/ Turn 3 /An Amber Team Leader throws out a quick punch as The Amethyst Leader dodges.
The Ruby Team Leader's spell splashes down onto the arena, but it doesn't seem to eat through the strange metal of the platform. Instead, the magic of the cards opens a hellvoid portal, and splashes hellfire about. The Amber Team Leader mirage dissipates in the flames.
A large amber-colored egg floats down on a parachute, right into the fire. It burns up entirely.
The Judge moves. The metal bird fires forward like a flea and its' talons scrap for new purchase on the far end of the arena.
"Law 5 is now in effect: Though Shalt Not Use Ranged Attacks, and One Whom Uses Melee Attacks Shall Be Rewarded!(Please note: Any spells cast at a distant enemy will break this rule, even if it doesn't harm them.)
The Judge deals cards. The chains lower the arena a bit.
Updates:1. Auto-Melee Movement
Rulebook:
"RANGED-ATTACKS
You must aim where a target 'will-be' to hit."Clarification: If you do a melee attack, you only need to choose a target. Ranged attacks on the other hand you must aim where.
2. Running Types:
Walk: (normal) 1 space.
Jog: 2 spaces.
Sprint: 3 spaces.
You can say you will Jog over to someone to do a melee attack, and if they are only a space away then you will walk instead. If they are more than a couple spaces, you will not sprint to meet them. You can do the same by saying you will Sprint, but take a less exhausting pace if not needed.
Rest: If you do not move, attack or dodge any attacks, you restore all stamina.
3. Self-correction:
What: Amber Team Leader should have had a card of their mirage and the curse each taking up a slot.
Impact: None, they never had more than 1 card.
Resolution: No action.
Decision Phase: Draw PMs are being sent. Please respond with your plays.
♪ DistrictTeam Ruby | | Team Amethyst | | Team Amber |
TricMagic | *KitRougard | Naturegirl1999 |
2000 | 1500 | 2000 |
|Hellvoid| |?| | |Time| |?| | |Farsighted| |?|?| |
A. Hellvoid |R|R|Y| B. Hellfire | Time (Clockwork Construct) |R|Y|G| | Farsighted (Curse*) |G| |
| | |
| | |
DECK: 24
UPCOMING LAWS:
▶ 4. None
▶ 5. No Ranged Attacks / Use Melee
6. None
7. TBD
8. None
Audience Members! Cheer for a team (
Team Ruby,
Team Amethyst, or
Team Amber) to receive a mysterious egg! Additional cheers also determines its' behavior when it hatches. Note: I can only accept egg placements by PM.
Dolls
10 - Lion Cub
10 - Tiger Cub
10 - Bear Cub
[NEW!] 30 - RC Robot
Bombs
10 - Dynamite Stick
20 - Land Mine
30 - Remote C4
Gift Cards
50 - Red
50 - Blue
50 - Yellow
50 - Green
Panic Points
30 ~ King Zultan +10
30 ~ Secretdorf +10
Cheering only counts once per turn, but you may do so in either phase. If there are already 3 pieces in the arena from Audience Members, any more that are deployed, will be returned to you. You can only deploy 1 piece per turn, and have 1 active per person. You can unsummon (destroy) your own piece.