I ask to you all a single question. What annoys you the most in Dwarf Fortress. It may be a mechanic, an issue, a flaw you percieve. Anything.
Here's my list of game flaws which should be a top priority:1. The dwarves NEED their AI programming improved so players are not wasting time in DFHack:
A) Dwarves should be smart enough to equip military gear even if it means the dwarf removes the weakest clothing currently worn which is stopping them from completing this action.
B) Players should not be micro-managing the replacement and disposal of clothes. Add a new "trash can" into the game which can be built where dwarves drop off old clothes which are burned at the end of a season.
C) The creatures and nature itself should naturally eat (destroy) remains of dead animals or creatures on the map. Stealthy thieves should naturally take any weapons or armor left by the dead enemies which have been ignored by the player. Players should not be spending their time as the cleaning maid for *everything* on the entire map.
D) Military dwarves should not be dropping their food inside their bedrooms which eventually rots and causes miasma.
E) Maksdwarves climbing over fortifications or Maksdwarves not standing against fortifications during battles.
F) Dwarven citizens trying to collect items outside the gates above ground and below ground when one or more dangerous enemies exist. The game should estimate a danger level of any threat... wandering alligators should be a threat level 2 whereas a pack of undead elephants should be a threat level 8. The player then can choose how normal dwarven citizens behave and how dwarven military behave for this at the start of the game and modify later if desired.
2. The game is called dwarf fortress where the main game has dwarves building fortresses and castles... yet siege attacks from enemies do not bring siege weapons?!??
Let us see the enemies break our gates with battering rams or shatter the walls with catapults!! How a game could brilliantly provide so many great features yet miss something so basic is baffling. If this exists as a MOD then I would be very interested in the name.
3. The evolution of weapons and armor in Dwarf Fortress is brief and limited. Dwarves start the game building crossbows, but that's where it ends since siege weapons really can't be carried. Players can buy bows and find blow darts which are overall weaker but no real incentive for them. The only additional depth is what metals will the player need to pickup from trading. The time for crafting better quality is not very important. I should probably ask around on the forums what MODS will provide more interesting options for my dwarves and for my enemies.
4. The game needs more world events, for example:
A) Earthquakes, Meteor showers (many small flaming metals(super_rare) and rocks), Volcanic eruptions, Hurricane, Tornadoes, Tsunami, Asteroid(One Giant rock with random metal inside). These should be very rare such as once every 30 years.
B) World Champion Arena Event: Each city will send a good warrior (not the best & not the worst) to compete for a special reward and title. The reward might be a piece of land or an artifact or a random war animal, etc., etc., .
C) Some method or way of seeing where large armies of allies and enemies have been traveling. Let the player send out multiple scouts which provide this information.
D) Joining allies to attack a common enemy and also enemies joining forces to attack the player. The player should be allowed to at least watch battles from far away.