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Author Topic: Can I blacklist a vermin?  (Read 935 times)

Demandro

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Can I blacklist a vermin?
« on: April 03, 2021, 02:48:25 pm »

I wanted to ask a question... can I black list a vermin for my "capture vermin" task, I had enough of my trapper constantly catching same rat which gnawed its way out of trap, I don't need rats... I just need a fluffy wombler...
(No metal cages are not an option, I'm playing on a map with almost no metal)
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I bet even Armok can't make and anvil without having one already, the true god is Anvil, and Armok is just a mere pawn in it's wicked game, a slave whose sole purpose is to make and destroy worlds for his superiors amusement...
EDIT: Forget the anvil, you can't mine ore without pickaxe therefore you can't make neither anvil or pickaxe.

PatrikLundell

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Re: Can I blacklist a vermin?
« Reply #1 on: April 03, 2021, 05:12:21 pm »

Vermin is innumerable, so I doubt you can do anything to get rid of them (using in game functionality).
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anewaname

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Re: Can I blacklist a vermin?
« Reply #2 on: April 03, 2021, 07:02:49 pm »

I have no options on the how to selectively capture vermin, but metal animal traps melt for 100% efficiency (one bar to make and one bar returned, see wiki), so even if you are metal-poor, you only need a little to make some metal traps and then can get 100% of the metal back by melting (after the captured wamblers are transferred to wooden traps).
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Fleeting Frames

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Re: Can I blacklist a vermin?
« Reply #3 on: April 04, 2021, 03:45:00 am »

Another method for selective vermin capture might be burrow restricting the kennel. You could also ensure cats are around to kill the rat that annoys you - and apparently tame vermin can also be crushed by closing doors.

Vermin is innumerable, so I doubt you can do anything to get rid of them (using in game functionality).
Only some, iirc? You can certainly eventually lose all creepy crawlers.

PatrikLundell

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Re: Can I blacklist a vermin?
« Reply #4 on: April 04, 2021, 07:31:34 am »

Another method for selective vermin capture might be burrow restricting the kennel. You could also ensure cats are around to kill the rat that annoys you - and apparently tame vermin can also be crushed by closing doors.

Vermin is innumerable, so I doubt you can do anything to get rid of them (using in game functionality).
Only some, iirc? You can certainly eventually lose all creepy crawlers.
The only ones I know you can lose are "vermin" "fish". However, it may well be that some aren't actually innumerable (that can be checked in the raws, for those who are sufficiently interested).
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Demandro

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Re: Can I blacklist a vermin?
« Reply #5 on: April 05, 2021, 06:27:56 am »

I've been using kennels and animal traps in this fortress, and I can tell you that catching specific vermin can require a bit of a workaround, when [catch live animal] is ordered at a butchery or kennel, the trapper will grab the nearest animal trap and target the nearest vermin he can catch, you cannot specify or prevent him from catching vermin you don't want, they'll target tame vermin aswell. However there are ways of making them more likely to catch the vermin you want.

The trapper begins the search for the vermin when he picks up the animal trap, so you find where the vermins you want to catch show up in greater numbers, and place a stockpile that only takes empty animal traps, so that the trapper is more likely to target the vermin. Make sure to forbid any other animal stockpiles you have from taking the empty animal traps.

Since you don't have metal, if you have any sand on your map you make a terrarium in a glass furnace, you can then build a terrarium, which works exactly like any other cage would, and doesn't let rodents, bats and other animals escape from it, if you don't have sand, you can always buy as much as you can from caravans, it doesn't matter what type of sand you use.

If you really can't get sand, you could always pit [i-p] the troublesome vermin into a far away location or some other place.
Thanks! Thou terrariums counts as cages...
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I bet even Armok can't make and anvil without having one already, the true god is Anvil, and Armok is just a mere pawn in it's wicked game, a slave whose sole purpose is to make and destroy worlds for his superiors amusement...
EDIT: Forget the anvil, you can't mine ore without pickaxe therefore you can't make neither anvil or pickaxe.