I'm sorry, I noticed this popping up in my unread replies and couldn't resist adding my thoughts. I may have gone a little overboard, but I was typing from the heart. Apologies if I came off as too harsh.
Hmm, that feels like if someone plans a surprise birthday party for you, by showing up and enjoying it you "helped". I guess by being someone they knew might enjoy it or something, but overall I can't agree less.
This is a terrible analogy. The experience is a collaboration between the players and the GM. If you wanted everything to happen the way you planned it, you would go write a book. The players, by adding their choice, add a layer of richness and depth through spontaneity. This is true in suggestion games, but is
especially true in character RPs - the mere notion that a player, by playing their character, is not responsible for the quality of the experience is not only absurd but offensive. I, by joining your game, agree to spend my time coming up with a character for your game and play her faithfully; and because of this, the game is just as much my work as yours. Arguing otherwise would be to say that my character is not my creative work, which is an illogical and indefensible position - any contribution by others, no matter how slight, needs to be acknowledged.
I would argue that forum games can often be just as mentally stimulating and often more interactive and responsive. But you need the forum game host to do the responding, and I feel that is underappreciated. I've hosted the same forum game on multiple forums, with entirely different groups of players, and I definitely feel they are consumers of entertainment and I am the provider of it.
This is, again, a farcical position. The players do not only react to the world that you, as Game Master, create: they also interact with each other. Just as the GM creates a world for the players, the players create interaction for each other, and they create interaction with the GM. It would be completely erroneous to imply that only the Game Master's input matters, and is the only input is worthy of payment. The collaborative experience of the forum game does not easily translate to a paid experience. The GM and Players are cocreators in the final game, and both must be treated as such. Why would I pay someone for the privilege to contribute to their game? The GM needs players as much as the players need a GM. To act otherwise is folly. A paid artist-client relationship is inherently imbalanced and disrupts this mutual need.
I feel the difference between a lot of these forum and real life experiences are semantics, like the difference between the creative teams of animated and live action entertainment. Like how the writers of Batman: The Animated Series and Justice League were not consulted for developing the DCEU, as it is seen as less. But with Dave Filoni making the best StarWars content right now with Mandalorian, far better than the recent films, we see when talent is valued at face value and not the semantics of him being from the StarWars animated team originally, well that appreciation positively influences those creative mediums, tenfold.
I totally expect some finger waggling about this post, but I also do not a cerebral counter point.
I'm not sure what the point you are trying to make here is. Your post is difficult to understand. Are you trying to argue about the necessity of talent? If so, then I agree; however, one person's talent is not the determiner of the work's quality. To use The Mandalorian as an example, Dave Filoni is just one of many team members responsible for the final work's quality - a cursory Google search shows that there are several other executive producers working on the show - to say nothing of the writers, editors, cameramen, set decorators...
One man is never responsible for a creative work. Books need an author and an editor. Video games need artists and programmers. Forum games are no different.
-snip-
Pre-post edit: Meimie's post is too long to react to quote-by-quote, but I agree with many of their positions, and they have said many of the same things I have said in this post more eloquently (and, perhaps, with less vitrol). If I were to take money for my GMing - which is a tall order - I would much rather my players be compensated as well. They had as much say in the final result as I did.