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Author Topic: [TEST] RoboMafiaGM Testing (5/7) - Day 3  (Read 16459 times)

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #105 on: June 27, 2021, 12:17:16 pm »

I never got a role PM
... that's a problem. It seems that sending PMs in batches fails for some reason.
I know you're just a vanilla townie, though.  :P

Quote
and also I voted last phase when I never actually voted?
That was due to a bug where external people could just... vote.
And it would take the name of the player closest to the poster (in that case, "Toaster").
I've already fixed that, though.

Quote
Does it actually think I'm in game?
Yes, I double-checked - you are a player.

Quote
votecount

vOtEcOuNt

votcount

do kill webadict now
This will post a single thing with an empty votecount.
Code: [Select]
ValueError: Could not find Ability by path: 'Toaster/ability/kill'
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #106 on: June 27, 2021, 12:17:32 pm »

No votes on the tally.
------------
No votes on the tally.
------------
No votes on the tally.
Logged
If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #107 on: June 27, 2021, 03:15:48 pm »

The night will end sometime on Monday. Feel free to PM the RoboMafiaGM as well, even garbage if you want. :P
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #108 on: July 01, 2021, 03:21:43 pm »

Update: I will need to put this on the backburner for a while (~2 weeks?), mostly due to work stuff.  ::)

But let's see what happened this night.

phase
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #109 on: July 01, 2021, 03:22:29 pm »

No votes on the tally.
------------
night has ended.

No votes on the tally.

Nothing happened...

day has begun!
Logged
If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Night 1
« Reply #110 on: July 01, 2021, 03:22:57 pm »

 ???
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #111 on: July 01, 2021, 03:25:52 pm »

Oh, right. The mafia tried to kill a dead player...  :P

Toony got the town inspection result. Technically, that's probably because he inspected himself.

I guess there should be a constraint to not redirect someone to themselves, huh?...
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

ToonyMan

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #112 on: July 01, 2021, 03:32:32 pm »

Guys I'm the cop and inspected myself and got back town you can trust me.

Look here's the PM:

STATUS CHANGE.
    Key: 'info_results'
    Old value: None
    New value: ['Your target is part of these factions: Town']

If you got this as a PM, please notify my developer.
It means there is no specialized status handler yet. :)
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TricMagic

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #113 on: July 01, 2021, 03:57:16 pm »

Oh, right. The mafia tried to kill a dead player...  :P

Toony got the town inspection result. Technically, that's probably because he inspected himself.

I guess there should be a constraint to not redirect someone to themselves, huh?...
;) Glad to help break things. I'm good at that.
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EuchreJack

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #114 on: July 01, 2021, 04:14:20 pm »

Oh, right. The mafia tried to kill a dead player...  :P

Toony got the town inspection result. Technically, that's probably because he inspected himself.

I guess there should be a constraint to not redirect someone to themselves, huh?...
;) Glad to help break things. I'm good at that.

Uh, I rolled mafia, ordered a kill on TricMagic.  Tric should be dead, unless I got redirected or something.
Er, I mean hello Tric, I'm totally not mafia that tried to kill you.  No siree.  :P

It was sent to Robo by PM

TricMagic

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #115 on: July 01, 2021, 04:28:18 pm »

I'm just that good though Jack. And your townness proceeds you. (Noet mafia has a single kill, so.)
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EuchreJack

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #116 on: July 01, 2021, 04:37:25 pm »

I'm just that good though Jack. And your townness proceeds you. (Noet mafia has a single kill, so.)

Bug: Mafia role PMs do not state who are the scumbuddies.  I can't very well communicate via PM if I don't know who are my partners.
And...Do Kill Tricmagic, just to be sure... :P

TricMagic

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #117 on: July 01, 2021, 04:39:50 pm »

I'm just that good though Jack. And your townness proceeds you. (Noet mafia has a single kill, so.)

Bug: Mafia role PMs do not state who are the scumbuddies.  I can't very well communicate via PM if I don't know who are my partners.
And...Do Kill Tricmagic, just to be sure... :P

Why Jack, why would you kill your buddy like this!
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EuchreJack

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #118 on: July 01, 2021, 04:42:17 pm »

I'm just that good though Jack. And your townness proceeds you. (Noet mafia has a single kill, so.)

Bug: Mafia role PMs do not state who are the scumbuddies.  I can't very well communicate via PM if I don't know who are my partners.
And...Do Kill Tricmagic, just to be sure... :P

Why Jack, why would you kill your buddy like this!

I don't want to be mafia, Town Forever!  Do Kill EuchreJack!  Long live town, down with mafia!I assume this is good for testing, should Tolyk decide to reactivate RoboMafiaGM

TolyK

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Re: [TEST] RoboMafiaGM Testing (6/7) - Day 2
« Reply #119 on: July 01, 2021, 05:03:11 pm »

Guys I'm the cop and inspected myself and got back town you can trust me.

Look here's the PM:

STATUS CHANGE.
    Key: 'info_results'
    Old value: None
    New value: ['Your target is part of these factions: Town']

If you got this as a PM, please notify my developer.
It means there is no specialized status handler yet. :)

Nice, that worked. Well, not ideally (lol @ the message :P ), but it worked well enough for a fallback.



Bug: Mafia role PMs do not state who are the scumbuddies.  I can't very well communicate via PM if I don't know who are my partners.
Wait, what? It should've sent a PM to both of you, asking you guys to make a quicktopic...
I guess sending many PMs is bugged.

And...Do Kill Tricmagic, just to be sure... :P
Code: [Select]
[WARNING] Constraint Violations for KillAction:
  Wrong phase: currently 'day', need 'night'.

I don't want to be mafia, Town Forever!  Do Kill EuchreJack!  Long live town, down with mafia!I assume this is good for testing, should Tolyk decide to reactivate RoboMafiaGM
Code: [Select]
[WARNING] Constraint Violations for KillAction:
  Wrong phase: currently 'day', need 'night'.  Targets in own faction: 'target' ('EuchreJack')

OK, so it got at least this right...



I'll make another post with PMs I got, we'll see what went wrong there.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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