As the title suggest, this is a list of expanded types of body parts that procedurally generated creatures can have. Some aren’t just decorations/have little use, but come with their own attacks/quirks. Also included are more special attack-type descriptions(eg. Webs)
Tails
Instead of simply having normal tails, a beast can have multiple types of tails. First we will go through the “special” tails, that come with their own attack. All tail types apply to any amount(meaning a beast can have two spiked tails, which can attack independently like a hydra and its bite attack).
“It has a thin, whip-like tail”
Tail can be used for a lash attack similar to the one used by lashers. May also be easier to cut off(if that can be implemented).
“It has a spiked tail”
Tail can use a slash and stab attack similar to attacks used by swords.
“It has a clubbed tail”
Tail can use a bash attack similar to attacks used by maces.
Now for the decorational tails(don’t do anything really special).
“It has a knobby, jointed tail”
“It has a thick, stubby tail”
“It has a small, hanging tail”
Tusks
Beasts can have tusks, ranging from 1 to 4 tusks(like horns). They can be used for gore attacks similar to troll’s.
“It has three straight tusks”
“It has a massive, curved tusk”
“It has four stubby tusks”
Heads
Beasts, rarely, can have up to three heads. Much like ettins, hydras and other multiple-headed creatures, one must cut of all the heads to kill the beast through beheading. All the heads can also attack independently.
“A towering two-headed pheasant”
“A massive three-headed quadruped”
Body types
Beasts can now take the forms of domestic animals, like dogs, cats, horses etc. In fact, all mundane animals can be used as body types, as well as certain mythical animals like dragons.
“A towering one-eyes dragon”
“A massive two-headed dog”
“A massive scaly duck”
Special Attacks
More special attacks for procedurally generated beasts. The below applies to Titans/Forgotten Beasts. Demons and Angels get their own set of effects, While necromancer experiments and night creatures don’t get any.
“Beware it’s electicity!”
Creature can blast a bolt of electricity, paralyzing anything it hits temporarily. Can provide power to buildings that need it in a range of around 3 tiles. Can also cause grass/tree tiles to catch fire.
“Beware it’s Armoured hide!”
Creature has thick hide that makes all normal attacks(kicks, punches) glance off, though is still permeable to weapons. Leather of this beast is much stronger than conventional leather.
“Beware it’s concealed rage!”
Creature has a chance to go into a blind rage much like a badger, at a random chance of 5-20.
“Beware it’s reanimating power!”
Creature, once dead, has a chance to revive itself as a corpse after 3 days of staying dead. This affect does not apply to butchered products(eg. Bones).
“Beware it’s paralyzing gaze!”
Creature can paralyze creatures in place upon entering eye contact. Effect is usually temporary.
Now to the demons/angels(mostly demons).
“Beware it’s armoured hide!”
“Beware it’s reanimating powers!”
“Beware it’s wicked energies!”
Creature has a small chance to create demonic experiments from dead corpses upon encountering them. Can be a new creature, or an existing one. Only found on unique demons. Only demons with this special property can create experiments, though they can create more experiments than necromancers, up to ten of any of the current body types of experiment, chosen randomly.
“Beware it’s terrifying appearance!”
Creatures that see this demon tend to get horrified thoughts, or flee in terror(if animal).
“Beware it’s foul curses!”
Creature can cast curses on attackers, shown in the combat log as “lizard fiend mutters foul/abhorrent/putrid curses!” And “the swordsDwarf has been cursed by a lizard fiend!” Curses work the same way as mummy curses. Can only be found on demons that [CAN_SPEAK].
“Beware it’s hallucinations!”
Creature can cast hallucinations, either “blissful” or “terrifying”. Reason the combat log as “moose fiend casts a blissful hallucination!” “Martin demon casts a terrifying hallucination!”. Blissful hallucinations cause the victim to gain happy thoughts, but renders them immobile as they are transfixed by the hallucination, allowing the caster to easily rip them apart. Terrifying hallucinations cause unhappy thoughts, and cause the victim to become Enraged, initiating combat with anything that passes by them(even your own dwarves). Dwarves with high skill in Discipline can overcome these hallucinations, gaining no effects from them, while unskilled dwarves can be stuck for months or even years.
“Beware it’s regenerative abilities!”
Creature can, over a few days, regenerate lost parts of it’s body, like a severed arm. Also has a very high healing rate for injuries. Can only be found on organic demons(not inorganic ones, like lignite fiends or sprits of fire).