more, but instead of plummeting to the ground, they fly straight up.
> You run, eyes peeled for shelter. Stone-harpies fly up only to gain speed for the plunging kill.
You keep jogging, but your eyes are still peeled for any sign of a stone-harpy. One appears, gliding just a few feet above the ground.
> You duck as it snatches, slashing with the gutting-sword.
You duck, shoving the sword forward at your assailant. You slash, cutting half of its head off in one blow. It falls from the sky, dead.
> You cast your eyes wildly about for something, anything-- a cave, a snowbank-- to shelter behind.
You keep running, and before you know it, a massive, cave-like opening rears in front of you. It is the mouth of a giant, and you are sprinting for your life inside!
> You leap into the frozen maw, scrambling behind a wall of crooked teeth.
You leap into the mouth of the corpse, scrambling behind its massive teeth. Inside, it is as black as pitch. Still, you can hear the cries of stone-harpies all around.
> You quietly wipe your sword clean with a blood-rag, waiting for the screams of the harpies to fade.
You wait, and after a few tense minutes, the cries of the harpies begin to fade. You wait for nearly an hour before you're certain they've all flown away.
> You leap over the teeth and out, and look to the sky; gauging the hours left in the waning day.
The light is slowly fading from the sky-- it will be nightfall soon.
You decide to wait it out in the giant's-mouth.
> You chew down some goat-jerky, wash it down with a swig from your waterskin, and hunker down in a hide-backed bedroll for the night.
You settle in for a long wait, chewing on a strip of dried goat. It's some of the best you've ever had the pleasure of eating-- which isn't saying much.
The night passes in uneasy slumber. Some hours later, you watch as the walls of the giant-mouth slowly reappear in the dawning light.
> You leap again out of the giant-mouth, and continue along the mountain pass. Hopefully today will be the last day traversing Mount Zaal.
You leap from the snow-mound, and continue scampering along the mountain pass in the same direction you'd come that day.You leap out once more into the pass, heading quickly down its flank. The sun is just a red-striped ball setting in the horizon by the time you've reached the mountain's base, and sunlight trickles down the pass in a long, glittering stripe.
You walk quickly along, keeping an eye out for a safe campsite. Thankfully, you find one not long thereafter, hidden away in a forest of rocky outcroppings.
AIDungeon plays... not so much like a
as a sort of janky writing tool. You can get a decent story out of it, but you have to baby it along or it just spits nonsense.