Why NQT is Mafia: The Game: The Movie: The Bestselling Book SeriesBefore the game started I said I had some scumtells for NQT so they better watch out.
Well turns out my tells may actually be right.
At the beginning of the game I told 4maskwolf what these four tells were in our mason chat:
"By the way my scumtell for NQT is:
1. He's bad at lying.
2. Gives analysis that are less broad and just paint one person as scum, we'll see this sometime into D1.
3. Breadcrumbs in their first post for legitimacy.
4. Does not get killed on N2."
So far I believe he's tripped 3 out of 4, let's go through these shall we?
1. Bad at LyingNo direct evidence, but I find NQT incredibly easy to read when they're scum and will be ashamed if they're legit here.
Players with high intuition should feel this as well. Look at their D3 and D4 play in MVM2 or all of their Ultimate Werewolf play.
2. Biased AnalysisFirst, Luckyowl needs to die.Second, Vector needs to die.NQT has admitted themselves they don't like having to lie in their analyses and I find they're way more enthusiastic about overviews when town. Instead of fun graphs and images and colors that paint a broad picture D1 we get very specific "this person needs to die" results and his words read pale and depressed. Look at how he attacked Caz on D1 of MVM2.
He even copied how I format my reads here. Why would town NQT do this?
3. BreadcrumbingNQT loves doing this as scum, maybe he does it as town too but I see it more when he's scum.
Their opening post breadcrumbs "love", their magic domain.I immediately spot this (being their lover) and put my own breadcrumbing in.Interestingly, Jim copies exactly what I say in their opening post. Feel like saying why
Jim?
4. Alive by Day 3To be determined.
I find town NQT always gets killed before Day 3.
Does drop this humorous post near the end of D1 though.