(new rules are at the bottom)
Each player starts with 10 cities. Each must have a unique name.
Cities produce weapons, defense systems, and research adding up to 1 Billion Dollars ($1B) per turn each.
You may stockpile weapons, defenses, and research progress, but all income must be spent every turn.
Players may post their turn in-thread, or send it by PM to Game Master (me.) In case of conflict, PM will be considered primary.
Players are allowed to have any sort of dirty dealings by PM (or e-mail, discord etc.)
players receive their weapons/defenses on the turn after they produce them.
Players are allowed to share technologies and send each other weapons and production (but they will, naturally, only receive those next turn.)
If a player loses all their cities they are eliminated from the game.
The goal is to win (see below).
The following technologies are available to research:
- The Bomb - free: allows construction of warheads.
- Bomber - $5B: allows construction of Bombers
- ICBM - $10B: allows construction of missiles
- SSL - $20B: allows construction of nuclear submarines
- Interceptors - $10B: allows deployment of Air Cover
- ABM - $10B: allows deployment of missile defense
- Anti-submarine warfare - $10B: allows deployment of destroyers.
- Fighter Escorts - $10B: Makes Bombers cost an extra $1B, but reduces enemy Air Cover effectiveness to 50%
- MIRV - $20B: Makes missiles cost an extra $1B, but reduces enemy missile defense effectiveness to 50%
- Silent Running - $20B: gives submarines a 50% chance to evade destroyers.
- SDI - $100B - design and build a network of satellites allowing the use of SDI.
- Thermo-nuclear device - $10B: bomb accuracy increases by 20 percentage points (e.g. 50%->70%).
- Precision guidance - $15: bomb accuracy increases by 30 percentage points (e.g. 70%->100%).
Weapons are:
Warhead $1B : may be dropped on enemy sites, destroying them 50% of the time.
Bombers $5B : Drop bombs on 1 enemy site per turn. Are lost if they are defeated by air cover.
Missiles $2B : Drop bombs on 1 enemy site. Always lost.
Nuclear submarines $10B: Drop bombs on 1 enemy site per turn. Are lost if they encounter Destroyers.
Defenses are:
Air Cover 5B: protects one specific site from 1 flight of bombers per turn. may be redeployed to another site.
Missile Defenses $5B: protects one specific site from all missiles. can not be redeployed. (but can be stockpiled before use)
Destroyers: $5B destroy submarines, after they bomb one specific site. May be redeployed to another site.
SDI $1B/turn: protects all sites from everything, 50% of the time for one turn. (each warhead checked separately)
Weapons now require launching platforms: Vaults, Airfields, Silos and Docks (you are provided 1 of each for free at the start of the game)
It costs $1B to build one.
If a launching platform is bombed, you lose it and a random amount of appropriate weapons based on the amount of sites bombed.
(e.g. if you have 5 silos and 2 get bombed, each of your missiles has a 40% chance of being destroyed)
if you don't have a launching platform, you can't build that weapon.
DEFCON system:
DEFCON represents the level of global tensions (and military preparedness) and varies from 1 to 5.
DEFCON starts at 5.
Nuclear weapons may only be used at DEFCON 1.
Each turn each nation still in play votes to raise DEFCON, lower DEFCON or abstains.
If more nations vote to raise DEFCON it goes up by 1 (but never above 5,) if more nations vote to lower DEFCON in goes down by 1 (but never below 1) in case of a tie DEFCON remains the same.
Each nation voting to raise DEFCON loses $1B to represent appeasement. All nations voting to lower DEFON will split this pot next turn (GM will announce how much that comes to, for the mathematically challenged)
In cases where no one votes to lower DEFCON, production is returned to its original owners. (And if no one votes to raise DEFCON there is, naturally, nothing to split)
Winning the game:
At DEFCON 5 all nations may vote for UN Global Disarmament Initiative. If the vote passes unanimously everyone still alive wins.
Alternatively, if you are the last nation standing you win automatically (this is the more prestigious kind of win!).
I will no longer be accepting commands to randomize anything (e.g. "My Air Cover protects a random city",) part of the game is trying to second guess your opponent.
Players:
Serpenstan: Kashyyk
Brain: Naturegirl1999
New Good Nation: EuchreJack
People's Republic of Regret: Unraveller
Peaceland: Egan_BW