And now, for the thrilling Part 2 of The Year of The Jack!Save File for end of year at bottom of the page.Thoughts:
1) Hedgerow requested that the Coordinator be buried with the Hedgehog. So we need a Tomb for their
eventual demise.
2) We have abundant Dolomite and Quartzite, perfect building materials for Colorless Houses.
Building a few on the surface would be quite fitting.
3) Best to build a Hospital before we need it.
4) More/better rooms would be nice. Below the surface for now, maybe above later on?
5) I'd like to breach the Cavern. I always like to breach the Cavern.
Aquifer water is fresh water, from what I can tell, so a well and placing the hospital nearby would be optimal.
Now let's see if I follow through with any of that, or go off into a completely different direction!
Folks, we got Lead! More exciting, we have Silver, so we can make at least some weapons!
Found a bunch of starved animals. Told you so. Should probably just butcher those still alive. But the only survivors are either pets, or the Stray Goat Kid I'd like to keep for breeding with the Nanny Goat Pet.
And then the Stray Goat Kid was found dead. Not sure how to feed animals in this biome. All the grass is dead. At least the dwarves seem capable of feeding their pets.
The Dwarven Caravan Arrives! Just in time, we really could use more Seeds. Hedgerow did a good job setting up the farms, but I might have cooked all the seeds in a panic.
This is embarrassing. I had a craftdwarf shop set up to make stone crafts, but it appears among our 40+ dwarves, none of them are set to stonecrafting. Or they had more important things to do. Sigh, I guess I'll see if I can get some stuff from a couple of those masterwork prepared meals...
I've put in a request for Billy goats, Pig Tail Sheets, Pig Tail Seeds, and Tetrahedrite Stones, all at low priority.
Included below is the Trade Agreement for goods to export.
Looks like Rings are our winner!
As for what we have, Food is a clear favorite of our homeland. Our exotic Seafood is undoubtably quite popular back home.
So I traded two Prepared Meat barrels for bars of weapon-grade metal, a couple ropes, three instruments, a couple copper weapons, an iron cap, a set of bismuth bronze gauntlets, pig tail and cave wheat seeds, quicklime, three of the cheaper leather bins, 25 copper bolts, various food (including Hedgehog meat), plump helmets, some berries, pigtail thread, and a partchment sheet.
And the latest attempt from the Mountain Homes to destroy us: Migrants have arrived.
Attention migrants: Know that I hate each and every one of you.
If it wasn't nearing the end of my turn, I'd come up with some way to start killing them off.
I was going to start making some surface houses with stone, but we have so much wood on the surface, I'm probably just going to make a few wood houses instead.
So the migrants bought some animals to die. Might as well slaugther them for the meat and leather...
I made sure to shear the Alpaca before slaughtering it. Wish I could figure out how to keep it, oh well.
So the Peasant that I told to start with the crafting stone finally got their credentials as a Stonecrafter. Congrats! Now get back to work!
I created a general-purpose Temple underground, grabbing the altar from the main floor. Suddenly the dwarves rushed into the room, before I had even got instruments into the place.
I'd pray a lot too if I was one of the dwarves in dwarf fortress mode...
Also fiddled around with the military for a bit. Kept Hedgrow's theme of axes, but changed my axedwarves to people actually capable of using them. Set the remander to Weapon Only, invidual choice melee weapon. We certainly have a decent number of dwarves with at least some weapon skills. Noticing a trend of everyone being "Competent". Hm, not a lot of wars in the homeland these days, eh?
And the fortress elects its first Mayor!
Why am I not surprised to see the Necromancer elected?
And our new Mayor starts getting all uppity. I'm "building" your rooms as quickly as I can.
At least it's earrings and not rings that are banned for export.
Hm, our Sheriff is gone, and the Captain of the Guard is vacant. While I could use this to solve our Mayor's housing situation, I'd forget who was our Justice Enforcer Candidate, so I'll instead promote the former Sheriff to Captain of the Guard. I gave the recently-bought armor to the new Captain, along with the Chainmail that I made with the two bars of Bithmus Bronze.
A Miner undergoes a Strange Mood! Withdrawing from society, I'm hoping for Good Things!
A Grate Artifact!
Plus we've now got a legendary
Mason...Miner, even better!
Hm, someone went missing.
So I decided to clean up the water in middle of our Fortress entryway by mining the ice, and found our dead Planter, froze to death.
Spring has arrived, and I bid you ado!
And the Save File Here