No. NO! I refuse to accept this!
What kind of arbitrary bullshit is "crops won't grow in dried saltwater" anyway? How does that make any sense whatsoever? Salt's a rock! Crushed salt is just white soil! THIS SHOULD FUCKING WORK!
Iteb died for this barge, bless him! I won't let his sacrifice be in vain! I won't! He may have been useless, but NO, GODDAMMIT, HE WASN'T USELESS HE WAS A
WOODBURNER! HE BURNT WOOD! WHICH I'M SURE IS A USEFUL THING TO DO UNDER VERY SPECIFIC CIRCUMSTANCES! HE WAS JUST AS WORTHY OF RESPECT AS ANY OF US!
HE WAS A DWARF, AND I AM A DWARF, AND RIGHT NOW OUR ENEMY IS
REALITY ITSELF! WELL, DO YOU KNOW WHAT DWARVES DO TO REALITY? DWARVES BEND REALITY INTO
FUCKING PRETZELS! FUCK YOU GODS! FUCK YOU UNIVERSE! YOU THINK TO DENY ME MY ARMOK-GIVEN BIRTHRIGHT?!
I AM A DWARF AND I AM GOING TO GROW
FUCKING RICE ON THAT
FUCKING BARGE AND YOU CAN'T
FUCKING STOP ME!!!
For a moment, silence descended on the beach. The waves seemed to slow down to a crawl. The albatross gliding on the thermals above hung still in the air. The dwarves of Fishheads tasted the tang of copper in the air. And then...
The cost was far too great, but at least it worked. We've fallowed the farm plots upon the barge. All that remains now is...
... to plant rice, barley, pendant amaranths and pearl millet in the mud. Once they grow we'll be able to brew them into beer and wine to accompany our seafood.
With this, the pier is siege-proof. In the event of danger we can flee to the water, close the up drawbridge and survive on the bounty of the sea until the enemy gets bored and leaves.
Unless they can swim. Then we're right screwed.
About time you lot fucking noticed...
I hereby I dedicate this the
Iteb Zonegul Memorial Barge. Rest in peace you useless asshole.
And so the year ends.
Fortress OverviewOur industry and stockpiles are still primarily centered around the wagon. Some of these workshops can be dismantled now that we have food processing on the pier: others need to be moved.
We've chopped down every tree in the area that doesn't produce brewable fruit or olives for soap, and are starting to rely more and more on chert and sandstone blocks to continue construction, to save the wood for other things.
Beneath the wagon lies the branch mine. The area seems to be rich in minerals, so I have high hopes for a thriving metal industry once more space is made available upon the pier.
The entrance to the pier is raised two meters above the ground atop a pole, with overhangs to prevent climbers from getting any idea's. The bridge beyond the trade depot has space for traps, to kill enemies or knock them into the ocean to drown.
The pier itself has food and drink production and sleeping quarters. It may not be the most industrious of pass-times, but if we must shut ourselves out upon the water during a goblin siege and while away the hours with combat therapy, then we will at least have the means to do so.
The year draws to a close. I have given it a great deal of thought, and have decided: I will pass the responsibility of overseership to someone else come spring.
Power... power is an abominable thing. It leads to unhealthy and corrupt modes of thought, encourages us to pass judgement from on high, sacrificing our fellow dwarves upon the altar of "usefulness". Such is not my place in the world. I should not be on the top. My place is to stand
below those in power and relentlessly criticize their every decision from a position of ignorance, exhorting them to do what I want until they either give in to my demands or banish me to the untamed wilds.
I know what I am now. I'm not an overseer, a guildmaster, nor even an expedition leader. I am a
fisherdwarf. And, yes, a useless fucking hauler as well.
I should not be in power. I should be making life
GODDAMN IMPOSSIBLE for those that are.
Good luck, StrikaAmaru.
Notes for the next overseer:1. Most of our everything is somewhere in the pile of sundries around the wagon. Once we have enough haulers to move everything things without the food rotting away, we should remove the stockpiles there. In the meantime, I've set the primary foodpile to 'Give To' the stockpiles on the pier.
We have limited space on the pier (construction is an astonishingly slow way to build a fortress), but there's some spare space on the roofs above the dining hall and dormitory if you're looking for somewhere to put things.
2. We're vulnerable to swimmers and flyers. Walls will help against the former, but nothing short of roofing off the entire pier is going to stop flyers. We should probably add a few more dwarves to the fishermilitia and locate a flux layer asap.
3.
We are all going to need swim training. I'm certain dwarves will end up in the ocean in this fortress, and drowning is just such a boring and anticlimactic way to die, y'know?
4. Turn off Weather before you start. A rain-induced tantrum spiral would be a crappy way to end the fort.
5. Modification info:
* Phoebus tileset is still installed (via PeridexisErrant's Starter Pack).
*
Fishing Expanded v1.1 is installed.
* [BIOME:OCEAN_TROPICAL] tag was been added to a number of crops in plant_crops.txt
Save File Fishheads - End of Year 1Happy fishing everyone!