throughout the mod, devoting significant time to far flung play systems to encourage maximum cohesion. The OP post 3 has been updated with a wealth of new how-to information.
The current development version has been replaced with a file containing "updated reactions" which provide bugfixes for save files from 1.3.00. These reaction files can be dropped into your save folder at any time without generating a new world.
The full feature list is too long to post, but is included in the full Highfantasy Readme. It covers the prior 17 development versions.
v1.4.00r; "Under the Spawning Sun"
Additions: adds a few more dinosaur types
Additions: adds SPL's waterlogged creatures
Additions: adds support for Squamous/Kruggsmash autumn kingdom creatures (light version)
Additions: adds support for ZM5's Mythological Creatures minimod: 1 megabeast, 1 semimega, 1 feature_beast, 1 demon, 2 savage predators, 2 humanoids, 2 evil, 1 good creature
Additions: adds a forest plant "glowing nettle" that creates an extract called goblinbane.
Additions: adds 3 new prehistoric trees and the "dinosaur food chains" system
Additions: adds some flavor variation to cooking (thanks Splint for inspiration)
Additions: adds Ley Feeders, a new creature
Spawning: balances creature spawning in evil and savage biomes, and for dinosaurs which are now rarer. (Extinct, intelligent, and elemental creatures, and mundane biomes, were covered in 1.3.0.)
Spawning: balances plant spawning to reflect vanilla
Spawning: a couple beasts now spawn as a FEATURE_BEAST (caverns) rather than a megabeast (surface) including: Balor, Marilith, Kampe, Spider Queen, Hollow/Amalgated/Dessicated One
Spawning: fixes spawning for some interesting creatures that were previously bugged - firenewts, tentacle demons, aberrations/aboleth, and visitors
Creatures: Human, Hobgoblins, Halflings, and Half-Angels are now TRAPAVOID, making each one quite a bit more challenging during invasions
Creatures: revisits spawning, naming, symbols, and more for demons across the mod
Interactions: adds an Adrenaline system for most humanoids
Interactions: the abilities of three more mythological creatures - Cait Sidhe, Furies/Erinys, Sirens - were rolled into Strangelings, Nightwings, Sirens, making each one more deadly.
Names/Descriptions: at great personal cost X_X, cleans up and standardizes descriptions of all animals, animal men, and giants. Now only animal men have gender dimorphic descriptions.
Reactions: cleans up the reaction shortcuts at the crafting workshop
Entities: adds difficulties to growing plants outdoors, to make the system non-trivial
Entities: removed a feature where Modest Mod allowed large fish to be pets, which created various problems
Adventure Mode: adds standardized DIFFICULTYs (adventure mode exp) for all relevant creatures across the whole mod
WorldGen: reviews creatures for whether they are NATURAL, SUPERNATURAL, and so on, mostly under the hood.
Debug: bugfix to the long-broken creation of bayonetted weapons
Debug: finishes the implementation of FEATURE_BEASTs
Debug: imports Ramiel.'s fixes to stone and soil tiles, finally restoring them to vanilla!@@