The Speaker walks up to the door, and after looking at it for a moment, addresses it. “We are humonculi! We were sent by the Magi to check up on your master. Could you please open up for us? We need to see if… if…”, The Speaker turns to the others, “What was the mage’s name again?”
Ask the door to open itself, spending 1 fate point.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Let's find this lock that's standing between us and Ellen!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
[
1, 2]
Speaker asks the door to open. The door, or at least one of the animal heads of the door, turns to him and says "No."
"His name is Elias. Are all All-Tongues as defective in the head as you are? Also, do be careful of your wording. A startled toad may stumble after all, and I'd like to be able to go home after we've settled things here."
Genesis shares what he saw with the other homunculi, and observed the animal carvings, especially looking for the first and last in the line, to see if there is some kind of sequencing puzzle or something.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Genesis looks carefully at the tangled web of magic, trying to parse out which of the creatures make up the ends of the strands. One end appears to be a small beetle, while the other is a bear near the top.
Grey leaves Genesis to examine things and asks the animals if they’ve ever seen Elias lock or unlock the door.
He also tries knocking. It couldn’t hurt after all.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Feeling better about the saber
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
Grey knocks. Nothing happens and no one answers. Well...not unexpected really.
[5] The animals respond, in a chorus of voices.
"We guard the door. We are the Lock. We are the Key. All things in order, as they should be!"
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Keyed up.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip cheers for those working on the door!
Do a cheer behind anyone working on the door.
Drip does a cheerful cheer.
"RAH RAH SISBOOMBAH! YAAAA BREAKING AND ENTERING! WOOOO!"
Seeing Drip cheering, Bob decided to join him. Surely the support of his magnificent belt would help the other Homunculi to open the door.
Go cheer with Drip.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
"Who excels at gaining access to places they aren't supposed to go? WE DO! Who is gonna get through this door and touch everything in side and maybe steal some of it? WE ARE! Who is gonna silence any witnesses that try and rat us out? PROBABLY GENESIS, HE SEEMS THE TYPE!"
"Why would you want to work here when if you come with me you could see the world and do stuff, like fight giant monsters, and other adventurous things I haven't done yet."
Try to convince the fox to join me on my adventures.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 3
[6]
"But...a fox and a deer? What would the neighbors say?" She says, but seems more to be talking herself out of something she wants to do than giving excuses.
Youare, far too serious a homunculus to talk to stuffed animals, explores the building he's in, looking for secret passages, kitchens, clues, that sort of thing.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
[5]
Youare looks at the events transpiring and shrugs. This is all quite silly. So he turns and walks out, wandering back down the halls and looking for anything interesting. He quickly comes across an elevator. But not the elevator they rode here in. This one is somewhat similar but instead of hard -if ornate- metal its floor is tall grass, its bars seemingly living sprouts, and a little owl doorman is standing inside it, looking rather glum. Youare does some quick mental mapping and thinks that this elevator would lead down into that dreamlike space between the cannons and this upper level.