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Author Topic: Build Your Own Game - Delayed but still alive! [6/7+]  (Read 8194 times)

TolyK

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Build Your Own Game - Delayed but still alive! [6/7+]
« on: April 07, 2021, 04:04:59 pm »

Build Your Own Game is a BYOR-style game where the game mechanics and abilities are created by the players.
A selection of these will be implemented in the "Mafia Engine" that I am building.
This same engine will then be used to run the game in an automated fashion (with human fallbacks, of course).

Please sign up, even if we already have 7 players lined up!

Expected start date: July 15th, 2021 (very approximate)
Current status: Engine is ready, roles and Bay12 Forums integration still need to be done.


Signing up
  • Read this post carefully.
  • Reply with "In", optionally as part of some wordplay.
  • Send me (TolyK) a PM the following:
    • A specific role ability. Example: [Night] Protect {target}. They can only target you this night (all other targets fail).
    • A broad or specific game mechanic. Example: [Mechanic] Day actions occur only at the end of the day, similar to night actions.
    You may send up to 3 of these: 3 abilities, 2 abilities and 1 mechanic, etc.
Feel free to include different "power levels" for abilities, so that I can more easily mix and match.
Feel free to also include any thoughts alongside in your PM.
You will only be signed up when you send the PM, and you can't change the ideas you've sent after the fact (unless I specifically ask you to).
You should probably keep your ideas a secret, because you'll have additional knowledge that others won't have.



The game

After sign-ups end, I will select the most "doable" and "reasonable" abilities/mechanics and start implementing them in the Engine.
Then I'll create the setup and test it out locally using the Engine.
When the game is ready, I'll send out roles.
Players won't know what roles are actually in the game, but they are guaranteed to use a subset of all submissions.


Rules

  • I will not be accepting players that are completely new or who have a history of lurking (sorry). Please let me know about problems in the thread.
  • Days will be 96 hours (4 IRL days) long; weekends count as normal days (I'm willing to consider changing this).
  • Nights will be 24 hours long; weekends count as 0 hours.
  • There will be no extensions, except for technical reasons.
  • Standard communication policy: only post in this thread or in mod-provided QuickTopics; you may only PM the mod (me); do not directly quote the mod.
  • Voting will be automated, and the format will be specified later.
  • Flavor does not indicate anything special; don't read into it.
  • I, the mod, will answer questions truthfully (or decline to answer) in PMs or publicly.

Mechanics/abilities can override the following rules:

  • I, the mod, will not lie to you.
  • No hammers (i.e. days always last their full time length).
  • The game uses the standard Day-Night cycle and begins with a Day.
  • Day action order is on submission time.
  • Night action order is defined by the Engine; I will try to follow Webadict's/mafiascum's action priorities.
  • On death, players will have a public roleflip of their current state.


Sign-ups:
1. TricMagic
2. Vector
3. notquitethere
4. FallacyOfUrist
5. Caz
6. Webadict
7.

(Order is determined by when I recieved the PM, rather than "In!" order).
« Last Edit: June 17, 2021, 06:01:33 pm by TolyK »
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Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: Build Your Own Game - Preemptive signups [0/7+7]
« Reply #1 on: April 07, 2021, 04:05:16 pm »

(Reserved for future use)
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TricMagic

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Re: Build Your Own Game - Preemptive signups [0/7+7]
« Reply #2 on: April 07, 2021, 04:11:35 pm »

I'll throw some hats In the ring.
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Vector

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Re: Build Your Own Game - Preemptive signups [0/7+7]
« Reply #3 on: April 07, 2021, 10:38:07 pm »

In.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

notquitethere

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Re: Build Your Own Game - Preemptive signups [2/7+7]
« Reply #4 on: April 08, 2021, 07:59:11 am »

I love this kind of game.
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BluarianKnight

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Re: Build Your Own Game - Preemptive signups [3/7+7]
« Reply #5 on: April 08, 2021, 09:43:04 am »

I think I've got enough experience under my belt for this.
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A beautiful lesbian trans lass, I'll punch ya dork.

Caz

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Re: Build Your Own Game - Preemptive signups [3/7+7]
« Reply #6 on: April 08, 2021, 11:11:28 am »

Expected start date: May 1st, 2021 (very approximate)
This game will start several weeks after signups are finished.

Oh I missed this part. I can probably in then.
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FallacyofUrist

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Re: Build Your Own Game - Preemptive signups [3/7+7]
« Reply #7 on: April 08, 2021, 12:24:49 pm »

Let's begin the inception.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

webadict

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Re: Build Your Own Game - Preemptive signups [4/7+7]
« Reply #8 on: April 08, 2021, 12:53:45 pm »

Am... Am I in? I don't know if I should if I might end up helping with the code.
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TolyK

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Re: Build Your Own Game - Preemptive signups [4/7+7]
« Reply #9 on: April 09, 2021, 07:14:28 am »

Just a friendly reminder, when you "in", you should send a PM as described in the OP. Feel free to do it later, but you'll be lower in the list.

The things I've been sent so far have been pretty interesting. ;)
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Caz

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Re: Build Your Own Game - Preemptive signups [4/7+7]
« Reply #10 on: April 09, 2021, 07:56:26 am »

Should these be like vanilla roles/abilities? Since they're gonna be used for an engine etc. Like... is flavour required etc?
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TolyK

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Re: Build Your Own Game - Preemptive signups [4/7+7]
« Reply #11 on: April 09, 2021, 08:45:54 am »

No need for flavor, but you can add it if you want. I'll have to interpret and implement it in code anyways, but I can still present it with similar flavor to what you send.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: Build Your Own Game - Preemptive signups [5/7+7] (Delayed)
« Reply #12 on: April 25, 2021, 09:14:56 am »

So, updates.

1. I'm delaying this to ~1 month from now, since I had unexpected things come up. ::)
2. So far, most of the things sent seem to be doable, so good job.
3. Of everyone who posted, only the 5 folks in the OP have submitted PMs to me.

Please remember to send me a PM if you've signed up, and feel free to join if you haven't already.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

FallacyofUrist

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Re: Build Your Own Game - Preemptive signups [5/7+7] (Delayed)
« Reply #13 on: May 30, 2021, 08:43:55 pm »

Ayo, any progress report on this game's starting date?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TolyK

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Re: Build Your Own Game - Preemptive signups [5/7+7] (Delayed)
« Reply #14 on: May 31, 2021, 03:12:12 am »

There's good news and bad news.

The good news is that I've worked out a lot of kinks in the engine, which is currently available here. I even wrote documentation for it.
I had to take a detour to make sure it would work well with an external system (I made a bare-bones Discord bot), but, since it held up without needing any drastic changes... I can continue working on the Bay12Forums version & implement many of the roles sent for this specific game. Yay!

The bad news is that, obviously, the game is still delayed, and it's a bit hard to say for how long, because software development is really tricky to assess.
I already foresee some possibly problematic mechanics, which I may have to cut, but generally things seem doable without too much work.
However, I'll need to spend time testing as well, before going live - trying to fix holes in a sinking ship is NOT fun.  :-\

I've really only had time on the weekends until now, and have essentially been doing full work days on the weekends for this mafia engine. :P
But the next few weeks might be a bit of an exception, where I'll have more evenings off.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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