Once upon a time, there was an old man. Traitors plotted against him, and he mustered his loyal forces to root them out. He and his forces were victorious, but he was old. He could bend minds, but his own body betrayed him. The person he was died. The smoke drifted away. Feline accessories were set aside. And his former supporters moved on.
But they'd never forget the events of those fateful days. Once a year, they'd meet up at an old manor that was formerly a property of old man Fallacy's. They'd share drinks and share stories. It was a time to reminisce. They were something like war veterans, with a bond forged of their shared experience.
The fools.
Evil hands folded together and donned masks. Infiltrators entered the manor.
A death game started once again.
This is Mostly Vanilla Mafia 2, a closed-setup game of forum mafia. I will be taking any number of players that want to join, but over 9 is preferable. Both new players and veterans are welcome to join - while everyone
will have a power role (no boring Vanilla Townies and Mafiosos here), the hypercomplexity of games like BYORs will be absent. A few notes:
The game is called Mostly Vanilla Mafia because most roles will be vanilla and a few will be mostly vanilla. There's a difference between an Odd-Night Cop and a Pyromaniac Cop, after all. The existence of unusual role modifiers and combinations is something you'll have to watch out for - don't try to outguess the mod. The
mafiascum wiki will have most or all of the role names you'll see in the game.
The days will not be allowed to drag on. In the interest of creating a game that doesn't drag on forever and leave players exhausted and unmotivated, I'm taking a few pages out of Wuba's book, with a few of my own touches. 72 hour Days, 24 hour Nights,
no player-voted or caused extensions. Mod-instituted extensions in the event of a daykill, replacement, or meta-related reason - for something like exams or a player having a personal emergency - can still occur. Hammers will be in full effect (when the majority of players are voting a single target, the Day immediately ends,
please stop posting after that point, and that player is lynched). I hope that this shift will produce a faster and more enjoyable game.
A few ability types are ruled out and will not appear in the setup. No
manipulation of votes, and no alignment conversion. However, roles can still involve voting or the lynch (such as with a Mostly Vanilla 'Vindictive' modifier that means you can only target players who were voting you at the end of the previous Day, or a Governor that can make lynching a certain player impossible) and roles can still be changed without changing the alignment (with an Ice Cream Man or such). Additionally, just like in the previous Mostly Vanilla Mafia game, your role will not have any
hidden modifiers - if you're a Cop, you won't secretly be Insane. It is possible for role flips to be obscured by a Janitor, but role flips will
not lie (though let's be honest, this is just basic decency).
Here's an example list of vanilla and Mostly Vanilla roles, along with the alignments they would be given to.The Town is guaranteed to appear. The majority of players will be Town, and while they will not know who else is Town, they will have to deduce each others' identities, find the anti-town aligned players, and work together to lynch them and win. Town players win when all anti-town players are dead and at least one Town player is still alive.
Odd Night Cop (town)
(Night) Odd Night Inspect [target]: You learn whether your target is town, mafia, or other. This ability can only be used on odd-numbered nights (1, 3, 5, etc).
Chaotic Inventor (town)
(Auto) Chaotic: Whenever you attempt to perform an action targeted at a single target, you must choose three players instead. You randomly select one of those three players and target them with your action.
(Night) Invent [target]: You grant your target a random 1-Shot Night action from the following list: Block, Kill, Alignment Inspect, Track.
The Mafia is also guaranteed to appear. A small-ish minority of players will be Mafia, and will have the benefits of private communication during both the Night and Day (potentially enabled by an Encryptor) and a factional Mafiakill ability which can be used by any of their players to kill a target once per night. They are undoubtedly anti-town, and will win once their membership count is greater than or equal to the number of other players in the game, at least one of them is still alive, and it is not possible for them to be opposed. For example, if there were four players left - two town and two mafia, but the town had a Bus Driver, it would be possible for the mafia's own kill to be redirected onto one of their own members and leave the game in a two-town one-mafia situation.
Strongman (mafia)
(Auto) Brutality: Kill actions you perform cannot be stopped by protecting the target or kill immunity.
Disguised Ninja Poisoner (mafia)
(Auto) Disguised Ninja: When you perform a Night action, choose a player. Watch action used on your target(s) see that player visiting instead of you.
(Night) Poison [target]: You poison the target. At the end of the following Day, they die of poison. Using this ability counts as using the mafiakill.
Third Parties are not guaranteed to appear at all, but add spice to the game. Their win conditions may be somewhat harder to accomplish compared to the Town and Mafia, so they're given a bit more individual power to compensate. The only third party players that can appear in Mostly Vanilla Mafia 2 are Mafia-Ally, Survivor and Serial Killer.
Mafia-Ally players win when the Mafia win, but lack knowledge of the mafia's identities - so they have to attempt to figure out who the mafia are and support them covertly.
3-Shot Tailor (mafia-ally)
(3-Shot, Night) Tailor [target]: You choose whether your target alignment inspects as town, mafia, or other tonight.
Loud Evil Doctor (mafia-ally)
(Auto) Loud: Anyone you visit during the Night knows that you visited them.
(Night) Evil Protection [target]: You protect your target only if they are anti-town. Otherwise, you just visit them.
Survivor players get a bad rap in this community, and very often have a very hard time winning, so I've spiced them up a bit. A survivor wins if they are still alive at the end of a particular Day (after the lynch) or the game ends before then.
Bus Driver Survivor (survivor)
(Night) Bus [target1/self] [target2]: Any actions targeting your first target are switched to target your second target, and vice versa. Your first target may be yourself.
Colossus (survivor)
(Auto) Bronze Body: You are immune to standard kill actions.
(Night) Bodyguard [target]: All kill actions used on your target are redirected to you.
Serial Killer players win if all other players are dead. It makes no difference whether they are alive or dead - they can win either way.
Serial Killer (serial killer)
(1-Shot, Auto) Bulletproof: You can survive one standard kill.
(Night) Murder [target]: You stab your target to death, killing them.
Chain Vigilante (serial killer)
(Auto) Kill Chain: If you successfully performed a kill action the previous Night, you cannot be roleblocked or protected against. If you successfully performed a kill action the previous two Nights, your kills pierce kill immunity.
(Night) Kill [target]: You shoot your target to death.
Experienced players can volunteer to be Mentors, taking on the role of teaching new or inexperienced players the mechanics and day-game of mafia. If you'd like to volunteer to be a Mentor, please note that in your 'in' post. You don't have to be a Mentor at all, and I'd rather not have the majority of experienced players in the game be Mentors. If you're a Mentor, you may post in the thread after death to offer unbiased day game advise meant to be usable by most or all living players. If you're a mafia Mentor, you may also continue sending messages to your mafiachat after death to provide strategic advice on how to effectively deceive the town during the Day game. Nobody chose to be a Mentor, so this is irrelevant.
More minor notes:
-When it comes to resolving actions, I'll do my best to use Natural Action Resolution principles as per the page on the mafiascum wiki. In the event that two actions of the game priority level clash, like with two kills or two role blocks, I'll use random.org and roll initiative to see what order they resolve in.
-After your death, you may post one 'bah' post to the thread containing no game-relevant information unless your role empowers you to do such. You will gain access to the deadchat at this point. I reserve the right to use a Medium role, so watch what you say while dead. If you are revived after gaining deadchat access, you lose deadchat access - since I can't revoke the link, it's honor system for this. Post-death revivals will be quite rare, and might not even be present at all, however.
-Don't edit your posts, even to correct spelling mistakes. (Just a reminder for new players)
-Try to be decent to your fellow players. I'm not going to come down with my mod hammer if you start insulting someone's play, but at least be constructive about it?
-Don't directly quote PMs or quicktopic statements from the mod in the thread. If you have access to a 100% alignment-confirmed quicktopic, such as a mason chat or the mafiachat, you are allowed to directly quote mod PM statements in it. Otherwise, just don't. You may quote statements the mod makes from the thread, in the thread. (Things like vote counts, rules from the first post, etc) If you need to share information from your action results, private clarification questions, or role PM in thread, paraphrase!
-Flavor is intended to be mostly irrelevant. The sole exception is death flavor - you are definitely allowed to infer different death sources if after the Night two players are dead - one frothing at the mouth and the other from gunshots.
Playerlist:- LuckyOwl - Won Day 5, FBI Agent
- webadict - Won Day 5, Hot Dog Vendor
- Toaster - Killed Night 2, Vengeful Follower Mason
- juicebox - Lynched Day 2, Versatile Goon
- TricMagic - Killed Night 4, Miller Vindictive Cop
- Secretdorf - Lynched Day 5, Alchemist Cop
- Vector - Killed Night 1, Jack of All Trades
- notquitethere - Lynched Day 4, Ascetic Backup
- Caz - Lynched Day 1, 3-Shot Doctor
- ToonyMan - Died Day 5, Redirector FBI Agent
- hector13 - Lynched Day 3, Non-Consecutive Joint-Commuter
- SHAD0Wdump - Killed Night 3, Vengeful Gunsmith Mason
List of replacements:That one guy watching the chaos from outside the game with a pair of binoculars:4maskwolf